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==Wiki Roadmap== | ==Wiki Roadmap== | ||
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! In Progress / Completed !! To-do | ! In Progress / Completed !! To-do | ||
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* Controls, System, FAQ and Hud | * Controls, System, FAQ and Hud | ||
* Nanami (duh) | * Nanami (duh) | ||
* Goat (moves, sprites, framedata) | * Goat (moves, sprites, true framedata) | ||
* Taros (moves, sprites, framedata) | * Taros (moves, sprites, true framedata) | ||
* Yashaou (moves, sprites, framedata) | * Yashaou (moves, sprites, true framedata) | ||
* Sittara (moves, sprites) | * Sittara (moves, sprites) | ||
* Zinsuke (moves, sprites) | * Zinsuke (moves, sprites) | ||
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* Leon (moves, sprites) | * Leon (moves, sprites) | ||
'''In-Progress:''' | '''In-Progress:''' | ||
* potential guide videos in the future | * potential guide videos in the future | ||
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* simplifying the explanation of the unique combo system for new players | * simplifying the explanation of the unique combo system for new players | ||
* somes moves have wildly varying framedata, we don't know the factors so they won't be added | |||
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Revision as of 11:00, 11 August 2022
Asura Buster: Eternal Warriors (AB) | |
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Developers |
Y. Takahashi and team |
Publishers |
Fuuki |
Systems |
Arcade |
Online Play |
FightCade2 (PC) |
Community Channels |
Introduction
Asura Buster - Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-), a 2000 fighting game by Fuuki that has way too much potential. The game is a sequel to the 1998 arcade game Asura Blade : Sword of Dynasty.
The gameplay system of Asura Buster is similar to its predecessor, in which it utilizes a three-button system while using a few of the same battle tactics such as air blocking, retreating and advancing, a roll and a jump up after being knocked down, a push back from within blocking, and a two-button launcher attack.
Like its predecessor, Asura Buster has a super gauge system that a player is able to fill up through either attacking, being attacked, or using special moves. Once that is done, they can then initiate either a Super Move, an EX Attack (which is a powered up variation of a special move) or a Boost Mode (which bestows special traits or characteristics upon the character for the remainder of the round, but forces them to not use Super Moves, EX Attacks, and two-button melee attacks).
The combo system in Asura Buster is the same as in Asura Blade, in which moves are chained into more powerful moves, and then into specials.
There are three new mechanics introduced in Asura Buster :
- a one-time use "second chance" mechanic that allows the round loser to go back and win if they manage to defeat the opponent in 10 or less seconds without taking damage
- replacing grabs with a quick guard break attack that stuns opponents
- an air tech, in which a character is able to recover from a hit while midair through the use of 1 bar of meter
What kind of game is Asura buster?
Asura Buster - Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-), a 2000 fighting game by Fuuki that has way too much potential. The game is a sequel to the 1998 arcade game Asura Blade : Sword of Dynasty.
it focuses a lot on interactions. stray hits from predictions in neutral can deal as much damage as a basic combo. getting to right position to start a combo is very hard for some characters and requires effort, cunning and planning to reach it
consuming meter leads to very powerful moves, but it can only be built when time advances, so players must be strategic about using it
it has an unconventional combo system and footsies game which rewards those who learn it with a fun and unique experience
How do most people play this game?
Asura Buster is primarily played on Fightcade 2, Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play. Fightcade is a free application that can be downloaded from the official Fightcade site.
How do I access a training mode?
To access training mode you need to download the fbneo training mode lua: https://github.com/peon2/fbneo-training-mode
Are there any other resources for this game?
- Asura Buster : Eternal warriors at GameFAQs is the primary reference of this wiki.
- old incomplete fandom wiki, was abandoned some time ago
Which characters are good for beginners?
- Yashaou and Sittara are Shoto archetype characters
- Taros and Goat have simple but effective tools as Big button characters. With Taros being noticeably faster and more agressive
- Rose Mary, Alice and Alice! carry the Zoner playstyle which may be harder to pick up for total beginners but is exactly what you may be looking for if that's your thing. Alice relies on a Puppet and stationary bombs while Rose and Alice! are projectile based zoners, main difference between the two is that Rose is actually fun(and is somewhat of a normal based zoner too)
- Leon is a Charge character
- Nanami is Nanami
- Rokurouta, Chen-Mao, Zam-B and Zinsuke are all Rushdowns but with vastly different gameplans and tools
How can I play as Alice! or Nanami ?
Alice! and Nanami are secret characters, to unlock them either play for 1 match or highlight then press start on :
- Alice! : Yashaou > Goat > Rose Mary > Taros > Zam-B
- Nanami : Sittara > Leon > Alice > Chen-Mao > Zinsuke > Rokurouta
What Does The Tier List Look Like?
S: Alice!, Rose Mary
A: Yashaou, Sittara
B: Goat, Alice, Zam-B, Taros, Nanami
C: Zinsuke, Chen-mao, Rokurouta
D: Leon
Why shouldn't i play Alice when learning the game?
the difficulty isn't the only issue
when we discussed it we agreed to stop new players from maining her since she doesn't let you learn the game mechanics
when you play Sittara you understand that :
- early jump-ins are punishable on hit
- normal chains that end with heavy are punishable on block so you need to either special cancel it or bait the opponent
- you can block-cancel a multi-hit special move to beat out your opponent's air special
Alice just kinda ignores all of that and plays her own way
Please read the system mechanics page
This page will help clear any confusion about unresponsive offence or lacking defence
Wiki Roadmap
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