Fatal Fury Special/Terry Bogard: Difference between revisions

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'''Crouching D'''
'''Crouching D'''
*Terry's main mid-distance poking weapon. Very good reach and because it can be cancelled, allows him to get right in the opponent's face and start his rush patterns.
*Terry's main mid-distance poking weapon. Very good reach and because it can be cancelled, allows him to get right in the opponent's face and start his rush patterns. Your most frequent cancels should be into his B or D Crack Shoot. And for special purposes, an A Power Wave when your opponent expects the Crack Shoot or an A Burn Knuckle. The A Burn Knuckle whiffs against the smaller characters such as Mai and the old geezers, where you can throw them the instant you land. A mix-up tactic similar to SF Boxer's crouching attack-> whiffed Dash Upper-> throw. Mix this up further by not going for the throw and use a crouching A, then a throw instead.
Your most frequent cancels should be into his B or D Crack Shoot. And for special purposes, an A Power Wave when your opponent expects the Crack Shoot or an A Burn Knuckle. The A Burn Knuckle whiffs against the smaller characters such as Mai and the old geezers, where you can throw them the instant you land. A mix-up tactic similar to SF Boxer's crouching attack-> whiffed Dash Upper-> throw. Mix this up further by not going for the throw and use a crouching A, then a throw instead.


'''Close Standing C'''
'''Close Standing C'''

Revision as of 08:56, 4 May 2008

Introduction

Moves List

Normal Moves

Standing/Crouching A

  • With its rapid-fire ability it's used for close poking where you can attempt a throw once they're relaxed enough; if you sense they'll try to counter your throw, link in a crouching A x 1~2- crouching C-> B Crack Shoot combo. This only whiffs against a handful of characters when crouching: Mai and the old geezers. The crouching A has similar uses.

Far Standing B

  • Outside of a GA, this is Terry's only anti-air normal. It's decent, but you have to position yourself in such a way that a: it doesn't whiff and b: you don't get the close version.

Crouching C

  • A great combo move because it links easily from any version of his A (jumping, crouching, standing) and combos easily into his A Burn Knuckle and B Crack Shoot. This also has its own specific uses - like being able to beat Billy's Sansestu Kon (c,b,f+punch) both on reaction, depending on distance; and by throwing the punch before Billy's attack appears.

Crouching D

  • Terry's main mid-distance poking weapon. Very good reach and because it can be cancelled, allows him to get right in the opponent's face and start his rush patterns. Your most frequent cancels should be into his B or D Crack Shoot. And for special purposes, an A Power Wave when your opponent expects the Crack Shoot or an A Burn Knuckle. The A Burn Knuckle whiffs against the smaller characters such as Mai and the old geezers, where you can throw them the instant you land. A mix-up tactic similar to SF Boxer's crouching attack-> whiffed Dash Upper-> throw. Mix this up further by not going for the throw and use a crouching A, then a throw instead.

Close Standing C

  • Great for combos and plenty of stun (8 points?); also allows easy hit-confirms from the second hit.

Jumping B

  • Great against anti-air sliding attacks; mix-up by landing into a throw or an A x n-> crouching C combo.

Jumping D

  • Can cross-up, and is useful for the occasional A Power Wave-> opponent jumps-> anti-air jumping D trap.


Crawl

  • Hold Down-Forward

Low Clothesline

  • LP/LP+LK from opposite plane

High Clothesline

  • HP from opposite plane

Low Dive Kick

  • LK from opposite plane

High Dive Kick

  • HK from opposite plane

Command Moves

Uppercut

  • (While Blocking)Forward + LP
    • The uppercut is great for opponents who try rush with body projectile moves: Burn Knuckle, Crack Shoot, Tung's Senshippo(qcb+p), Laurence's Bloody Spin. Also a good anti-air. Like all GAs it has upper body invincibility and can be cancelled.

Line Blast

Hop Kick

  • HP+HK
    • Will knock opponent to other plane
      • Like A3 A-Charlie's standing Forward but without the mobility and with a fair bit of wind-up animation; it's great for beating all sliding attacks (Duck, Laurence, Jubei and Joe) and once in full swing, will beat low-to-the-ground crouching kicks from Bear, Geese and Mai. Also has great priority and makes a decent meaty. The move will still execute if performed from a crouching position, and as such allows Terry to keep his charge for a Rising Tackle. The move is quicker on the rear plane but may not have the same hit box properties as the front plane version.

Throw

Buster Throw

  • (close to opponent)Forward or Back + HP

Special Moves

Power Wave

  • Quarter Circle Forward + Punch

Burning Knuckle

  • Quarter Circle Back + Punch

Rising Tackle

  • Charge Down, Up + Punch

Crack Shoot

  • Down, Down-Back, Back, Up-Back + Kick

Super Move

Power Geyser

  • Quarter Circle Back, Down-Back, Forward + LK & HP
    • Will absorb projectiles

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Chin ShinZan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard (self)

Vs. Tung Fu Rue

Vs. Wolfgang Krauser