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* Good damage | * Good damage | ||
* Impassable j.b | * Impassable j.b | ||
* Good juggle combos | |||
* j.qcb B can surprise in air-to-air | * j.qcb B can surprise in air-to-air | ||
* Builds meter quickly | * Builds meter quickly |
Revision as of 16:43, 4 August 2022
Introduction
The new KOF hero and Kyo's Rival.
Mid tier character.
Zoning and Poking character.
Low-tier as striker (maybe even the worst striker of the game)
Crouch height: Low
Jump : 3/33/1
Stand | Crouch | Backdash | Run |
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Strengths | Weaknesses |
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Qualities :
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Movelist
THROWS-------------------------------------------------------------------------
Sport Pile
>> When close - b / f + C
Knee Strike >> When close - b / f + D
SPECIAL MOVES------------------------------------------------------------------
Iron Trigger >> qcf + P >> Negates 1-hit projectiles.
Can be followed with Second Shoot or Second Shell.
/Second Shoot >> After Iron Trigger - f + B
/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.
Juggles.
Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).
Can be followed with Crow Bite follow-up (C).
/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.
Minute Spike >> qcb + K >> Can be done in the air.
Blackout >> qcf + K >> Half screen (B).
Full screen (D). Evades normal attacks and projectiles (D).
DESPERATION MOVES--------------------------------------------------------------
Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile. >> Useless DM in this kof
Heat Drive >> qcf, qcf + P, hold P to charge move >> The C Version is unblockable when fully charged. >> Main DM to combo with Strikers
Combos
Normal Combos
- j.B > cl.C [2] > DP+P or qcf,qcf+A
- j.B or j.D > cl.C [1] > f+A > qcb+B or qcf,qcf+A
- cr.B*1-2 > DP+A
Juggle Combos
- qcf+P > f+D > qcb+B or qcf,qcf+A or dp.C,f+K
- qcf+P > f+B > qcb+K or qcf,qcf+A
The 2nd combo only passes when the opponent is cornered
Corner Combos
- cl.C [1] > f+A > qcf+A > f+D > qcb+K or qcf,qcf+P
This combo passes on some characters like Shingo, Chang or Maxima, not on all characters
[Note]
Second Shell can combo 13 times maximum when you're in Counter Mode or Armor Mode. You can do this combo when the opponent is cornered and damaged on airborne.
K' Second Shell Combo in Counter or Armor Mode
You can second Shell in combo 3 times maximum only when you aren't in Counter or Armor Mode.
You can be able to make this combo with striker Clark in matches situation sometimes.
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F:
- 3F:
- 4F: cl.A ; cl.C ; cr.A ; far.A :
- 5F: cr.B ; cr.C ; cl.B ; j.A ; j.B ; nj.A ; nj.B
- 6F: far.B ; j.C ; nj.C
- 7F: cl.D ; j.D
- 8F: cr.D ; hop.D
- 9F:
- 10F:
- 11F: far.C ; C+D
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
For Special Moves :
Black Color = Hitbox
Medium : You can guard move of the opponent while standing and crouching
Frames | Advantage | Cancel , movement and hit (glossary) | Block | Hitbox | Notes | ||||||||||||
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Standing Close | |||||||||||||||||
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4/3/4 | +5/+3 | ![]() ![]() |
Medium | |||||||||||||
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5/6/8 | -5/-7 | ![]() |
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4/3(3)6/12 | -2/-4 | ![]() |
Medium | Main combo starter. | ||||||||||||
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7/3/19 | -5/-7 | ![]() |
Medium | |||||||||||||
Standing Far | |||||||||||||||||
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4/3/7 | +2/0 | ![]() |
Medium | This move is good vs short hop. It's even the only good normal attack move vs short hop of K'. | ||||||||||||
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6/3/14 | -5/-7 | ![]() |
Medium | You use this move to combo with cr.B when you want to block string the opponent | ||||||||||||
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11/6/25 | -13/-15 | ![]() |
Medium | Use this move for long-range poke the opponent. far.C and far.D are only effective for that | ||||||||||||
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12/3+3+3/20 | -12/-14 | ![]() |
Medium | Use very rarely this move because it's unsafe , easily punishable | ||||||||||||
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11/13/27 | KD/-22 | ![]() ![]() |
Medium | |||||||||||||
Crouching | |||||||||||||||||
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4/5/6 | +1/-1 | ![]() ![]() |
Medium | His main meaty attack in this game. | ||||||||||||
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5/4/6 | +2/0 | ![]() ![]() |
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Main crounch move comboing tool | ||||||||||||
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5/3(3)4/23 | -13/-15 | ![]() |
Medium | One of K's anti-air | ||||||||||||
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8/4/26 | KD/-12 | ![]() ![]() |
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Cancelable and easy to whiff cancel. You can use it for mid-range zoning by whiff-cancelling qcf+A or qcb+B | ||||||||||||
Jump | |||||||||||||||||
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5/15/- | -/- | ![]() |
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5/∞/- | -/- | ![]() |
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Wonderful priority move that stays out during full jump. This move is very good on air-to-air. You can use it like your main jumping attack with j.D also | ||||||||||||
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6/5/- | -/- | ![]() |
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7/3+4/- | -/- | ![]() |
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14/5/- | KD/- | ![]() ![]() |
Medium | Use this move to air-ground. Good priority | ||||||||||||
Neutral Jump | |||||||||||||||||
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5/11/- | -/- | ![]() |
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5/16/- | -/- | ![]() |
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6/8/- | -/- | ![]() |
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7/3+4/- | -/- | ![]() |
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Hop | |||||||||||||||||
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5/10/- | -/- | ![]() |
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5/20/- | -/- | ![]() |
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Best K's jump-in with Hop D | ||||||||||||
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6/5/- | -/- | ![]() |
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8/3+4/- | -/- | ![]() |
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8/3+4/- | -/- | ![]() ![]() |
Medium | Command Normals | ||||||||||||
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17/17/22 | KD/-21 | ![]() |
Medium | Counterwire, hard knockdown. Free cancellable out of | ||||||||||||
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/ / | -19/-21 | ![]() |
Medium | |||||||||||||
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19/4/22 | -9/-11 | ![]() |
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Knocks down airborne the opponent | ||||||||||||
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19/4/22 | -9/-11 | ![]() |
Medium | Knocks down airborne the opponent | ||||||||||||
Special Moves | |||||||||||||||||
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12/8/16 | -8/-10 | ![]() |
Medium | Ein Trigger - qcf+P
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14/8/18 | -10/-12 | ![]() |
Medium | |||||||||||||
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12/10,2/26 | 2/0 | ![]() |
Medium | Second Shot - f + B (after Ein Trigger)
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14/18,2/31 | 2/0 | ![]() |
Medium | |||||||||||||
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/ / | KD/ | ![]() |
Medium | Second Shell - f + D (after Ein Trigger)
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/ / | KD/ | ![]() |
Medium | |||||||||||||
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/ / | KD/ | ![]() |
Medium | Crow Bites - dp+P | ||||||||||||
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/ / | KD/ | ![]() |
Medium | |||||||||||||
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/ / | KD/ | ![]() |
Medium | |||||||||||||
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33/ / | ![]() ![]() |
Blackout - qcf+K
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41/-/- | ![]() ![]() |
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/ / | KD/ | ![]() ![]() |
Medium | Minute Spike - qcb+K
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/ / | KD/ | ![]() ![]() |
Medium | |||||||||||||
j.![]() ![]() |
/ / | KD/ | ![]() ![]() |
Medium | |||||||||||||
j.![]() ![]() |
/ / | KD/ | ![]() ![]() |
Medium |