The King of Fighters '99/Ralf: Difference between revisions

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Line 38: Line 38:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup= 2
  |Active=
  |Active= 7
  |Recovery=
  |Recovery= 5
  |Total=
  |Total= 14
  |Hit Adv=
  |Hit Adv= 0
  |Block Adv=
  |Block Adv=-2
  |Invul=-
  |Invul=-
  |description=  2/7/5 0/-2 Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
  |description=  Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
  }}
  }}
}}
}}
Line 63: Line 63:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup= 4
  |Active=
  |Active= 8
  |Recovery=
  |Recovery= 5
  |Total=
  |Total= 17
  |Hit Adv=
  |Hit Adv= -1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |Invul=-
  |description=4/8/5 -1/-3 Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
  |description= Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
  }}
  }}
}}
}}
Line 88: Line 88:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=11
  |Active=
  |Active=5
  |Recovery=
  |Recovery=21
  |Total=
  |Total=37
  |Hit Adv=
  |Hit Adv=-6
  |Block Adv=
  |Block Adv=-8
  |Invul=-
  |Invul=-
  |description=11/5/21 -6/-8 Nice long-range poke with good power and priority.  
  |description= Nice long-range poke with good power and priority.  
  }}
  }}
}}
}}
Line 113: Line 113:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=10
  |Active=
  |Active=7
  |Recovery=
  |Recovery=14
  |Total=
  |Total=31
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-3
  |Invul=-
  |Invul=-
  |description= 10/7/14 -1/-3 Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
  |description=Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
  }}
  }}
}}
}}
Line 139: Line 139:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=1
  |Active=
  |Active=6
  |Recovery=
  |Recovery=5
  |Total=
  |Total=12
  |Hit Adv=
  |Hit Adv=1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |Invul=-
  |description= 1/6/5 +1/-1 Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
  |description=Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
  }}
  }}
}}
}}
Line 164: Line 164:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=2
  |Active=
  |Active=6
  |Recovery=
  |Recovery=5
  |Total=
  |Total=13
  |Hit Adv=
  |Hit Adv=1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |Invul=-
  |description= 2/6/5 +1/-1 Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
  |description=Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
  }}
  }}
}}
}}
Line 189: Line 189:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=7
  |Active=
  |Active=4
  |Recovery=
  |Recovery=16
  |Total=
  |Total=27
  |Hit Adv=
  |Hit Adv=0
  |Block Adv=
  |Block Adv=-2
  |Invul=-
  |Invul=-
  |description=7/4/16 0/-2 Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
  |description=Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
  }}
  }}
}}
}}
Line 214: Line 214:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=7
  |Active=
  |Active=4
  |Recovery=
  |Recovery=12
  |Total=
  |Total=23
  |Hit Adv=
  |Hit Adv=4
  |Block Adv=
  |Block Adv=2
  |Invul=-
  |Invul=-
  |description=7/4/12 +4/+2 This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
  |description=This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
  }}
  }}
}}
}}
Line 240: Line 240:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=2
  |Active=
  |Active=3
  |Recovery=
  |Recovery=8
  |Total=
  |Total=13
  |Hit Adv=
  |Hit Adv=1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |Invul=-
  |description= 2/3/8 1/-1 Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
  |description= 2/3/8 1/-1 Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
Line 265: Line 265:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Low
  |Guard= Low
  |Startup=
  |Startup=3
  |Active=
  |Active=4
  |Recovery=
  |Recovery=8
  |Total=
  |Total=15
  |Hit Adv=
  |Hit Adv=0
  |Block Adv=
  |Block Adv=-2
  |Invul=-
  |Invul=-
  |description=3/4/8 0/-2  It's low. Can link into backbreaker too.
  |description=3/4/8 0/-2  It's low. Can link into backbreaker too.
Line 290: Line 290:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=None
  |Cancel=None
  |Guard= Mid
  |Guard= Mid
  |Startup=
  |Startup=5
  |Active=
  |Active=7
  |Recovery=
  |Recovery=10
  |Total=
  |Total=22
  |Hit Adv=
  |Hit Adv=3
  |Block Adv=
  |Block Adv=1
  |Invul=-
  |Invul=-
  |description=5/7/10 +3/+1 Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
  |description=Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
  }}
  }}
}}
}}
Line 319: Line 319:
  |Cancel=
  |Cancel=
  |Guard= Low
  |Guard= Low
  |Startup=
  |Startup=5
  |Active=
  |Active=5
  |Recovery=
  |Recovery=14
  |Total=
  |Total=24
  |Hit Adv=KD
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |Invul=-
  |description= 5/5/14 KD/-1 A sweep which can be interesting to include it in his mixups.  
  |descriptionA sweep which can be interesting to include it in his mixups.  
  }}
  }}
}}
}}
Line 341: Line 341:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |Active=8
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 352: Line 352:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description= 5/8/-
  |description
  }}
  }}
}}
}}
Line 370: Line 370:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=3
  |Active=
  |Active=8
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 377: Line 377:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description= 3/8/-
  |description=  
  }}
  }}
}}
}}
Line 391: Line 391:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |Active=11
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
Line 402: Line 402:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=4/11/-
  |description=
  }}
  }}
}}
}}
Line 416: Line 416:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=8
  |Active=
  |Active=10
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 427: Line 427:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description= 8/10/-
  |description=
  }}
  }}
}}
}}
Line 442: Line 442:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=2
  |Active=
  |Active=8
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
Line 453: Line 453:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=2/8/-
  |description=
  }}
  }}
}}
}}
Line 467: Line 467:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=4
  |Active=
  |Active=10
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
Line 478: Line 478:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description= 4/10/- Good, fast air-to-air or air-to-ground at range. Huge priority.
  |description=Good, fast air-to-air or air-to-ground at range. Huge priority.
  }}
  }}
}}
}}
Line 492: Line 492:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=8
  |Active=
  |Active=9
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
Line 503: Line 503:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=8/9/- Crosses up, good downward reach and good air-to-air priority.
  |description=Crosses up, good downward reach and good air-to-air priority.
  }}
  }}
}}
}}
Line 521: Line 521:
  |Cancel=
  |Cancel=
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=8
  |Active=
  |Active=10
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 528: Line 528:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=8/10/- Best jump-in combo starter along with jumping C.
  |description=Best jump-in combo starter along with jumping C.
  }}
  }}
}}
}}
Line 543: Line 543:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=-
  |Startup=16
  |Active=-
  |Active=6
  |Recovery=-
  |Recovery=12
  |Total=
  |Total=34
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=4
  |Invul=-
  |Invul=-
  |description= 16/6/12 KD/+4 Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
  |description=Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
  }}
  }}
}}
}}
Line 568: Line 568:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Overhead
  |Guard= Mid
  |Startup=-
  |Startup=12
  |Active=-
  |Active=9
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=12/9/- KD/- Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
  |description=Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
  }}
  }}
}}
}}
Line 594: Line 594:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Mid
  |Guard= Mid
  |Startup=-
  |Startup=15
  |Active=-
  |Active=9
  |Recovery=-
  |Recovery=0
  |Total=
  |Total=24
  |Hit Adv=
  |Hit Adv=1
  |Block Adv=
  |Block Adv=-1
  |Invul=-
  |Invul=-
  |description= *becomes special cancelable in counter mode
  |description= *becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.
15/9/0 1/-1 Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.
  }}
  }}
}}
}}
Line 621: Line 620:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
Line 646: Line 645:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
Line 823: Line 822:
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=Throw  
  |Guard=Throw  
  |Startup=
  |Startup=0
  |Active=-
  |Active=1
  |Recovery=-
  |Recovery=30
  |Total=
  |Total=31
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=0/1/30 Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.  
  |description=Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.  
  }}
  }}
}}
}}

Revision as of 11:23, 14 August 2022

Introduction

Top-tier character (top 3 of best no-banned characters in kof99 certainly).


Ralf is a tank, counter-hit, poke and fundamental mixup type character.


Famous friend of Clark and Leona.

Mid-Tier as Striker.

Strengths Weaknesses
  • One of the more damaging characters in the game
  • Easy to play
  • many normals with huge priority, safe and have good reach
  • which in turn gives him very good frame traps
  • one of if not the best j.CD in the game
  • unblockable Galactica Phantom setup after Umanori Vulcan Punch
  • command throw that can build meter
  • No fireball
  • No viable reversal

Movelist

Normals

Far Normals

st.A
Kof.lp.png
Ralf stA.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.

st.B
Kof.lk.png
Ralf stB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A

st.C
Kof.sp.png
Ralf stC.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Nice long-range poke with good power and priority.

st.D
Kof.sk.png
Ralf stD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.

Close Range Normals

cl.A
Kof.lp.png
Ralf cl A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.

cl.B
Kof.lk.png
Ralf cl B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.

cl.C
Kof.sp.png
Ralf cl C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.

cl.D
Kof.sk.png
Ralf cl D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.

Crouching Normals

cr.A
D.pngKof.lp.png
Ralf cr A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

2/3/8 1/-1 Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.

cr.B
D.pngKof.lk.png
Ralf crB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

3/4/8 0/-2 It's low. Can link into backbreaker too.

cr.C
D.pngKof.sp.png
Ralf cr C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.

cr.D
D.pngKof.sk.png
Ralf cr D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Ralf n A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Ralf n B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Ralf n C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Ralf n D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Ralf j A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Ralf j B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Good, fast air-to-air or air-to-ground at range. Huge priority.

dj.C
Ub.png/Uf.png+Kof.sp.png
Ralf j C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Crosses up, good downward reach and good air-to-air priority.

dj.D
Ub.png/Uf.png+Kof.sk.png
Ralf j D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Best jump-in combo starter along with jumping C.

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Ralf CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Ralf j CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.

Roll cancel

AB~any button
Kof.lp.png+Kof.lk.png~P.png/K.png
Canccel roll forward Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -
  • becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.

Throws

Dynamite Headbutt
B.png/F.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Northern Light Bomb
B.png/F.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Special Moves

Vulcan Punch
mashP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -
  • can move during the move by holding forward

Gatling Attack
chargeB.png~F.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (ground)
chargeD.png~U.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (air)
jump Qcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Super Argentine Backbreaker
Hcf.pngK.png
Special throw Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -

Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.

Ralf Kick
hold K.png for 3 in-game seconds
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.

Ralf Tackle
Hcb.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves

Super Moves

Baribari Vulcan Punch
Qcf.pngHcb.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
  • can evade low attacks
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -

Umanori Vulcan Punch
Qcb.pngHcf.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -

This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
K.png(SDM) - - - - - - - - - - - -

Galactica Phantom
Qcf.pngQcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -

Especially useful to combo with Striker Clark

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -
  • Has autoguard

Fastest Attacks

Ground Attacks

  • 0F: C throw; D throw; hcf + K
  • 1F: cl.A
  • 2F: cl.B; cr.A; st.A
  • 3F: ; cr.B
  • 4F: ; st.B ;
  • 5F: (b) f + A; cr.C, cr.D
  • 6F: -
  • 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
  • 8F: C rapidly; (d) u + A
  • 9F: A rapidly
  • 10F: st.D; (d) u + C
  • 11F: st.C

Air Attacks

  • 0F:
  • 1F:
  • 2F: j+A
  • 3F: nj+B
  • 4F: j+B ; nj+C
  • 5F: nj+A
  • 6F:
  • 7F:
  • 8F: j+C ; j+D ; nj+D
  • 9F:
  • 10F:
  • 11F:

Combos

  • cl.C > hcb+B
  • j.C or j.D > cl.C or cr.A > mash C
  • j.C or j.D > cl.C or cl.B or cr.A or cr.C > hcf+K
  • j.C or j.D > cl.C or cr.C > qcf,hcb+P or qcb,hcf+K
  • j.C or j.D > cr.A x2 > b charge f+C
  • cr.A * 1-3 > b charge f+C

Game Navigation

General
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Characters
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