Real Bout Fatal Fury Special: Difference between revisions

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{{Infobox Game
| gamename    = Real Bout Fatal Fury Special
| abbreviation = RBFFS, RBS
| image        = RBS_arcadeflyerenglish.jpg
| developer    = SNK
| system      = Arcade<br>WW: 28 January 1997
| system2      = NeoGeo<br>WW: 28 February 1997
| system3      = NeoGeo CD<br>WW: 28 February 1997
| system4      = Sega Saturn<br>JP: 23 December 1997
| netcode      = Rollback (Fightcade)
| resources    = [https://strategywiki.org/wiki/Real_Bout_Fatal_Fury_Special StrategyWiki RBS page]
| resources2  = [https://gamefaqs.gamespot.com/arcade/583615-real-bout-fatal-fury-special GameFAQs RBS Arcade page]
| community    = [https://discord.gg/wsjn4yqwmy Discord of the Wolves server]
}}


==Introduction==
==Introduction==

Revision as of 00:02, 12 January 2024

Real Bout Fatal Fury Special
(RBFFS, RBS)
RBS arcadeflyerenglish.jpg
Developers

SNK

Systems

Arcade
WW: 28 January 1997

NeoGeo
WW: 28 February 1997
NeoGeo CD
WW: 28 February 1997
Sega Saturn
JP: 23 December 1997
Online Play

Rollback (Fightcade)

Player Resources

StrategyWiki RBS page

GameFAQs RBS Arcade page
Community Channels

Discord of the Wolves server

Introduction

Real Bout Fatal Fury Special is the 6th Fatal Fury game released by SNK in 1997. Real Bout Special (RBS) drops from the prior Real Bout 1 ring outs, the third line and Gesse Howard as a playable character in the vanilla arcade release. This game is, in the vein of KOF '98, a dream match. Once again you are graded from C to SSS for your performance in a round, and your K.O. time is recorded, with the best time being displayed at the end of a match. Four legacy characters are added with new sprites, animations and moves: Tung Fu Rue, Cheng Sinzan, Lawrence Blood and Wolfgang Krauser. While the character roster goes up to 19 for this ultimate edition, four characters have EX versions that are chosen with a code. This brings the number of characters to 23, or 24 if you count the hidden boss, Nightmare Gesse.

Basic Strategy

  • Use neutral hops(and jumps) attacks as means sometimes to defend yourself. In the Fatal Fury and KOF games it can look like your ground normals are terrible/not as strong. Using neutral hops and jumps this can make the difference for stopping air attacks where your ground attacks wouldn't do the job. As well as tag grounded attacks with hops. Finding the sweet spot and timing for certain air attacks will take practice.

Advanced Strategy

Power Gauge

This fills when you use special moves, connect (not blocked) any attack, or when you block an opponent's attack.

H. Power This occurs when half your power gauge is filled. This allows you to use Break Shots and Recovery Rolls.

S. Power Super When your gauge is filled, you will have a S Power bar. It decreases over time, until eventually your gauge empties completely. You are able to use a S. Power Super when the S. Power bar is active. After using a S. Power Super, the bar will automatically empty. You can also perform S. Power Supers when your lifebar is flashing. During this time, there is no need for a charged Power Gauge and you can perform as many S. Power Supers as you want.

P. Power Super When the gauge is filled and your lifebar is flashing red, the power gauge will display a P. Power bar. As with the S. Power bar, this decreases over time. During the bars active run, you can perform a P. Power Super. Once performed, the power gauge will empty.

Planes

Switch To Opposite Plane L

Dive Attack P from opposite plane

Dive Kick/Slide Kick K from opposite plane overhead/must be blocked low (depending on character)

Reach Attack S from opposite plane pulls opponent to your plane if attack touches them

Sweep d + S from opposite plane must be blocked low; pulls opponent to your plane if attack touches them

Switch Back L


when both characters are in opposing planes

front plane character:

  • can short jump and high jump (cannot attack in air)
  • cannot perform normals or command moves (the button press will send them to the opposing plane or pull opponent to theirs)
  • cannot crawl

back plane character:

  • can short jump and high jump (cannot attack in air)
  • cannot perform normals or command moves (the button press will send them to the opposing plane or pull opponent to theirs)
  • cannot crawl


Tier List

  • God Tier and Banned:

Geese Howard

  • Top:

Billy/EX, Sokaku, Duck King

  • High:

Mai, Krauser, Kim, Yamazaki, Joe, Terry, Andy/EX, EX Blue Mary

  • Mid-High:

Blue Mary, Franco Bash, Lawrence Blood

  • Mid:

Hon Fu, Chonrei, Chonshu, Bob Wilson

  • Low:

Tung Fu Rue/EX, Cheng Sinzan

Game Versions

The Characters

Game Navigation

General
Controls
HUD
Gameplay Overview
System
FAQ
Base Roster
Andy
Billy
Bob
Cheng
Chonrei
Chonshu
Duck
Franco
Hon Fu
Joe
Kim
Krauser
Laurence
Mai
Mary
Sokaku
Terry
Tung
Yamazaki
EX Characters
EX Andy
EX Billy
EX Mary
EX Tung