Thrill Kill/Oddball: Difference between revisions

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m (Forgot the category tags.)
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Head Jab
|linkname=
|linkname=
|input={{TKin|i=1}}
|input={{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=6
  |active=
  |active=3
  |recovery=
  |recovery=6
  |damage=
  |damage=3
  |range=
  |range=2.7
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=On the slower end as far as jabs go, but its range and active frames make it an okay button.}}
}}
}}
----
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Rising Shoulder
|linkname=
|linkname=
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=8
  |active=
  |active=2
  |recovery=
  |recovery=16
  |damage=
  |damage=4
  |range=
  |range=3.4
  |property=
  |property=[[File:Launch.png]]
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Due to its diagonal attack animation, this move has much less range against crouched players.}}
}}
}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Super Rising Shoulder
|linkname=
|linkname=
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Mid.png]]
  |startup=
  |startup=12
  |active=
  |active=1
  |recovery=
  |recovery=24
  |damage=
  |damage=9
  |range=
  |range=1.8
  |property=
  |property=SUPER [[File:Launch.png]]
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.}}
}}
}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Front Roll Escape
|linkname=
|linkname=
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|input={{TKin|i=qc|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=26
  |damage=
  |damage=
  |range=
  |range=
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.}}
}}
}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Neck Breaker
|linkname=
|linkname=
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}
|input={{TKin|i=hc|c=1}}{{TKin|i=1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:High.png]]
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=98
  |damage=
  |damage=28
  |range=
  |range=0.3<sup>u</sup> - 2.2
  |property=
  |property=
  |stance=
  |stance=
  |description=Description needed.}}
  |description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.}}
}}
}}
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|image=
|image=
|caption=  
|caption=  
|name=
|name=Head Butt From Crouch
|linkname=
|linkname=
|input={{TKin|i=l2+1}}
|input={{TKin|i=l2+1}}
|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=[[File:.png]]
  |hit=[[File:Low.png]]
  |startup=
  |startup=5
  |active=
  |active=1
  |recovery=
  |recovery=9
  |damage=
  |damage=3
  |range=
  |range=3.5
  |property=
  |property=
  |stance=
  |stance=No
  |description=Description needed.}}
  |description=Great range for a crouching poke, and leads to either a mid-stun or a low string.}}
}}
}}
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Revision as of 13:13, 21 April 2023

Overview

 Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.

 What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.

 Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.

At a glance:
Pros Cons
  • Damage: Oddball can convert juggles into insane damage with his super launcher strings, leading to 50%+ combos even off of uncounterable strings.
  • Fast Dash Cooldown: You can dart around the stage very quickly without the need to crouch cancel.
  • Slippery Hurtbox: Some high attacks can miss him at certain angles.
  • So Many Plus Frames: Almost all of Oddball's buttons are plus on his, which is very rare for Thrill Kill. Staggering opponents with his mid and low attacks is a breeze.
  • Difficult to play: Oddball requires a lot of execution to play well in regards to learning extended juggle strings and mixing up your hits to land launchers.
  • Bad attack hitboxes: His launchers tend to whiff at certain angles, even at point-blank range.
  • His low stance: His wide stance means low attacks have much longer range against him.


Oddball
TK Oddball Portrait.png
Hitbox Diameter 4.5u⌀ (Medium)
Movement Speed 6.0u/s (4th fastest)
Dash Distance 9.8u (6th best)

Move List

Square Front Punch
Head Jab
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 3f 6f {{{advantage}}} 3 2.7u - No


On the slower end as far as jabs go, but its range and active frames make it an okay button.


Rising Shoulder
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 2f 16f {{{advantage}}} 4 3.4u Launch.png No


Due to its diagonal attack animation, this move has much less range against crouched players.


Super Rising Shoulder
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 1f 24f {{{advantage}}} 9 1.8u SUPER Launch.png No


Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.


Front Roll Escape
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 26f {{{advantage}}} - - - No


Does not offer any I-frames, however it's tiny hitbox and fast speed does make you difficult to hit.


Neck Breaker
Half CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 12f - 98f {{{advantage}}} 28 0.3u - 2.2u - -


Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Avoid using.


Head Butt From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 1f 9f {{{advantage}}} 3 3.5u - No


Great range for a crouching poke, and leads to either a mid-stun or a low string.


Triangle Back Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Cross Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka