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Revision as of 20:13, 16 August 2022
Introduction
Top-tier character (top 3 of best no-banned characters in kof99 certainly).
Ralf is a tank, counter-hit, poke and fundamental mixup type character.
Famous friend of Clark and Leona.
Mid-Tier as Striker.
Strengths | Weaknesses |
---|---|
|
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Movelist
Normals
Far Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
btw 6 and 8 | Mid | 0 | - | Chain | 2 | 7 | 5 | 14 | 0 | -2 | No |
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | No Cancel | 4 | 8 | 5 | 17 | -1 | -3 | - |
Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | No Cancel | 11 | 5 | 21 | 37 | -6 | -8 | - |
Nice long-range poke with good power and priority. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | No Cancel | 10 | 7 | 14 | 31 | -1 | -3 | - |
Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that. |
Close Range Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 1 | 6 | 5 | 12 | 1 | -1 | - |
Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 2 | 6 | 5 | 13 | 1 | -1 | - |
Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 7 | 4 | 16 | 27 | 0 | -2 | - |
Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | No Cancel | 7 | 4 | 12 | 23 | 4 | 2 | - |
This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see. |
Crouching Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Chain | 2 | 3 | 8 | 13 | 1 | -1 | - |
Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | 0 | - | Cancel | 3 | 4 | 8 | 15 | 0 | -2 | - |
3/4/8 0/-2 It's low. Can link into backbreaker too. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 5 | 7 | 10 | 22 | 3 | 1 | - |
Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | 0 | - | No Cancel | 5 | 5 | 14 | 24 | KD | -1 | - |
Neutral Jumping Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 5 | 8 | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | 3 | 8 | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 4 | 11 | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 8 | 10 | - | - | - | - | - |
Diagonal Jump Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 2 | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 4 | 10 | - | - | - | - | - |
Good, fast air-to-air or air-to-ground at range. Huge priority. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | Cancel | 8 | 9 | - | - | - | - | - |
Crosses up, good downward reach and good air-to-air priority. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | Cancel | 8 | 10 | - | - | - | - | - |
Best jump-in combo starter along with jumping C. |
Blowback Attack
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 16 | 6 | 12 | 34 | KD | 4 | - |
Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | 12 | 9 | - | - | KD | - | - |
Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun. |
Roll cancel
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | 15 | 9 | 0 | 24 | 1 | -1 | - |
|
Throws
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | 0 | - | - | - | - | - | - | - | - | - |
Special Moves
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | 0 | - | - | 0 | 1 | 30 | 31 | - | - | - |
Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender. |
Super Moves
Fastest Attacks
Ground Attacks
- 0F: C throw; D throw; hcf + K
- 1F: cl.A
- 2F: cl.B; cr.A; st.A
- 3F: ; cr.B
- 4F: ; st.B ;
- 5F: (b) f + A; cr.C, cr.D
- 6F: -
- 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
- 8F: C rapidly; (d) u + A
- 9F: A rapidly
- 10F: st.D; (d) u + C
- 11F: st.C
Air Attacks
- 0F:
- 1F:
- 2F: j+A
- 3F: nj+B
- 4F: j+B ; nj+C
- 5F: nj+A
- 6F:
- 7F:
- 8F: j+C ; j+D ; nj+D
- 9F:
- 10F:
- 11F:
Combos
- cl.C > hcb+B
- j.C / j.D > cl.C / cr.A > mash C
- j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K
- j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K
- j.C / j.D > cr.A x2 > b charge f+C
- cr.A * 1-3 > b charge f+C