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{{#vardefine:primarycolor|rgb(230, 145, 56)}} {{#vardefine:secondarycolor|rgba(230, 145, 56, 0.2)}} | |||
{{Infobox-Character-TK | {{Infobox-Character-TK | ||
|name=Oddball | |name=Oddball | ||
Line 7: | Line 8: | ||
|dash=9.8<sup>u</sup> (6<sup>th</sup> best) | |dash=9.8<sup>u</sup> (6<sup>th</sup> best) | ||
}} | }} | ||
==Move List== | |||
==={{TKin|i=1}} Front Punch=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 27: | Line 29: | ||
|description=On the slower end as far as jabs go, but its range and active frames make it an okay button.}} | |description=On the slower end as far as jabs go, but its range and active frames make it an okay button.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 46: | Line 50: | ||
|description=Due to its diagonal attack animation, this move has much less range against crouched players.}} | |description=Due to its diagonal attack animation, this move has much less range against crouched players.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 65: | Line 71: | ||
|description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.}} | |description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 84: | Line 92: | ||
|description=Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.}} | |description=Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 103: | Line 113: | ||
|description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.}} | |description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 122: | Line 134: | ||
|description=Great range for a crouching poke, and leads to either a mid-stun or a low string.}} | |description=Great range for a crouching poke, and leads to either a mid-stun or a low string.}} | ||
}} | }} | ||
< | </div> | ||
---- | |||
==={{TKin|i=2}} Back Punch=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 143: | Line 156: | ||
|description=Slow startup and poor recovery for a normal, but comes with lots of active frames.}} | |description=Slow startup and poor recovery for a normal, but comes with lots of active frames.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 162: | Line 177: | ||
|description=Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.}} | |description=Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=''Very'' far reach, but it having a minimum range makes it tricky to use.}} | |description=''Very'' far reach, but it having a minimum range makes it tricky to use.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Exactly the same as ''Front Roll Escape'', but rolling backwards.}} | |description=Exactly the same as ''Front Roll Escape'', but rolling backwards.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat. You can press {{TKin|i=1+2}} to cancel the move, which also rolls you forward some distance.}} | |description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat. You can press {{TKin|i=1+2}} to cancel the move, which also rolls you forward some distance.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|description=Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits ''high''. Bit of an odd one.}} | |description=Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits ''high''. Bit of an odd one.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 257: | Line 282: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
< | </div> | ||
----- | |||
==={{TKin|i=3}} Front Kick=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 278: | Line 304: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 297: | Line 325: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 316: | Line 346: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 335: | Line 367: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 354: | Line 388: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 373: | Line 409: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
< | </div> | ||
---- | |||
==={{TKin|i=4}} Back Kick=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 394: | Line 431: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 413: | Line 452: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 432: | Line 473: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 451: | Line 494: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 470: | Line 515: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 489: | Line 536: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
{{MoveData | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
Line 508: | Line 556: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 522: | Line 572: | ||
|damage=14 | |damage=14 | ||
|range=2.9 | |range=2.9 | ||
|property=[[File: | |property=[[File:Launch.png]] | ||
|stance=No | |stance=No | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 544: | Line 596: | ||
|description=Similar to Oddball's wakeup.}} | |description=Similar to Oddball's wakeup.}} | ||
}} | }} | ||
</div> | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 562: | Line 616: | ||
|description=Cancels the stance.}} | |description=Cancels the stance.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 581: | Line 637: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
< | </div> | ||
---- | |||
===Grabs / Misc Moves=== | |||
Oddball has 18<sup>f</sup> of recovery on a missed grab. | Oddball has 18<sup>f</sup> of recovery on a missed grab. | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 603: | Line 660: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 622: | Line 681: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 641: | Line 702: | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
Oddball doesn't have a rear grapple. His side-swap grapple is used instead. | Oddball doesn't have a rear grapple. His side-swap grapple is used instead. | ||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 662: | Line 725: | ||
|description=12<sup>f</sup> of stun.}} | |description=12<sup>f</sup> of stun.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 681: | Line 746: | ||
|description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}} | |description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}} | ||
}} | }} | ||
</div> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Oddball]] | [[Category:Oddball]] |
Revision as of 11:59, 25 April 2023
Overview
Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.
Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | {{{advantage}}} | - | - | - | No | |
|
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | {{{advantage}}} | - | - | - | No | |
|
Front Kick
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | 28f | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 47f | {{{advantage}}} | - | - | - | No | |
|
Grabs / Misc Moves
Oddball has 18f of recovery on a missed grab.
Oddball doesn't have a rear grapple. His side-swap grapple is used instead.