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Whip is a high/low mixup , jumper rushdown and okizeme based character | Whip is a high/low mixup , jumper rushdown and okizeme based character | ||
Bad as Striker | |||
{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
*Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C is low etc) | |||
*Extremely good air normals | |||
*Nice backdash (it helps her to fastly keep away the opponent) | |||
*One of best characters for zoning | |||
*Good damage overall | |||
*her cr.b can connect in combo after cancel roll forward | |||
*unbreakable throws, that is particularly valuable for her okizeme gameplay | |||
| cons= | | cons= | ||
*Doesn't build meter fastly | |||
*rarely gets to stun the opponent | |||
*Almost all her far normal attacks are unsafe and not cancellable | |||
*Only one dm (even if good dm) | |||
*Pretty hard to play comparing to most others characters | |||
*terrible cd and cr.c | |||
}} | }} | ||
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https://twitter.com/geos9104/status/839875436859416576 | https://twitter.com/geos9104/status/839875436859416576 | ||
==Frame Data and Hitboxes== | ==Frame Data and Hitboxes== |
Revision as of 19:27, 6 August 2022
Introduction
Top-tier character (top 5 of best no-banned characters in kof99) .
New KOF character and K's sister
Whip is a high/low mixup , jumper rushdown and okizeme based character
Bad as Striker
Strengths | Weaknesses |
---|---|
|
|
Movelist
THROWS-------------------------------------------------------------------------
Alpha >> When close - b / f + C >> Is followed with cr.A
Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A
COMMAND ATTACKS----------------------------------------------------------------
Whip Shot >> f + A >> Can be done up to 5 times.
SPECIAL MOVES------------------------------------------------------------------
Boomerang Shoot "Code : SC" >> hcf + P
Assassin Strike "Code : BB" >> f, d, df + P/K
Hook Shot "Code : Kaze" >> In the air - qcb + P
Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).
Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay
Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).
Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D
Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.
Hits opponents on the ground. After the sixth shot, Whip will reload the gun. (I thought the Desert Eagle has a max. ammo count of 15?)
DESPERATION MOVES--------------------------------------------------------------
Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.
Combos
- j.C > cl.B x1-2 > cr.B > hcf+C or qcb,qcf+P
- hcb+D > cl.D > hcf+C
[Corner Combos]
- j.C > cl.B x1-3 > cr.B > hcf+C or qcb,qcf+P
Whip Sideswitch setup cornered (if opponent doesn't tech roll)
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :
Close B x1-2 > cr.B > qcb,hcf+P
After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :
Close B x1-2 > cr.B > qcb,hcf+P
At 1:39 of this video
Inifinite Combo Glitch with D Throw on tall characters
Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball