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(Added more data to intro + changed phrasing, updated overview, moved color palettes to bottom of the page) |
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! align="center" colspan="2" | [[File: | ! align="center" colspan="2" | [[File:AB_Chen-Mao_Name.png|frameless|center|Chen-Mao]] | ||
|- | |- | ||
| align="center" colspan="2" |[[File:AB_Chen.png|frameless|center|400x400px]] | | align="center" colspan="2" |[[File:AB_Chen.png|frameless|center|400x400px]] | ||
|- | |- | ||
| ''' | | '''Play Style''' || Rushdown | ||
|- | |- | ||
| ''' | | '''Dash Type''' || Stepdash | ||
|- | |- | ||
| ''' | | '''Backdash Type''' || Airborne | ||
|- | |- | ||
| '''[[Asura_Buster:_Eternal_Warriors/System#Defense_Modifier|Defense Modifier]]''' || 1.0 | |||
|- | |||
| '''Air Options''' || Walljump | |||
|} | |||
|} | |} | ||
== Introduction == | == Introduction == | ||
'''Chen-Mao''' is a martial artist who uses her hands and feet as her weapons of choice. She is the young disciple of Footee from ''Asura Blade: Sword of Dynasty''. She fights and trains in order to be just like her mentor. | |||
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao | Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao set out on a journey of her own in order to find her. Chen-Mao then found herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = === Overview === | ||
[[File:AB_Chen_idle.png|frameless|center]] | [[File:AB_Chen_idle.png|frameless|center]] | ||
| pros = | Chen-Mao is a character with great mix-up options who wants to stay close to her opponent to press her advantage. | ||
* Fast and unpredictable | | pros = | ||
* | * Fast and unpredictable offense | ||
* High damage | |||
* | * Strong guard cancel options, especially with meter | ||
* | * Stray hits easily grant knockdowns | ||
* | * Great mobility thanks to fast ground movement and access to walljump, 214X and j.214X | ||
| cons = | | cons = | ||
* Very short normals | * Very short normals | ||
* | * No full-screen presence | ||
* | * Has a hard time getting in | ||
* Very meter reliant on all fronts | |||
}} | }} | ||
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* Some special moves give higher knockdowns. | * Some special moves give higher knockdowns. | ||
==Color Palettes== | |||
<br> | |||
[[File:AB_Palettes_Chen-Mao.png|none|350px]] | |||
<br> | |||
{{Asura Buster}} | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
[[Category: Chen-Mao]] |
Revision as of 21:19, 15 January 2023
Play Style | Rushdown |
Dash Type | Stepdash |
Backdash Type | Airborne |
Defense Modifier | 1.0 |
Air Options | Walljump |
|}
Introduction
Chen-Mao is a martial artist who uses her hands and feet as her weapons of choice. She is the young disciple of Footee from Asura Blade: Sword of Dynasty. She fights and trains in order to be just like her mentor.
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao set out on a journey of her own in order to find her. Chen-Mao then found herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance.
OverviewChen-Mao is a character with great mix-up options who wants to stay close to her opponent to press her advantage. |
|
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
quick jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
use this |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Big defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
quick low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
Low elbow to destroy the kneecaps |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Chen just kinda hangs her leg in the air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
Chen-Mao busts out the Footee side kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
a powerful palm strike |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
quick hop into overhead
|
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and puts the opponent in indefinite hitstun until they hit the ground or use meter to tech it
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Chen-Mao shoots a small energy blast. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao stomps on the ground then advances forward to do a devestating punch |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao spins around then kicks up and over her head, doing a circular slice |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao hops high into the air and slams her butt down on the opponent.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Easily her best move, contender for best advancing move in the game |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 59(53+6) | - | - | M | O | Knocks down | -15 | |
Chen-Mao rushes forward with her elbow out. If she hits (not blocked) she commences a series of moves. |
Boost mode (22+ABC)
After Images :
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall.
- If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
- Chen-Mao's standing AB is functionally a launcher, since the mirror image hits right after the v.launcher hit, giving it normal launcher effect. The only way you'll get a v.launcher is if you do it from just far enough away that the mirror image misses, or so only the mirror image hits.
- 6B can now be cancelled into j.214A/B/C.
- 214A/B/C does different patterns of skulls.
- Standing C cancels more easily.
- Jumping C and AB can now be cancelled normally as well as delayed.
- Chen-Mao's special moves all get more hits...except 214C, which is now a launcher.
- Some special moves give higher knockdowns.
Color Palettes