The King of Fighters '99/Benimaru: Difference between revisions

From SuperCombo Wiki
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Purple / White Color = Hitbox
Purple / White Color = Hitbox


H = High
Medium : You can guard move of the opponent while standing and crouching
 
L = Low
 
C = Cancel




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! Frames
! Frames
! Advantage
! Advantage
! Cancel
! Cancel , Movement and Hit
! Block
! Block
!colspan="2"| Hitbox
!colspan="2"| Hitbox
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|align="center"| +1/-1
|align="center"| +1/-1
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Beni_cl_A.jpg|center]]
|colspan="2" | [[image:Beni_cl_A.jpg|center]]
|This move is really useless in many situations. The top players almost never use it.
|This move is really useless in many situations. The top players almost never use it.
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|align="center"| 0/-2
|align="center"| 0/-2
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Beni_cl_B.jpg|center]]
|colspan="2" | [[image:Beni_cl_B.jpg|center]]
|Like cl.A, generally it's not a move you will use often in matches situations
|Like cl.A, generally it's not a move you will use often in matches situations
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|align="center"| -1/-3
|align="center"| -1/-3
|align="center"| 1st hit : [[image:Cancel.png]]
|align="center"| 1st hit : [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:Beni_cl_C_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:Beni_cl_C_1.jpg|center]]
|valign="bottom" style="border-left:0px;"| [[image:Beni_cl_C_2.jpg ‎|center]]
|valign="bottom" style="border-left:0px;"| [[image:Beni_cl_C_2.jpg ‎|center]]
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|align="center"| -2/-4
|align="center"| -2/-4
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Beni_cl_D.jpg|center]]
|colspan="2"| [[image:Beni_cl_D.jpg|center]]
|Nice as meaty attack. You can also combo it after cr.A.  
|Nice as meaty attack. You can also combo it after cr.A.  
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|align="center"| -1/-3
|align="center"| -1/-3
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Beni_stA.jpg|center]]
|colspan="2" | [[image:Beni_stA.jpg|center]]
|Solid move vs short hop
|Solid move vs short hop
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|align="center"| -4/-6
|align="center"| -4/-6
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Beni_st_B.jpg|center]]
|colspan="2" | [[image:Beni_st_B.jpg|center]]
|Very splashable move of Benimaru, with wonderful priority, reach and startup. This is the best poke move of Benimaru and even of game. You can use it also as chain ender. This move is also really good in frametrap situations
|Very splashable move of Benimaru, with wonderful priority, reach and startup. This is the best poke move of Benimaru and even of game. You can use it also as chain ender. This move is also really good in frametrap situations
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|align="center"| -4/-6
|align="center"| -4/-6
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Beni_stC.jpg|center]]
|colspan="2" | [[image:Beni_stC.jpg|center]]
|Very good mid-range poke move of Benimaru with good priority. Effective vs short hop. However it whiffs on crounchers.
|Very good mid-range poke move of Benimaru with good priority. Effective vs short hop. However it whiffs on crounchers.
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|align="center"| -1/-3
|align="center"| -1/-3
|align="center"| [[image:Nocancel.png]][[image:Lowerbodyinv.png]]
|align="center"| [[image:Nocancel.png]][[image:Lowerbodyinv.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Beni_stD.jpg|center]]
|colspan="2"| [[image:Beni_stD.jpg|center]]
|Slow move but very good long/mid-range poke move of Benimaru also which beat many standing and normal moves of game. You can escape low crounchers moves like Ralf's cr.D for example.
|Slow move but very good long/mid-range poke move of Benimaru also which beat many standing and normal moves of game. You can escape low crounchers moves like Ralf's cr.D for example.
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|align="center"| 17/4/20
|align="center"| 17/4/20
|align="center"| KD/-2
|align="center"| KD/-2
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| HL
|colspan="2"| [[image:Beni_st_CD.jpg|center]]
|colspan="2"| [[image:Beni_st_CD.jpg|center]]
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|align="center"| 2/0
|align="center"| 2/0
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2" | [[image:Beni_crA.jpg|center]]
|colspan="2" | [[image:Beni_crA.jpg|center]]
|1 frame slowest than cr.B but with better recovery. Links into cl.D and can combo into qcf+A or qcb+A  for block string  
|1 frame slowest than cr.B but with better recovery. Links into cl.D and can combo into qcf+A or qcb+A  for block string  
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|align="center"| 1/-1
|align="center"| 1/-1
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| L
|align="center"| [[image:Low.png]]
|colspan="2" | [[image:Beni_cr_B.jpg|center]]
|colspan="2" | [[image:Beni_cr_B.jpg|center]]
|Benimaru's great normal move. This is also his main combo starter and his "footsies" move.
|Benimaru's great normal move. This is also his main combo starter and his "footsies" move.
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|align="center"| -10/-12
|align="center"| -10/-12
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:Beni_cr_C_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:Beni_cr_C_1.jpg|center]]
|valign="bottom" style="border-left:0px;"| [[image:Beni_cr_C_2.jpg|center]]
|valign="bottom" style="border-left:0px;"| [[image:Beni_cr_C_2.jpg|center]]
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|align="center"| 5/8/-
|align="center"| 5/8/-
|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="2"| [[image:Beni_j_D.jpg|center]]
|colspan="2"| [[image:Beni_j_D.jpg|center]]
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|align="center"| KD/-
|align="center"| KD/-
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
[[image:Cancel.png]]
|align="center"| Medium
|colspan="2"| [[image:Beni_j_CD.jpg|center]]
|colspan="2"| [[image:Beni_j_CD.jpg|center]]
|Slow but with good priority to air-to-ground situation  
|Slow but with good priority to air-to-ground situation  
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|align="center"| 14/5/6
|align="center"| 14/5/6
|align="center"| -/-
|align="center"| -/-
|align="center"| [[image:Softknockdown.png]][[image:Specialcancel.png]]
|align="center"| [[image:Softknockdown.png]][[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="2"| [[image:Beni_neutre_CD.jpg|center]]
|colspan="2"| [[image:Beni_neutre_CD.jpg|center]]
|
|
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|align="center"| -10/-12
|align="center"| -10/-12
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| [[image:Low.png]]
|colspan="2" | [[image:Beni_f+B.jpg|center]]
|colspan="2" | [[image:Beni_f+B.jpg|center]]
| '''Jackknife Kick - f+B''' You can use it on block strings combos and cancel into qcf+A or qcb+A<br>
| '''Jackknife Kick - f+B''' You can use it on block strings combos and cancel into qcf+A or qcb+A<br>
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|align="center"| -/-
|align="center"| -/-
|align="center"| -
|align="center"| -
|align="center"| HL
|align="center"| [[image:Softknockdown.png]] (when the opponent is in air)
|colspan="2" | [[image:Beni_j+d_D.jpg|center]]
|colspan="2" | [[image:Beni_j+d_D.jpg|center]]
| '''Flying Drill - d+D (air)'''Useful move to BEnimaru's pressure/mixups.<br>
| '''Flying Drill - d+D (air)'''Useful move to BEnimaru's pressure/mixups.<br>
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|align="center"| -6/-8
|align="center"| -6/-8
|align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]]
|align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+A Benimaru kof 99.jpg|center|]]
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+A Benimaru kof 99.jpg|center|]]
| '''Raijin Ken - qcf+A'''
| '''Raijin Ken - qcf+A'''
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|align="center"| /
|align="center"| /
|align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]]
|align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+C Benimaru kof 99.jpg|center|]]
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+C Benimaru kof 99.jpg|center|]]
| '''Taikuu Raijin Ken - qcf+C'''
| '''Taikuu Raijin Ken - qcf+C'''
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|align="center"| -/-
|align="center"| -/-
|align="center"| Fi
|align="center"| Fi
|align="center"| HL
|align="center"| Medium
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_j_qcfA.jpg|center|]]
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_j_qcfA.jpg|center|]]
|* similar to his qcf+P except done in the air. Benimaru does the attack diagonally downward and it comes out fairly fast
|* similar to his qcf+P except done in the air. Benimaru does the attack diagonally downward and it comes out fairly fast
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|align="center"| -/-
|align="center"| -/-
|align="center"| Fi
|align="center"| Fi
|align="center"| HL
|align="center"| Medium
|-
|-
! <br>[[image:Qcb.png]]+[[image:snka.gif]]<br><br>
! <br>[[image:Qcb.png]]+[[image:snka.gif]]<br><br>
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|align="center"| KD/
|align="center"| KD/
|align="center"| In Counter Mode : [[image:Supercancel.png]]
|align="center"| In Counter Mode : [[image:Supercancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcbP.jpg|center|]]
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcbP.jpg|center|]]
|rowspan="2"| '''Shinkuu Katategoma - qcb+P'''
|rowspan="2"| '''Shinkuu Katategoma - qcb+P'''
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|align="center"| /
|align="center"| /
|align="center"| In Counter Mode : [[image:Supercancel.png]]
|align="center"| In Counter Mode : [[image:Supercancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcfK.jpg|center|]]
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcfK.jpg|center|]]
| '''Iai Geri - qcf+K'''
| '''Iai Geri - qcf+K'''

Revision as of 21:26, 31 July 2022

Introduction

The famous electric seducer and Kyo's Friend in KOF.

Top-tier character (best character of the game among no-banned characters).

He's chosen in all the teams or almost.

Benimaru is a poking, footsies and block strings based character.

Movelist

THROWS-------------------------------------------------------------------------

Catch and Shoot >> When close - b / f + C

Front Suplex >> When close - b / f + D >> Best Benimaru's throw because it reverse knockdown opponent which helps Benimaru's okizeme gameplay

Spinning Knee Drop >> When close in the air - any dir. except u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Jackknife Kick >> f + B >> No Overhead.

   Evades several low attacks.
   Can be cancelled into a special move or DM move.

Flying Drill >> In the air - d + D


SPECIAL MOVES------------------------------------------------------------------

Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.

/Handou Sandan Geri >> After Iai-geri - d, u + K

Shinkuu Katategoma >> qcb + P

Raijin Ken >> qcf + P >>Main chip damage and pressure attack of Benimaru. The C version is generally useful to combo with striker Clark when you has no meter


Kuuchuu Raijin Ken >> In the air - qcf + P

DESPERATION MOVES--------------------------------------------------------------

Raikou Ken >> qcf, qcf + A >> Main combo ender when you have a meter. The C version is his main DM to combo with strikers

Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials. >> This move is unfortunately useless in kof 99

In-depth Analysis

Qualities :

  • He's the only character of the game who can call a striker and guard at same time
  • Builts meter very quickly
  • Almost all his normal attacks get good hitboxes (so good priority), good reach (same thing for his jump attacks), fast recovery and startup (that permits him to have a good frame trap gameplay thus)
  • very good mixups with his crossup j.d (good for okizeme), his air throw, his option select cr.b > cr.c (https://www.youtube.com/watch?v=uEGLuOaBdwY), his meaty cl.d
  • He fastly stuns the opponents
  • His normal attacks manage opponent's striker well (especially the most used strikers Clark and Kasumi)
  • His cr.c is low crouching that permits to pass opponent's jump attacks
  • Easy to play. The only combo that requires execution skills is : cr.Bx1-3 > qcf,qcf+A


Faults :

  • no reversal (he lost his Super Inazuma Kick and his Benimaru Collider from kof 98)
  • Gen'ei Hurricane (qcf, qcf + K) is really useless most of the time
  • bad damage to a top tier

Combos

Normal Combos

  • cr.B x1-3 > qcf+K > d,u+K


  • j.B or j.C or j.D > cr.C > qcb+P or qcf,qcf+A


  • j.B or j.C or j.D > cl.C or cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A


  • cr.A > cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A


  • cr.B x1-3 > qcf,qcf+A

Combos in Counter Mode

Fastest Attacks

  • 0F: C throw; D throw
  • 1F:
  • 2F: cl.D ; cr.B ; nj.D
  • 3F: cl.A ; cl.B ; far.A ; far.B ; cr.A ; j.B
  • 4F: cl.C ; cr.C
  • 5F: far.C ; cr.D ; j.A ; j.C ; j.D ; nj.A ; nj.C
  • 6F:
  • 7F:
  • 8F:
  • 9F:
  • 10F: qcf.C

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

Medium : You can guard move of the opponent while standing and crouching



For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Frames Advantage Cancel , Movement and Hit Block Hitbox Notes
Standing Close
Snka.gif 3/2/9 +1/-1 Chaincancel.pngCancel.png Medium
Beni cl A.jpg
This move is really useless in many situations. The top players almost never use it.
Snkb.gif 3/5/7 0/-2 Cancel.png Medium
Beni cl B.jpg
Like cl.A, generally it's not a move you will use often in matches situations
Snkc.gif 4/3+3/15 -1/-3 1st hit : Cancel.png Medium
Beni cl C 1.jpg
Beni cl C 2.jpg
Snkd.gif 2/6/16 -2/-4 Cancel.png Medium
Beni cl D.jpg
Nice as meaty attack. You can also combo it after cr.A.
Standing Far
Snka.gif 3/4/9 -1/-3 Nocancel.png Medium
Beni stA.jpg
Solid move vs short hop
Snkb.gif 3/7/9 -4/-6 Nocancel.png Medium
Beni st B.jpg
Very splashable move of Benimaru, with wonderful priority, reach and startup. This is the best poke move of Benimaru and even of game. You can use it also as chain ender. This move is also really good in frametrap situations
Snkc.gif 5/6/18 -4/-6 Nocancel.png Medium
Beni stC.jpg
Very good mid-range poke move of Benimaru with good priority. Effective vs short hop. However it whiffs on crounchers.
Snkd.gif 11/5/16 -1/-3 Nocancel.pngLowerbodyinv.png Medium
Beni stD.jpg
Slow move but very good long/mid-range poke move of Benimaru also which beat many standing and normal moves of game. You can escape low crounchers moves like Ralf's cr.D for example.
Snkc.gif+Snkd.gif 17/4/20 KD/-2 Cancel.png HL
Beni st CD.jpg
Crouching
Snka.gif 3/4/5 2/0 Cancel.png Medium
Beni crA.jpg
1 frame slowest than cr.B but with better recovery. Links into cl.D and can combo into qcf+A or qcb+A for block string

Chain: repeatable

Snkb.gif 2/4/7 1/-1 Chaincancel.pngCancel.png Low.png
Beni cr B.jpg
Benimaru's great normal move. This is also his main combo starter and his "footsies" move.

Chain: repeatable

Snkc.gif 4/3+3/24 -10/-12 Cancel.png Medium
Beni cr C 1.jpg
Beni cr C 2.jpg
Snkd.gif 5/6/23 KD/-11 Cancel.pngSoftknockdown.png Low.png
Beni cr D.jpg
Interesting move as meaty attack and whiff cancelable if someone short hops it.
Jump
Snka.gif 5/9/- -/- - High.png
Beni j A.jpg
Snkb.gif 3/12/- -/- Cancel.png High.png
Beni j B.jpg
Benimaru's instant overhead. This move is fast, great priority, is active a long time and can crossup. His 2nd best jump-in after j.D
Snkc.gif 5/3+7/- -/- Cancel.png High.png
Beni j C 1.jpg
Beni j C 2.jpg
Snkd.gif 5/8/- -/- Cancel.png High.png
Beni j D.jpg
Good air-to-air move. Good priority, good reach and easily crossup. Generally his main jump-in
Snkc.gif+Snkd.gif 14/5/- KD/- Softknockdown.png

Cancel.png

Medium
Beni j CD.jpg
Slow but with good priority to air-to-ground situation
Neutral Jump
Snka.gif 5/9/- -/- - High.png
Beni neutre A.jpg
Snkb.gif 3/12/- -/- Cancel.png High.png
Beni neutre B.jpg
This neutral jump is especially interesting as instant overhead
Snkc.gif 5/3+7/- -/- Cancel.png High.png
Beni neutre C 1.jpg
Beni neutre C 2.jpg
Snkd.gif 2/10/- -/- - High.png
Beni neutre D.jpg
Benimaru's best neutral jump, with very fast startup, good reach and splendid priority
Snkc.gif+Snkd.gif 14/5/6 -/- Softknockdown.pngCancel.png Medium
Beni neutre CD.jpg
Command Normals
F.png+Snkb.gif 19/3/27 -10/-12 Cancel.png Low.png
Beni f+B.jpg
Jackknife Kick - f+B You can use it on block strings combos and cancel into qcf+A or qcb+A
U.png,D.png+Snkd.gif 13/1(1)2(2)2/- -/- - Softknockdown.png (when the opponent is in air)
Beni j+d D.jpg
Flying Drill - d+D (air)Useful move to BEnimaru's pressure/mixups.
Special Moves
Qcf.png+Snka.gif 12/5(3)4(3)3/24 -6/-8 When opponent in air : Softknockdown.png , In Counter Mode : Supercancel.png Medium
Qcf+A Benimaru kof 99.jpg
Raijin Ken - qcf+A
  • Benimaru extends his arm forward and a ball of energy surrounds his hand. His main block string and combo ender move.
Qcf.png+Snkc.gif 10/5(3)4(3)4/25 / When opponent in air : Softknockdown.png , In Counter Mode : Supercancel.png Medium
Qcf+C Benimaru kof 99.jpg
Taikuu Raijin Ken - qcf+C
  • Benimaru extends his arm diagonally upwards and a ball of energy surrounds his hand. His move is useful as anti-air and to combo with strikers when you has no meter.

U.png,Qcf.png+Snka.gif

/ / -/- Fi Medium
Beni j qcfA.jpg
* similar to his qcf+P except done in the air. Benimaru does the attack diagonally downward and it comes out fairly fast
  • make Benimaru float in the air for a bit, before coming down
  • if Benimaru jumps over the opponent and does this move, Benimaru will face the correct direction
  • free cancellable into
U.png,Qcf.png+Snkc.gif / / -/- Fi Medium

Qcb.png+Snka.gif

/ / KD/ In Counter Mode : Supercancel.png HL
Beni qcbP.jpg
Shinkuu Katategoma - qcb+P
Qcb.png+Snkc.gif

/ / KD/ In Counter Mode : Supercancel.png Medium
Beni qcbP.jpg
Shinkuu Katategoma - qcb+P
Qcf.png+Kick.gif / / / In Counter Mode : Supercancel.png Medium
Beni qcfK.jpg
Iai Geri - qcf+K
  • Benimaru does a quick knee
  • If the second active period hits, it couses hard knockdown, and on counterhit, counterwires.
  • can be followed up by Handou Sandan Geri d,u+K on hit or whiff, 5 frames after the active period.
  • free cancellable into


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri