Line 420: | Line 420: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Side Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=4}} | |input={{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=1 | ||
|recovery= | |recovery=19 | ||
|damage= | |advantage=-13 / -2 | ||
|range= | |damage=4 | ||
|range=5.1 | |||
|property= | |property= | ||
|stance= | |stance=Switch | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Turning Flames</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator</br> | |||
{{TKin|i=l2+2}} - Flame Puff From Crouch</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Low Front Kick</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} - Power Thrust Kick}} | |||
}} | }} | ||
---- | ---- | ||
Line 439: | Line 447: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Spin Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=14 | ||
|active= | |active=1 | ||
|recovery= | |recovery=16 | ||
|damage= | |advantage=-10 / +25 | ||
|range= | |damage=5 | ||
|property= | |range=1.5 | ||
|stance= | |property=[[File:Launch.png]] | ||
|description=Description needed.}} | |stance=Switch | ||
|description=Description needed.</br> | |||
---- | |||
Cancels:</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=1}} - Flaming Shoulder Charge</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Uppercut Kick}} | |||
}} | }} | ||
---- | ---- | ||
Line 458: | Line 471: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Flame Stomp | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=13 | ||
|active= | |active=16 | ||
|recovery= | |recovery=2 | ||
|damage= | |advantage=-9 / +24 | ||
|range= | |damage=7 | ||
|property= | |range=7.7 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} - Dragon Breath</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Spin Kick</br> | |||
{{TKin|i=l2+4}} - Sweep From Crouch}} | |||
}} | }} | ||
---- | ---- | ||
Line 477: | Line 496: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ball Of Fire | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=4}} | |input={{TKin|i=qc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=15 | ||
|active= | |active=12 | ||
|recovery= | |recovery=24 | ||
|damage= | |advantage=-25 / +1 | ||
|range= | |damage=4 | ||
|property= | |range=10.4 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
Line 496: | Line 516: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Quake Of Fire | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=4}} | |input={{TKin|i=hc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=20 | ||
|recovery= | |recovery=7 | ||
|damage= | |advantage=-8 / +13 | ||
|range= | |damage=5 | ||
|property= | |range=8.4 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
Line 515: | Line 536: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Sweep From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+4}} | |input={{TKin|i=l2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|damage= | |advantage=-14 / +14 | ||
|range= | |damage=3 | ||
|property= | |range=4.4 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.</br> | ||
---- | |||
Cancels:</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Power Uppcercut</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Spin Kick}} | |||
}} | }} | ||
---- | ---- | ||
Line 534: | Line 560: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Running Slide | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=14 | ||
|active= | |active=8 | ||
|recovery= | |recovery=24 | ||
|damage= | |advantage=-25 / +2 | ||
|range= | |damage=5 | ||
|property= | |range=16.8 | ||
|stance= | |property=[[File:Knockdown.png]] | ||
|stance=Switch | |||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} |
Revision as of 17:21, 6 August 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Back Kick
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|