Street Fighter Alpha 3/Controls: Difference between revisions

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(Created page with "LP - Jab MP - Medium Punch FP - Fierce Punch LK - Short/Light Kick MK - Medium Kick/Forward Kick RH/HK - Roundhouse/Heavy Kick Taunt - Start Grab - Forward/Back + PP or...")
 
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Alpha Counter - Forward + A punch/kick of the same strength during blockstun
Alpha Counter - Forward + A punch/kick of the same strength during blockstun


VC1 Activate -  LP+MK
VC1 Activate -  LP+MK (short shadow delay)


VC2 Activate - MP+MK
VC2 Activate - MP+MK (medium shadow delay)


VC3 Activate - FP+RH
VC3 Activate - FP+RH (long shadow delay)

Revision as of 09:14, 11 August 2022

LP - Jab

MP - Medium Punch

FP - Fierce Punch

LK - Short/Light Kick

MK - Medium Kick/Forward Kick

RH/HK - Roundhouse/Heavy Kick

Taunt - Start

Grab - Forward/Back + PP or KK

Tech Flip/Air Recovery - Forward/Neutral/Back + PP

Ground roll/ground tech - KK and then neutral, forward or back to change distance

Alpha Counter - Forward + A punch/kick of the same strength during blockstun

VC1 Activate - LP+MK (short shadow delay)

VC2 Activate - MP+MK (medium shadow delay)

VC3 Activate - FP+RH (long shadow delay)