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== Basic Inputs == | == Basic Inputs == | ||
All commands assume your character is facing right. | All commands assume the game is on a NeoGeo MVS and your character is facing right. | ||
[[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]] | [[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]] | ||
=== Lever === | === Lever === | ||
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== Line Change Inputs == | == Line Change Inputs == | ||
*[[File:Snkd.gif]] - Move Into | *[[File:Snkd.gif]] - Move Into Opposite Line | ||
*[[File:Snka.gif]] when opponent is in another line - Punch Line Attack | *[[File:Snka.gif]] when opponent is in another line - Punch Line Attack | ||
*[[File:Snkb.gif]] when opponent is in another line - Kick Line Attack | *[[File:Snkb.gif]] when opponent is in another line - Kick Line Attack | ||
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*{{---}} With at least one credit - Join-in | *{{---}} With at least one credit - Join-in | ||
*{{n}} (5) [[File:Snkc.gif]] when opponent is at least 3/4 screen away - Taunt | *{{n}} (5) [[File:Snkc.gif]] when opponent is at least 3/4 screen away - Taunt | ||
{{Navbox-RBFFS}} |
Revision as of 23:43, 6 July 2023
Basic Inputs
All commands assume the game is on a NeoGeo MVS and your character is facing right.
Lever
- 1 down-back
- 2 down
- 3 down-forward
- 4 back
- 5 neutral
- 6 forward
- 7 up-back
- 8 up
- 9 up-forward
Buttons
Movement
or
(4,6) - Walk
or
(2,1) - Crouch
or
or
(8,7,9) - Jump
- Tap
or
or
(8,7,9) - Hop
(66) - Dash
(44) - Backdash
(3) - Crouch-walk
Defense Inputs
(4) - Block High and Mid
(1) - Block Mid and Low
(4) in the middle of a jump - Air Block
(6)
while blocking - Defensive Attack
(412)
while reeling slightly before hitting the ground - Ground Tech
Offense Inputs
Line Change Inputs
- Move Into Opposite Line
when opponent is in another line - Punch Line Attack
when opponent is in another line - Kick Line Attack
when opponent is in another line - Power Line Attack
(2)
when opponent is in another line - Sweep Line Attack