No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Imp-1.gif | ||
|caption= | |caption= | ||
|name= | |name=Tiny Jab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1}} | |input={{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=11 | ||
|advantage= | |advantage=-6 / +1 | ||
|damage= | |damage= | ||
|range= | |range=2.1 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Average range, but everything else about this jab is fantastic. A great counter-hit button with its awesome speed and active frames, and {{TKin|i=1|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} deals 35 and ends with a hard knockdown.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Imp-f1.gif | ||
|caption= | |caption= | ||
|name= | |name=Chest Jab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|advantage= | |advantage=-4 / +4 | ||
|damage= | |damage=3 | ||
|range= | |range=2.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Worse strartup but better range and advantage than ''Tiny Jab''.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Imp-bf1.gif | ||
|caption= | |caption= | ||
|name= | |name=Gut Punch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-12 / +43 ({{Tooltip | text=+1 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|damage= | |damage=8 | ||
|range= | |range=1.3 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=Mostly used in juggles since it strings to ''Lil Uppercut From Crouch'', its garbage range and it hitting high makes it bad for anything else.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Imp-qc1.gif | ||
|caption= | |caption= | ||
|name= | |name=Changed Punch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=1}} | |input={{TKin|i=qc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=22 | ||
|active= | |active=2 | ||
|recovery= | |recovery=17 | ||
|advantage= | |advantage=-12 / +19 | ||
|damage= | |damage=6 | ||
|range= | |range=2.4 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A great combo ender, but it takes 90 years to come out when you use it on its own.}} | ||
}} | }} | ||
---- | ---- | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Imp-l21.gif | ||
|caption= | |caption= | ||
|name= | |name=Crouch Jab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+1}} | |input={{TKin|i=l2+1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|advantage= | |advantage=-4 / +3 | ||
|damage= | |damage=4 | ||
|range= | |range=2.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Good range for a crouch jab, and it links to ''Chest Jab'' for good damage off of a low > high string starter.}} | ||
}} | }} | ||
<br/> | <br/> | ||
Line 244: | Line 224: | ||
|stance= | |stance= | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | |||
---- | |||
{{MoveData | |||
|image=TK-Imp-hc2.gif | |||
|caption= | |||
|name=Lost Balance | |||
|linkname= | |||
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | |||
|data= | |||
{{AttackData-TK | |||
|hit=[[File:Low.png]] | |||
|startup=4 | |||
|active=82 | |||
|recovery=15 | |||
|advantage=-90 / -83 | |||
|damage=6 | |||
|range=2.1<sup>f</sup> ~ 2.5 | |||
|property= | |||
|stance= | |||
|description=At first this move seems like a meme, but it's actually one of Imp's most important combo pieces. Imp's leg hitboxes are active during the entire animation, It's important to note that if an opponent gets hit by the move, that player cannot get hit again for the duration of the animation and can treat Imp as if he's just standing there.}} | |||
}} | }} | ||
---- | ---- |
Revision as of 14:20, 26 May 2023
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Back Kick
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | - | - | - | - | - | |
|