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While projectiles may seem like an obvious answer for any characters that have them, an Eagle who's able to handle them can actually use the opponent's ending lag as a means to help set up advantage, making them more of a high-risk mixup than a go-to option. However, if one does manage to get a good shot on Eagle, the reward for the opponent is often significant, so always be ready to deal with projectiles first and foremost. | While projectiles may seem like an obvious answer for any characters that have them, an Eagle who's able to handle them can actually use the opponent's ending lag as a means to help set up advantage, making them more of a high-risk mixup than a go-to option. However, if one does manage to get a good shot on Eagle, the reward for the opponent is often significant, so always be ready to deal with projectiles first and foremost. | ||
Overall, Eagle's low commitment pokes allow him to rack on damage from stray hits easier than anyone else in the game, further complimenting his prowess at maintaining a healthy lead in "war of attrition" matches. | Overall, Eagle's low commitment pokes allow him to rack on damage from stray hits easier than anyone else in the game, further complimenting his prowess at maintaining a healthy lead in "war of attrition" matches. Patient players who excel at slowing down the pace of the match will find it easy to squeeze a lot of utility from Eagle's kit. | ||
It's not always ice cream and happiness for Eagle though, and there's one overarching reason that he has had trouble making it to the top. While Eagle often excels at countering his opponent's approach, he has a difficult time making his own openings. | |||
Revision as of 00:33, 17 October 2023
Eagle is a non-playable character in the first Street Fighter game as one of the ten CPU fighters.
Eagle is the primary representative of the zoner playstyle in Street Fighter Plus Plus. He is placed solidly among the commonly viable characters and that is for good reason. Wielding his signature escrima sticks, Eagle's swipes and swings put up a menacing wall that proves very hard to nullify without the proper tools.
While projectiles may seem like an obvious answer for any characters that have them, an Eagle who's able to handle them can actually use the opponent's ending lag as a means to help set up advantage, making them more of a high-risk mixup than a go-to option. However, if one does manage to get a good shot on Eagle, the reward for the opponent is often significant, so always be ready to deal with projectiles first and foremost.
Overall, Eagle's low commitment pokes allow him to rack on damage from stray hits easier than anyone else in the game, further complimenting his prowess at maintaining a healthy lead in "war of attrition" matches. Patient players who excel at slowing down the pace of the match will find it easy to squeeze a lot of utility from Eagle's kit.
It's not always ice cream and happiness for Eagle though, and there's one overarching reason that he has had trouble making it to the top. While Eagle often excels at countering his opponent's approach, he has a difficult time making his own openings.
In SF1++, Eagle is selected by holding and
at the title screen or VS. Screen and pressing Start.
Pros | Cons |
---|---|
Incredible framedata on standing attacks | Underwhelmingly sluggish mobility |
Appreciable damage output | Lackluster answers to jumping or crouching opponents |
Impressive poking ability | Fairly limited capacity to approach the opponent without a clear opening in their defense |
Terrible susceptibility to move loops |