Thrill Kill/Oddball: Difference between revisions

From SuperCombo Wiki
Line 379: Line 379:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Mental Roundhouse
|linkname=
|linkname=
|input={{TKin|i=4}}
|input={{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=6
  |active=
  |active=5
  |recovery=
  |recovery=11
  |damage=
  |damage=3
  |range=
  |range=4.6
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
Line 398: Line 398:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Spinning Ax Kick
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=4}}
|input={{TKin|i=f|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=7
  |active=
  |active=1
  |recovery=
  |recovery=13
  |damage=
  |damage=10
  |range=
  |range=2.6
  |property=
  |property=
  |stance=
  |stance=Yes
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
Line 422: Line 422:
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=9
  |active=
  |active=3
  |recovery=
  |recovery=9
  |damage=
  |damage=3
  |range=
  |range=5.0
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
Line 436: Line 436:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Flipped Out
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=4}}
|input={{TKin|i=qc|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=11
  |active=
  |active=5
  |recovery=
  |recovery=10
  |damage=
  |damage=4/hit
  |range=
  |range=7.5
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
Line 455: Line 455:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Windmill
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=4}}
|input={{TKin|i=fc|c=1}}{{TKin|i=4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=19
  |active=
  |active=59
  |recovery=
  |recovery=40
  |damage=
  |damage=2/hit
  |range=
  |range=5.0
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
Line 474: Line 474:
|image=
|image=
|caption=  
|caption=  
|name=
|name=Spin Sweep From Crouch
|linkname=
|linkname=
|input={{TKin|i=l2+4}}
|input={{TKin|i=l2+4}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=8
|active=3
|recovery=9
|damage=5
|range=4.9
|property=
|stance=No
|description=Description needed.}}
}}
----
{{MoveData
|image=
|caption=
|name=Sitting Delirious
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=3}}/{{TKin|i=4}}
|data=
{{AttackData-TK
|hit=
|startup=28
  |active=
  |active=
  |recovery=
  |recovery=
Line 489: Line 508:
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}
----
{{MoveData
{{MoveData
|image=
|image=
|caption=  
|caption=  
|name=
|name=Hop
|linkname=
|input=> {{TKin|i=f}}
|data=
{{AttackData-TK
|hit=[[File:Mid.png]]
|startup=4
|active=1
|recovery=18
|damage=14
|range=2.9
|property=[[File:Low.png]]
|stance=No
|description=Description needed.}}
}}
{{MoveData
|image=
|caption=
|name=Sommersault
|linkname=
|input=> {{TKin|i=3}}/{{TKin|i=4}}
|data=
{{AttackData-TK
|hit=[[File:Low.png]]
|startup=34
|active=2
|recovery=18
|damage=5
|range=2.9<sup>u</sup> - 12.9
|property=[[File:Launch.png]]
|stance=No
|description=Similar to Oddball's wakeup.}}
}}
{{MoveData
|image=
|caption=
|name=Cancel
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}}
|input=> {{TKin|i=1}}/{{TKin|i=2}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=47
  |damage=
  |damage=
  |range=
  |range=
  |property=
  |property=
  |stance=
  |stance=No
|description=Cancels the stance.}}
}}
----
{{MoveData
|image=
|caption=
|name=Running Spin Kick
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}}
|data=
{{AttackData-TK
|hit=[[File:High.png]]
|startup=15
|active=2
|recovery=16
|damage=8
|range=2.9<sup>u</sup> - 13.2
|property=[[File:Hardknockdown.png]]
|stance=Yes
  |description=Description needed.}}
  |description=Description needed.}}
}}
}}

Revision as of 00:07, 22 April 2023

Overview

 Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.

 What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.

 Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.

At a glance:
Pros Cons
  • Damage: Oddball can convert juggles into insane damage with his super launcher strings, leading to 50%+ combos even off of uncounterable strings.
  • Fast Dash Cooldown: You can dart around the stage very quickly without the need to crouch cancel.
  • Slippery Hurtbox: Some high attacks can miss him at certain angles.
  • So Many Plus Frames: Almost all of Oddball's buttons are plus on his, which is very rare for Thrill Kill. Staggering opponents with his mid and low attacks is a breeze.
  • Difficult to play: Oddball requires a lot of execution to play well in regards to learning extended juggle strings and mixing up your hits to land launchers.
  • Bad attack hitboxes: His launchers tend to whiff at certain angles, even at point-blank range.
  • His low stance: His wide stance means low attacks have much longer range against him.


Oddball
TK Oddball Portrait.png
Hitbox Diameter 4.5u⌀ (Medium)
Movement Speed 6.0u/s (4th fastest)
Dash Distance 9.8u (6th best)

Move List

Square Front Punch
Head Jab
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 3f 6f {{{advantage}}} 3 2.7u - No


On the slower end as far as jabs go, but its range and active frames make it an okay button.


Rising Shoulder
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 2f 16f {{{advantage}}} 4 3.4u Launch.png No


Due to its diagonal attack animation, this move has much less range against crouched players.


Super Rising Shoulder
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 1f 24f {{{advantage}}} 9 1.8u SUPER Launch.png No


Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.


Front Roll Escape
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 26f {{{advantage}}} - - - No


Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.


Neck Breaker
Half CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f - 98f {{{advantage}}} 28 0.3u - 2.2u Knockdown.png No


Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.


Head Butt From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 1f 9f {{{advantage}}} 3 3.5u - No


Great range for a crouching poke, and leads to either a mid-stun or a low string.


Triangle Back Punch
Head Butt
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 4f 14f {{{advantage}}} 4 3.2u - No


Slow startup and poor recovery for a normal, but comes with lots of active frames.


Spinning Head Butt
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 7f 18f {{{advantage}}} 5 3.9u Launch.png No


Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.


Suicide Throw
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 19f 2f 10f {{{advantage}}} 13 2.1u - 13.7u Knockdown.png No


Very far reach, but it having a minimum range makes it tricky to use.


Back Roll Escape
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 26f {{{advantage}}} - - - No


Exactly the same as Front Roll Escape, but rolling backwards.


Head Case
Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 42f 37f {{{advantage}}} 5/hit 0.3u Hardknockdown.png No


Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat.


Head Case
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 2f 9f {{{advantage}}} 5/hit 1.9u Dzzy.png No


Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits high. Bit of an odd one.


Spinning Head Butt
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 15f 4f 6f {{{advantage}}} 9 18.2u Hardknockdown.png No


Description needed.


Cross Front Kick
Forward High Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 12f {{{advantage}}} 3 3.2u - No


Description needed.


Psycho Sidekick
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 3f 10f {{{advantage}}} 3 5.4u - No


Description needed.


Ax Kick
BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 19f 1f 11f {{{advantage}}} 21 6.7u Knockdown.png No


Description needed.


Suicide Drop
Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 9f 3f 24f {{{advantage}}} 4 6.4u - No


Description needed.


Slow Leg Sweep
Full CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png
Low.png
11f
11f
-
3f
61f
12f
{{{advantage}}} 23
5
2.5f
5.3u
-
Knockdown.png
No
Yes


Description needed.


Straight Kick From Crouch
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 9f {{{advantage}}} 3 3.5u - No


Description needed.


Circle Back Kick
Mental Roundhouse
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 5f 11f {{{advantage}}} 3 4.6u - No


Description needed.


Spinning Ax Kick
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 13f {{{advantage}}} 10 2.6u - Yes


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 9f 3f 9f {{{advantage}}} 3 5.0u - No


Description needed.


Flipped Out
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 5f 10f {{{advantage}}} 4/hit 7.5u - No


Description needed.


Windmill
Full CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 19f 59f 40f {{{advantage}}} 2/hit 5.0u - No


Description needed.


Spin Sweep From Crouch
L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 8f 3f 9f {{{advantage}}} 5 4.9u - No


Description needed.


Sitting Delirious
Half CircleTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- 28f - - {{{advantage}}} - - - -


Description needed.

Hop
> Forward
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 4f 1f 18f {{{advantage}}} 14 2.9u Low.png No


Description needed.

Sommersault
> Cross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 34f 2f 18f {{{advantage}}} 5 2.9u - 12.9u Launch.png No


Similar to Oddball's wakeup.

Cancel
> Square/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 47f {{{advantage}}} - - - No


Cancels the stance.


Running Spin Kick
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 15f 2f 16f {{{advantage}}} 8 2.9u - 13.2u Hardknockdown.png Yes


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka