Street Fighter Alpha 3/Charlie/Introduction: Difference between revisions

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(Created page with "==Introduction== '''''Charlie''''' was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their co...")
 
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| intro =  
| intro =  
| pros =
| pros =
* '''placeholder'''
* One of the most oppressive corner traps in the game
* Very high guard crush potential
* Booms are great at limiting the opponent's options
* Great customs with good meter build setups post-VC
* Punch grab and punch air throw both do full damage on tech
* Sobat makes him genuinely OTG during the animation
 
| cons =
| cons =
*'''placeholder'''
* Flashkick is air blockable
* Reactive anti-air isn't as strong as it initially appears, since c. FP has poor priority and must be done incredibly early
* Low damage on booms
}}
}}

Revision as of 16:51, 10 August 2022

Introduction

Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.

Pros Cons
  • One of the most oppressive corner traps in the game
  • Very high guard crush potential
  • Booms are great at limiting the opponent's options
  • Great customs with good meter build setups post-VC
  • Punch grab and punch air throw both do full damage on tech
  • Sobat makes him genuinely OTG during the animation
  • Flashkick is air blockable
  • Reactive anti-air isn't as strong as it initially appears, since c. FP has poor priority and must be done incredibly early
  • Low damage on booms