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* Can actually deal with anti-air activates decently on A-ISM thanks to air super and whiffed air grab allowing him to land faster | * Can actually deal with anti-air activates decently on A-ISM thanks to air super and whiffed air grab allowing him to land faster | ||
* One of the most dangerous grabs in the game, since it combos into level 3 kick super near the corner | * One of the most dangerous grabs in the game, since it combos into level 3 kick super near the corner | ||
* Upkicks are great for everything: anti-airing, counter-poking, combos, strings, etc. They can even be safe on block when in the corner. | * Upkicks (waterfall) are great for everything: anti-airing, counter-poking, combos, strings, etc. They can even be safe on block when in the corner. | ||
* Hands have incredibly fast startup and great damage/safety | * Hands have incredibly fast startup and great damage/safety | ||
* Strong high/low mix-up off safe jumps thanks to his 2 hit j. RH | * Strong high/low mix-up off safe jumps thanks to his 2 hit j. RH |
Revision as of 08:49, 11 August 2022
Introduction
Gen has continued seeking other fighters in the hopes that the worthiest ones may participate in a "Death Match". Among those he deemed worthy, Akuma is one of them and Gen now wishes to encounter him again.
Pros | Cons |
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