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|image= | |image=TK-Cain-X.gif | ||
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|name=Front Kick | |name=Front Kick | ||
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|image= | |image=TK-Cain-fX.gif | ||
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|name=Low Front Kick | |name=Low Front Kick | ||
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|image= | |image=TK-Cain-bfX.gif | ||
|caption= | |caption= | ||
|name=Power Thrust Kick | |name=Power Thrust Kick | ||
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|image= | |image=TK-Cain-qcX.gif | ||
|caption= | |caption= | ||
|name=Uppercut Kick | |name=Uppercut Kick | ||
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|image= | |image=TK-Cain-hcX.gif | ||
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|name=Backdraft | |name=Backdraft | ||
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|image= | |image=TK-Cain-l2X.gif | ||
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|name=Kick From Crouch | |name=Kick From Crouch |
Revision as of 19:35, 21 October 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Cain's miss grab animation is 18f.