Thrill Kill/Oddball: Difference between revisions

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{{#vardefine:primarycolor|rgb(230, 145, 56)}} {{#vardefine:secondarycolor|rgba(230, 145, 56, 0.2)}}
{{Infobox-Character-TK
{{Infobox-Character-TK
|name=Oddball
|name=Oddball
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|dash=9.8<sup>u</sup> (6<sup>th</sup> best)
|dash=9.8<sup>u</sup> (6<sup>th</sup> best)
}}
}}
===Move List===
==Move List==
====={{TKin|i=1}} Front Punch=====
==={{TKin|i=1}} Front Punch===
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=On the slower end as far as jabs go, but its range and active frames make it an okay button.}}
  |description=On the slower end as far as jabs go, but its range and active frames make it an okay button.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Due to its diagonal attack animation, this move has much less range against crouched players.}}
  |description=Due to its diagonal attack animation, this move has much less range against crouched players.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.}}
  |description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.}}
  |description=Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.}}
  |description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Great range for a crouching poke, and leads to either a mid-stun or a low string.}}
  |description=Great range for a crouching poke, and leads to either a mid-stun or a low string.}}
}}
}}
<br/>
</div>
 
----
====={{TKin|i=2}} Back Punch=====
==={{TKin|i=2}} Back Punch===
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Slow startup and poor recovery for a normal, but comes with lots of active frames.}}
  |description=Slow startup and poor recovery for a normal, but comes with lots of active frames.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.}}
  |description=Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=''Very'' far reach, but it having a minimum range makes it tricky to use.}}
  |description=''Very'' far reach, but it having a minimum range makes it tricky to use.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Exactly the same as ''Front Roll Escape'', but rolling backwards.}}
  |description=Exactly the same as ''Front Roll Escape'', but rolling backwards.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat. You can press {{TKin|i=1+2}} to cancel the move, which also rolls you forward some distance.}}
  |description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat. You can press {{TKin|i=1+2}} to cancel the move, which also rolls you forward some distance.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits ''high''. Bit of an odd one.}}
  |description=Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits ''high''. Bit of an odd one.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
<br/>
</div>
 
-----
====={{TKin|i=3}} Front Kick=====
==={{TKin|i=3}} Front Kick===
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
<br/>
</div>
 
----
====={{TKin|i=4}} Back Kick=====
==={{TKin|i=4}} Back Kick===
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
{{MoveData
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> {{MoveData
|image=
|image=
|caption=  
|caption=  
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |damage=14
  |damage=14
  |range=2.9
  |range=2.9
  |property=[[File:Low.png]]
  |property=[[File:Launch.png]]
  |stance=No
  |stance=No
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Similar to Oddball's wakeup.}}
  |description=Similar to Oddball's wakeup.}}
}}
}}
</div>
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Cancels the stance.}}
  |description=Cancels the stance.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
<br/>
</div>
 
----
=====Grabs / Misc Moves=====
===Grabs / Misc Moves===
Oddball has 18<sup>f</sup> of recovery on a missed grab.
Oddball has 18<sup>f</sup> of recovery on a missed grab.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
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<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
</div>
----
----
Oddball doesn't have a rear grapple. His side-swap grapple is used instead.
Oddball doesn't have a rear grapple. His side-swap grapple is used instead.
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=12<sup>f</sup> of stun.}}
  |description=12<sup>f</sup> of stun.}}
}}
}}
</div>
----
----
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
{{MoveData
{{MoveData
|image=
|image=
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  |description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}}
  |description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}}
}}
}}
</div>
{{NavboxTK}}
{{NavboxTK}}
[[Category:Thrill Kill]]
[[Category:Thrill Kill]]
[[Category:Oddball]]
[[Category:Oddball]]

Revision as of 11:59, 25 April 2023

Overview

 Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.

 What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.

 Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.

At a glance:
Pros Cons
  • Damage: Oddball can convert juggles into insane damage with his super launcher strings, leading to 50%+ combos even off of uncounterable strings.
  • Fast Dash Cooldown: You can dart around the stage very quickly without the need to crouch cancel.
  • Slippery Hurtbox: Some high attacks can miss him at certain angles.
  • So Many Plus Frames: Almost all of Oddball's buttons are plus on his, which is very rare for Thrill Kill. Staggering opponents with his mid and low attacks is a breeze.
  • Difficult to play: Oddball requires a lot of execution to play well in regards to learning extended juggle strings and mixing up your hits to land launchers.
  • Bad attack hitboxes: His launchers tend to whiff at certain angles, even at point-blank range.
  • His low stance: His wide stance means low attacks have much longer range against him.


Oddball
TK Oddball Ingame.png
Hitbox Diameter 4.5u⌀ (Medium)
Movement Speed 6.0u/s (4th fastest)
Dash Distance 9.8u (6th best)

Move List

Square Front Punch

Head Jab
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 3f 6f {{{advantage}}} 3 2.7u - No


On the slower end as far as jabs go, but its range and active frames make it an okay button.


Rising Shoulder
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 2f 16f {{{advantage}}} 4 3.4u Launch.png No


Due to its diagonal attack animation, this move has much less range against crouched players.


Super Rising Shoulder
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 1f 24f {{{advantage}}} 9 1.8u SUPER Launch.png No


Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.


Front Roll Escape
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 26f {{{advantage}}} - - - No


Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.


Neck Breaker
Half CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f - 98f {{{advantage}}} 28 0.3u - 2.2u Knockdown.png No


Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.


Head Butt From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 1f 9f {{{advantage}}} 3 3.5u - No


Great range for a crouching poke, and leads to either a mid-stun or a low string.


Triangle Back Punch

Head Butt
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 4f 14f {{{advantage}}} 4 3.2u - No


Slow startup and poor recovery for a normal, but comes with lots of active frames.


Spinning Head Butt
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 7f 18f {{{advantage}}} 5 3.9u Launch.png No


Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.


Suicide Throw
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 19f 2f 10f {{{advantage}}} 13 2.1u - 13.7u Knockdown.png No


Very far reach, but it having a minimum range makes it tricky to use.


Back Roll Escape
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 26f {{{advantage}}} - - - No


Exactly the same as Front Roll Escape, but rolling backwards.


Head Case
Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 42f 37f {{{advantage}}} 5/hit 0.3u Hardknockdown.png No


Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat. You can press SquarePlusTriangle to cancel the move, which also rolls you forward some distance.


Rising Head From Crouch
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 2f 9f {{{advantage}}} 5/hit 1.9u Dzzy.png No


Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits high. Bit of an odd one.


Spinning Head Butt
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 15f 4f 6f {{{advantage}}} 9 18.2u Hardknockdown.png No


Description needed.


Cross Front Kick

Forward High Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 12f {{{advantage}}} 3 3.2u - No


Description needed.


Psycho Sidekick
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 3f 10f {{{advantage}}} 3 5.4u - No


Description needed.


Ax Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 19f 1f 11f {{{advantage}}} 21 6.7u Knockdown.png No


Description needed.


Suicide Drop
Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 3f 24f {{{advantage}}} 4 6.4u - No


Description needed.


Slow Leg Sweep
Full CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png
Low.png
11f
11f
-
3f
61f
12f
{{{advantage}}} 23
5
2.5f
5.3u
-
Knockdown.png
No
Yes


Description needed.


Straight Kick From Crouch
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 9f {{{advantage}}} 3 3.5u - No


Description needed.


Circle Back Kick

Mental Roundhouse
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 5f 11f {{{advantage}}} 3 4.6u - No


Description needed.


Spinning Ax Kick
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 13f {{{advantage}}} 10 2.6u - Yes


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 9f 3f 9f {{{advantage}}} 3 5.0u - No


Description needed.


Flipped Out
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 5f 10f {{{advantage}}} 4/hit 7.5u - No


Description needed.


Windmill
Full CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 19f 59f 40f {{{advantage}}} 2/hit 5.0u - No


Description needed.


Spin Sweep From Crouch
L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 8f 3f 9f {{{advantage}}} 5 4.9u - No


Description needed.


Sitting Delirious
Half CircleTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- 28f - - {{{advantage}}} - - - -


Description needed.

Hop
> Forward
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 4f 1f 18f {{{advantage}}} 14 2.9u Launch.png No


Description needed.

Sommersault
> Cross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 34f 2f 18f {{{advantage}}} 5 2.9u - 12.9u Launch.png No


Similar to Oddball's wakeup.

Cancel
> Square/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 47f {{{advantage}}} - - - No


Cancels the stance.


Running Spin Kick
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 15f 2f 16f {{{advantage}}} 8 2.9u - 13.2u Hardknockdown.png Yes


Description needed.


Grabs / Misc Moves

Oddball has 18f of recovery on a missed grab.

Butt Swap
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 98f {{{advantage}}} 14 0.8u Knockdown.png No


Description needed.


Donkey Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 44f {{{advantage}}} 17 0.8u Knockdown.png No


Description needed.


Neck Twister
CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 95f {{{advantage}}} 15 0.8u Knockdown.png No


Description needed.


Oddball doesn't have a rear grapple. His side-swap grapple is used instead.


Where Did You Go
CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 37f {{{advantage}}} - 0.8u Dzzy.png No


12f of stun.


Lost It
CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png - - 46f {{{advantage}}} - - - No


Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time Super Rising Shoulder juggle strings.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka