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Purple / White Color = Hitbox | Purple / White Color = Hitbox | ||
Medium : You can guard move of the opponent while standing and crouching | |||
For Special Moves : | For Special Moves : |
Revision as of 14:20, 2 August 2022
Introduction
Top-tier character (top 3 of best no-banned characters in kof99 certainly).
Ralf is a tank, counter-hit, poke and fundamental mixup type character.
Famous friend of Clark and Leona.
Movelist
THROWS-------------------------------------------------------------------------
Dynamite Headbomb >> When close - b / f + C
Northern Light Bomb >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
None.
SPECIAL MOVES------------------------------------------------------------------
Gatling Attack >> Charge b, f + P
Super Argentine Backbreaker >> When close - hcf + K >> Unblockable.
Ralf Kick >> Charge K for 3 sec., release >> The longer you charge, the more damage you inflict.
Kyuukouka Bakudan Punch (Chijou) >> Charge d, u + P
Kyuukouka Bakudan Punch (Kuuchuu) >> In the air - qcf + P
Vulcan Punch >> Tap P repeatedly
Ralf Tackle >> hcb + K >> Has autoguard.
DESPERATION MOVES--------------------------------------------------------------
Galactica Phantom >> qcf, qcf + P >> Has autoguard (SDM). >> Especially useful to combo with Striker Clark
Baribari Vulcan punch >> qcf, hcb + P >> Evades low attacks.
Umanori Vulcan Punch >> qcb, hcf + K >> This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example
Combos
- cl.C > hcb+B
- j.C or j.D > cl.C or cr.A > mash C
- j.C or j.D > cl.C or cl.B or cr.A or cr.C > hcf+K
- j.C or j.D > cl.C or cr.C > qcf,hcb+P or qcb,hcf+K
- j.C or j.D > cr.A x2 > b charge f+C
- cr.A * 1-3 > b charge f+C
In-depth Analysis
Qualities :
- Very good damage (more powerful character of game with Chang)
- Easy to play
- Almost all his normal attacks have huge priority, good reach and are safe, that gives him a very good frame trap gameplay
- Probably the best game's j.CD cause it beats or trades all the strikers of game depending of striker. Moreover, it stays out long time and has huge priority.
- Gets unblockable Galactica Phantom after Umanori Vulcan Punch
- Gets a command throw and can built meter with it
Faults :
- No fireball
- No viable reversal
Mid-Tier as Striker.
Fastest Attacks
Ground Attacks
- 0F: C throw; D throw; hcf + K
- 1F: cl.A
- 2F: cl.B; cr.A; st.A
- 3F: ; cr.B
- 4F: ; st.B ;
- 5F: (b) f + A; cr.C, cr.D
- 6F: -
- 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
- 8F: C rapidly; (d) u + A
- 9F: A rapidly
- 10F: st.D; (d) u + C
- 11F: st.C
Air Attacks
- 0F:
- 1F:
- 2F: j+A
- 3F: nj+B
- 4F: j+B ; nj+C
- 5F: nj+A
- 6F:
- 7F:
- 8F: j+C ; j+D ; nj+D
- 9F:
- 10F:
- 11F:
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
Medium : You can guard move of the opponent while standing and crouching
For Special Moves :
Black Color = Hitbox
Yellow = Fireball
Frames | Advantage | Cancel , movement and hit
(glossary) |
Block | Hitbox | Notes | |||
---|---|---|---|---|---|---|---|---|
Standing Close | ||||||||
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1/6/5 | +1/-1 | ![]() |
Medium | Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters. | |||
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2/6/5 | +1/-1 | ![]() |
Medium | Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too. | |||
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7/4/16 | 0/-2 | ![]() |
HMedium | Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though. | |||
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7/4/12 | +4/+2 | ![]() |
Medium | This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see. | |||
Standing Far | ||||||||
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2/7/5 | 0/-2 | ![]() |
Medium | Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop. | |||
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4/8/5 | -1/-3 | ![]() |
Medium | Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A | |||
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11/5/21 | -6/-8 | ![]() |
Medium | Nice long-range poke with good power and priority. | |||
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10/7/14 | -1/-3 | ![]() |
Medium | Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that. | |||
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16/6/12 | KD/+4 | ![]() ![]() |
Medium | Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit. | |||
Crouching | ||||||||
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2/3/8 | 1/-1 | ![]() ![]() |
Medium | Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C. | |||
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3/4/8 | 0/-2 | ![]() |
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It's low. Can link into backbreaker too. | |||
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5/7/10 | +3/+1 | ![]() |
Medium | Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. | |||
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5/5/14 | KD/-1 | ![]() ![]() |
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A sweep which can be interesting to include it in his mixups. | |||
Command Normals | ||||||||
button after ![]() ![]() |
15/9/0 | 1/-1 | ![]() ![]() |
Medium | Interesting cancel roll forward. You can combo it with cr.D or charge b, f + C. | |||
Jump | ||||||||
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2/8/- | -/- | ![]() |
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4/10/- | -/- | ![]() |
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Good, fast air-to-air or air-to-ground at range. Huge priority. | |||
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8/9/- | -/- | ![]() |
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Crosses up, good downward reach and good air-to-air priority. | |||
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8/10/- | -/- | ![]() |
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Best jump-in combo starter along with jumping C. | |||
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12/9/- | KD/- | ![]() ![]() |
Medium | Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun. | |||
Neutral Jump | ||||||||
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5/8/- | -/- | ![]() |
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3/8/- | -/- | ![]() |
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4/11/- | -/- | ![]() |
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8/10/- | -/- | ![]() |
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Special Moves | ||||||||
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0/1/30 | -/- | ![]() ![]() |
- | Super Argentine Backbreaker - hcf + K
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0/1/30 | -/- | ![]() ![]() |
- | Super Argentine Backbreaker - hcf + K |