Line 448: | Line 448: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-4.gif | ||
|caption= | |caption= | ||
|name=Mental Roundhouse | |name=Mental Roundhouse | ||
Line 459: | Line 459: | ||
|active=5 | |active=5 | ||
|recovery=11 | |recovery=11 | ||
|advantage=-9 / +2 | |||
|damage=3 | |damage=3 | ||
|range= | |range=3.9 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A very wide kick hitbox.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 469: | Line 470: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f4.gif | ||
|caption= | |caption= | ||
|name=Spinning Ax Kick | |name=Spinning Ax Kick | ||
Line 480: | Line 481: | ||
|active=1 | |active=1 | ||
|recovery=13 | |recovery=13 | ||
|advantage=-7 / +1 | |||
|damage=10 | |damage=10 | ||
|range=2. | |range=2.5 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Pretty fast for a knockdown special, but with shorter range than it appears. Mostly used to string into the low-hitting roll launcher with {{TKin|i=3}}.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 490: | Line 492: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf4.gif | ||
|caption= | |caption= | ||
|name=Psycho Spin | |name=Psycho Spin | ||
Line 501: | Line 503: | ||
|active=3 | |active=3 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-5 / +3 | |||
|damage=3 | |damage=3 | ||
|range=5 | |range=3.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Can string into ''Spinning Head Butt'' for good damage. Would be much more useful if there was a true way to string into it, so you'll probably not use it often.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 511: | Line 514: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc4.gif | ||
|caption= | |caption= | ||
|name=Flipped Out | |name=Flipped Out | ||
Line 522: | Line 525: | ||
|active=5 | |active=5 | ||
|recovery=10 | |recovery=10 | ||
|advantage=-4 / +3 | |||
|damage=4/hit | |damage=4/hit | ||
|range=7.5 | |range=7.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Does completely insane damage when linked into depending on the size of your opponent's hitbox and their position. Great out of a roll or Suicide Kick, and strings into a low/high mixup.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 532: | Line 536: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-fc4.gif | ||
|caption= | |caption= | ||
|name=Windmill | |name=Windmill | ||
Line 544: | Line 548: | ||
|recovery=40 | |recovery=40 | ||
|damage=2/hit | |damage=2/hit | ||
|range= | |range=3.7 | ||
|property= | |property=[[File:Knockdown]] | ||
|stance= | |stance=Down | ||
|description=You can ''Forward Escape Roll'' ({{TKin|i=qc|c=1}}{{TKin|i=1}}) out of the attack early.}} | |description=The bender. You can ''Forward Escape Roll'' ({{TKin|i=qc|c=1}}{{TKin|i=1}}) out of the attack early.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 553: | Line 557: | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l24.gif | ||
|caption= | |caption= | ||
|name=Spin Sweep From Crouch | |name=Spin Sweep From Crouch | ||
Line 564: | Line 568: | ||
|active=3 | |active=3 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-5 / +2 | |||
|damage=5 | |damage=5 | ||
|range=4. | |range=4.1 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Sweep with great range and good advantage. Sadly the ''Running Spin Kick'' afterwards hit high, else it would be a great low/high mixup string to get someone into the corner.}} | ||
}} | }} | ||
</div> | </div> | ||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> {{MoveData | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> {{MoveData | ||
|image= | |image=TK-Odd-hc4.gif | ||
|caption= | |caption= | ||
|image2=TK-Odd-hc4f.gif | |||
|caption2=Hop | |||
|image3=TK-Odd-hc44.gif | |||
|caption3=Roll | |||
|name=Sitting Delirious | |name=Sitting Delirious | ||
|linkname= | |linkname= | ||
Line 580: | Line 589: | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|version=Enter Stance | |||
|hit= | |hit= | ||
|startup=28 | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=If Oddball gets hit during the stance, he'll get juggled as if he was hit out of a stun.}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|header=no | |||
|version={{TKin|i=f}} Hop | |||
|hit=[[File:Mid.png]] | |hit=[[File:Mid.png]] | ||
|startup=4 | |startup=4 | ||
|active=1 | |active=1 | ||
|recovery=18 | |recovery=18 | ||
|advantage= | |||
|damage=14 | |damage=14 | ||
|range=2. | |range=2.6 | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Why does this hop do so much damage?!!One active frame makes it hard to juggle with, but it's worth the practice.}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|header=no | |||
|version={{TKin|i=3}}'''/'''{{TKin|i=4}} Roll | |||
|hit=[[File:Low.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=14 | ||
|active=2 | |active=2 | ||
|recovery=18 | |recovery=18 | ||
|advantage= | |||
|damage=5 | |damage=5 | ||
|range=2.9<sup>u</sup> - 12.9 | |range=2.9<sup>u</sup> - 12.9 | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=Similar to Oddball's wakeup.}} | |description=Similar to Oddball's wakeup.}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|header=no | |||
|version={{TKin|i=1}}'''/'''{{TKin|i=2}} Exit Stance | |||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=47 | |recovery=47 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=}} | ||
}} | }} | ||
</div> | </div> | ||
Line 665: | Line 655: | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
|advantage=-11 / +33 | |||
|damage=8 | |damage=8 | ||
|range= | |range=3.6<sup>u</sup> - 12.6 | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=A pretty average high dash attack.}} | ||
}} | }} | ||
</div> | </div> |
Revision as of 22:16, 30 April 2023
Overview
Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.
Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | - | - | - | - | No | |
|
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | - | - | - | - | No | |
|
Front Kick
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
![]() |
19f | 59f | 40f | {{{advantage}}} | 2/hit | 3.7u | File:Knockdown | Down | |
|
Grabs / Misc Moves
Oddball has 18f of recovery on a missed grab.
Oddball doesn't have a rear grapple. His side-swap grapple is used instead.