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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-C.gif | ||
|caption= | |caption= | ||
|name=Side Kick | |name=Side Kick | ||
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|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A slower kick with a ton of special cancels.</br> | ||
---- | ---- | ||
Cancels:</br> | Cancels:</br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-fC.gif | ||
|caption= | |caption= | ||
|name=Spin Kick | |name=Spin Kick | ||
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|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A slow spinning kick. Used in combos as a route to ''Flaming Shoulder Charge''.</br> | ||
---- | ---- | ||
Cancels:</br> | Cancels:</br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-bfC.gif | ||
|caption= | |caption= | ||
|name=Flame Stomp | |name=Flame Stomp | ||
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|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Your low-hitting zoning move. This move can completely shut down most ways of dashing in from long range, and it's lingering fire makes it very hard to punish if you're not predictable with it.</br> | ||
---- | ---- | ||
Cancels:</br> | Cancels:</br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-qcC.gif | ||
|caption= | |caption=Stop, drop, and roll! | ||
|name=Ball Of Fire | |name=Ball Of Fire | ||
|linkname= | |linkname= | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Can be used as a panic tool to escape corners. The animation gets you low to the ground fairly quickly, but takes a while for it to activate. Very punishable if it gets blocked.}} | ||
}} | }} | ||
</div> | </div> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-hcC.gif | ||
|caption= | |caption= | ||
|name=Quake Of Fire | |name=Quake Of Fire | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A great panic button. The quake lasts quite a while at the edge of its hitbox, and can trip people up if they move in too quickly. The startup is also immune to non-knockdown moves.}} | ||
}} | }} | ||
</div> | </div> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-l2C.gif | ||
|caption= | |caption= | ||
|name=Sweep From Crouch | |name=Sweep From Crouch | ||
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|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=A launching leg sweep with okay reach.</br> | ||
---- | ---- | ||
Cancels:</br> | Cancels:</br> | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A goodt dash in attack to mix in when your opponent is expecting you to stay back and zone. Can even convert into a juggle in certain situations.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 22:11, 21 October 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Cain's miss grab animation is 18f.