Line 128: | Line 128: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Head Butt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2}} | |input={{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=14 | ||
|damage= | |damage=4 | ||
|range= | |range=3.2 | ||
|property= | |property= | ||
|stance= | |stance=No | ||
|description= | |description=Slow startup and poor recovery for a normal, but comes with lots of active frames.}} | ||
}} | }} | ||
---- | ---- | ||
Line 147: | Line 147: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Spinning Head Butt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery=18 | ||
|damage= | |damage=5 | ||
|range= | |range=3.9 | ||
|property= | |property=[[File:Launch.png]] | ||
|stance= | |stance=No | ||
|description= | |description=Oddballs's jumping hitbox and lots of active frames makes this an appealing launcher.}} | ||
}} | }} | ||
---- | ---- | ||
Line 166: | Line 166: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Suicide Throw | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|damage= | |damage=13 | ||
|range= | |range=2.1<sup>u</sup> - 13.7 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=No | ||
|description= | |description=''Very'' far reach, but it having a minimum range makes it tricky to use.}} | ||
}} | }} | ||
---- | ---- | ||
Line 185: | Line 185: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Back Roll Escape | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=2}} | |input={{TKin|i=qc|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Exactly the same as ''Front Roll Escape'', but rolling backwards.}} | ||
}} | }} | ||
---- | ---- | ||
Line 204: | Line 204: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Head Case | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=2}} | |input={{TKin|i=hc|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=42 | ||
|recovery= | |recovery=37 | ||
|damage= | |damage=5/hit | ||
|range= | |range=0.3 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance=No | ||
|description= | |description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's bad range stat.}} | ||
}} | }} | ||
---- | ---- | ||
Line 223: | Line 223: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Head Case | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+2}} | |input={{TKin|i=l2+2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|damage= | |damage=5/hit | ||
|range= | |range=1.9 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance=No | ||
|description= | |description=Great startup and recovery for a stun. One of the few crouching moves that stuns, let alone hits ''high''. Bit of an odd one.}} | ||
}} | }} | ||
---- | ---- | ||
Line 242: | Line 242: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Spinning Head Butt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=15 | ||
|active= | |active=4 | ||
|recovery= | |recovery=6 | ||
|damage= | |damage=9 | ||
|range= | |range=18.2 | ||
|property= | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance=No | ||
|description=Description needed.}} | |description=Description needed.}} | ||
}} | }} |
Revision as of 14:10, 21 April 2023
Overview
Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.
Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | {{{advantage}}} | - | - | - | No | |
|
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | {{{advantage}}} | - | - | - | - | |
|
Front Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Grabs / Misc Moves
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
File:.png | - | - | - | {{{advantage}}} | - | - | - | - | |
|