Thrill Kill/The Imp: Difference between revisions

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====={{TKin|i=1}} Front Punch=====
====={{TKin|i=1}} Front Punch=====
{{MoveData
{{MoveData
|image=
|image=TK-Imp-1.gif
|caption=  
|caption=  
|name=
|name=Tiny Jab
|linkname=
|linkname=
|input={{TKin|i=1}}
|input={{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=4
  |active=
  |active=3
  |recovery=
  |recovery=11
  |advantage=
  |advantage=-6 / +1
  |damage=
  |damage=
  |range=
  |range=2.1
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Average range, but everything else about this jab is fantastic. A great counter-hit button with its awesome speed and active frames, and {{TKin|i=1|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} deals 35 and ends with a hard knockdown.}}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=TK-Imp-f1.gif
|caption=  
|caption=  
|name=
|name=Chest Jab
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=7
  |active=
  |active=2
  |recovery=
  |recovery=9
  |advantage=
  |advantage=-4 / +4
  |damage=
  |damage=3
  |range=
  |range=2.5
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Worse strartup but better range and advantage than ''Tiny Jab''.}}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=TK-Imp-bf1.gif
|caption=  
|caption=  
|name=
|name=Gut Punch
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=7
  |active=
  |active=2
  |recovery=
  |recovery=17
  |advantage=
  |advantage=-12 / +43 ({{Tooltip | text=+1 | hovertext=How much advantage you get against a player with perfect mashing.}})
  |damage=
  |damage=8
  |range=
  |range=1.3
  |property=
  |property=[[File:Dzzy.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Mostly used in juggles since it strings to ''Lil Uppercut From Crouch'', its garbage range and it hitting high makes it bad for anything else.}}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=TK-Imp-qc1.gif
|caption=  
|caption=  
|name=
|name=Changed Punch
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=22
  |active=
  |active=2
  |recovery=
  |recovery=17
  |advantage=
  |advantage=-12 / +19
  |damage=
  |damage=6
  |range=
  |range=2.4
  |property=
  |property=[[File:Hardknockdown.png]]
  |stance=
  |stance=
  |description=Description needed.}}
  |description=A great combo ender, but it takes 90 years to come out when you use it on its own.}}
}}
}}
----
----
{{MoveData
{{MoveData
|image=
|image=TK-Imp-l21.gif
|caption=  
|caption=  
|name=
|name=Crouch Jab
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}
|data=
{{AttackData-TK
|hit=[[File:.png]]
|startup=
|active=
|recovery=
|advantage=
|damage=
|range=
|property=
|stance=
|description=Description needed.}}
}}
----
{{MoveData
|image=
|caption=
|name=
|linkname=
|linkname=
|input={{TKin|i=l2+1}}
|input={{TKin|i=l2+1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=7
  |active=
  |active=2
  |recovery=
  |recovery=9
  |advantage=
  |advantage=-4 / +3
  |damage=
  |damage=4
  |range=
  |range=2.5
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Good range for a crouch jab, and it links to ''Chest Jab'' for good damage off of a low > high string starter.}}
}}
}}
<br/>
<br/>
Line 244: Line 224:
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Description needed.}}
}}
----
{{MoveData
|image=TK-Imp-hc2.gif
|caption=
|name=Lost Balance
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}/{{TKin|i=2}}
|data=
{{AttackData-TK
|hit=[[File:Low.png]]
|startup=4
|active=82
|recovery=15
|advantage=-90 / -83
|damage=6
|range=2.1<sup>f</sup> ~ 2.5
|property=
|stance=
|description=At first this move seems like a meme, but it's actually one of Imp's most important combo pieces. Imp's leg hitboxes are active during the entire animation, It's important to note that if an opponent gets hit by the move, that player cannot get hit again for the duration of the animation and can treat Imp as if he's just standing there.}}
}}
}}
----
----

Revision as of 14:20, 26 May 2023

The Imp
TK TheImp Ingame.png
Hitbox Diameter 4.0u⌀ (Tiny)
Movement Speed 5.5u/s (5th slowest)
Dash Distance 9.4u (4th worst)

Move List

Square Front Punch
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 4f 3f 11f -6 / +1 - 2.1u - -


Average range, but everything else about this jab is fantastic. A great counter-hit button with its awesome speed and active frames, and Square (High counterable)TK-input-comma.pngForwardTK-input-comma.pngSquareTK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare deals 35 and ends with a hard knockdown.


Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 2f 9f -4 / +4 3 2.5u - -


Worse strartup but better range and advantage than Tiny Jab.


Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 2f 17f -12 / +43 (+1) 8 1.3u Dzzy.png -


Mostly used in juggles since it strings to Lil Uppercut From Crouch, its garbage range and it hitting high makes it bad for anything else.


Changed Punch
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 22f 2f 17f -12 / +19 6 2.4u Hardknockdown.png -


A great combo ender, but it takes 90 years to come out when you use it on its own.


Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 7f 2f 9f -4 / +3 4 2.5u - -


Good range for a crouch jab, and it links to Chest Jab for good damage off of a low > high string starter.


Triangle Back Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Lost Balance
Half CircleTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 4f 82f 15f -90 / -83 6 2.1f ~ 2.5u - -


At first this move seems like a meme, but it's actually one of Imp's most important combo pieces. Imp's leg hitboxes are active during the entire animation, It's important to note that if an opponent gets hit by the move, that player cannot get hit again for the duration of the animation and can treat Imp as if he's just standing there.


ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Cross Front Kick
Thrust Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 1f 20f -14 / -6 3 4.6u - -


Excellent range and has great high-attacking combo strings, but its frame data makes it terrible for pressuring crouching opponents.


Rising Knee
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 3f 16f -12 / +25 3 1.4u Launch.png Switch


Really bad range and frame data. Avoid using.


Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 1f 15f -9 / +46 (+4) 8 4.7u Dzzy.png -


Bit too slow of a startup to use as a counter hitting move, but its good range and ability to string to a Rising Knee juggle can nab a reward worth the risk.


Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 4f 18f -15 / +24 6 4.3u Launch.png -


Good launcher with lots of invulnerability on the leg hurtboxes.


Crouch Kick
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 7f 2f 9f -3 / +3 3 3.9u - -


Great low poke with good range and excellent frames.


Circle Back Kick
Stilt Spin Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 3f 22f -18 / -7 3 3.9u - -


A good counter-hit button since the Back Flip Kick in CircleTK-input-comma.pngCircleTK-input-comma.pngCircle has much better startup than linking to it manually does, leading to good juggle damage.


Stilt Roundhouse
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 2f 29f -24 / -12 4 3.5u - -


Your go-to mixup string starter. Fast startup and amazing damage potential with juggles off of ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngL2PlusCircle (Low counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable).


Body Drop Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 18f 4f 18f -12 / -5 8 7.2u Knockdown.png Grounded


Can be a little tricky to punish since you land grounded, but it's mostly a gimmicky combo ender.


Forward Flip Kick
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 22f 2f 15f -10 / -2 9 11.6u Knockdown.png -


Really slow, but really long range. It can be a little tricky for your opponent to deal with its chord input string as it's a very fast mixup. Mostly used in strings.


Spinning Crouch Sweep
L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 2f 22f -17 / -9 4 2.0u - -


Very important in combos, but never use this move on its own.


Pommel Horse
Half CircleTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 13f 19f 13f -20 / -3 5 6/2u Launch.png -


Can be incredibly annoying for your opponent to deal with since you can low profile moves with it, and it lasts forever with its leg invulnerability, however all your opponent needs to do is wait to get a free punish combo against you.


Running Slide
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 16f 4f 14f -13 / -5 7 16.0u Knockdown.png Grounded


Hard to punish with you ending in a grounded state, but other than that it's an average sprint attack.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka