Line 120: | Line 120: | ||
Purple / White Color = Hitbox | Purple / White Color = Hitbox | ||
Medium : You can guard move of the opponent while standing and crouching | |||
Line 139: | Line 135: | ||
! Frames | ! Frames | ||
! Advantage | ! Advantage | ||
! Cancel | ! Cancel , Movement and Hit | ||
! Block | ! Block | ||
!colspan="2"| Hitbox | !colspan="2"| Hitbox | ||
Line 150: | Line 146: | ||
|align="center"| +1/-1 | |align="center"| +1/-1 | ||
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]] | |align="center"| [[image:Chaincancel.png]][[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2" | [[image:Beni_cl_A.jpg|center]] | |colspan="2" | [[image:Beni_cl_A.jpg|center]] | ||
|This move is really useless in many situations. The top players almost never use it. | |This move is really useless in many situations. The top players almost never use it. | ||
Line 158: | Line 154: | ||
|align="center"| 0/-2 | |align="center"| 0/-2 | ||
|align="center"| [[image:Cancel.png]] | |align="center"| [[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2" | [[image:Beni_cl_B.jpg|center]] | |colspan="2" | [[image:Beni_cl_B.jpg|center]] | ||
|Like cl.A, generally it's not a move you will use often in matches situations | |Like cl.A, generally it's not a move you will use often in matches situations | ||
Line 166: | Line 162: | ||
|align="center"| -1/-3 | |align="center"| -1/-3 | ||
|align="center"| 1st hit : [[image:Cancel.png]] | |align="center"| 1st hit : [[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" style="border-right:0px;"| [[image:Beni_cl_C_1.jpg|center]] | |valign="bottom" style="border-right:0px;"| [[image:Beni_cl_C_1.jpg|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Beni_cl_C_2.jpg |center]] | |valign="bottom" style="border-left:0px;"| [[image:Beni_cl_C_2.jpg |center]] | ||
Line 175: | Line 171: | ||
|align="center"| -2/-4 | |align="center"| -2/-4 | ||
|align="center"| [[image:Cancel.png]] | |align="center"| [[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2"| [[image:Beni_cl_D.jpg|center]] | |colspan="2"| [[image:Beni_cl_D.jpg|center]] | ||
|Nice as meaty attack. You can also combo it after cr.A. | |Nice as meaty attack. You can also combo it after cr.A. | ||
Line 185: | Line 181: | ||
|align="center"| -1/-3 | |align="center"| -1/-3 | ||
|align="center"| [[image:Nocancel.png]] | |align="center"| [[image:Nocancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2" | [[image:Beni_stA.jpg|center]] | |colspan="2" | [[image:Beni_stA.jpg|center]] | ||
|Solid move vs short hop | |Solid move vs short hop | ||
Line 193: | Line 189: | ||
|align="center"| -4/-6 | |align="center"| -4/-6 | ||
|align="center"| [[image:Nocancel.png]] | |align="center"| [[image:Nocancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2" | [[image:Beni_st_B.jpg|center]] | |colspan="2" | [[image:Beni_st_B.jpg|center]] | ||
|Very splashable move of Benimaru, with wonderful priority, reach and startup. This is the best poke move of Benimaru and even of game. You can use it also as chain ender. This move is also really good in frametrap situations | |Very splashable move of Benimaru, with wonderful priority, reach and startup. This is the best poke move of Benimaru and even of game. You can use it also as chain ender. This move is also really good in frametrap situations | ||
Line 201: | Line 197: | ||
|align="center"| -4/-6 | |align="center"| -4/-6 | ||
|align="center"| [[image:Nocancel.png]] | |align="center"| [[image:Nocancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2" | [[image:Beni_stC.jpg|center]] | |colspan="2" | [[image:Beni_stC.jpg|center]] | ||
|Very good mid-range poke move of Benimaru with good priority. Effective vs short hop. However it whiffs on crounchers. | |Very good mid-range poke move of Benimaru with good priority. Effective vs short hop. However it whiffs on crounchers. | ||
Line 209: | Line 205: | ||
|align="center"| -1/-3 | |align="center"| -1/-3 | ||
|align="center"| [[image:Nocancel.png]][[image:Lowerbodyinv.png]] | |align="center"| [[image:Nocancel.png]][[image:Lowerbodyinv.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2"| [[image:Beni_stD.jpg|center]] | |colspan="2"| [[image:Beni_stD.jpg|center]] | ||
|Slow move but very good long/mid-range poke move of Benimaru also which beat many standing and normal moves of game. You can escape low crounchers moves like Ralf's cr.D for example. | |Slow move but very good long/mid-range poke move of Benimaru also which beat many standing and normal moves of game. You can escape low crounchers moves like Ralf's cr.D for example. | ||
Line 216: | Line 212: | ||
|align="center"| 17/4/20 | |align="center"| 17/4/20 | ||
|align="center"| KD/-2 | |align="center"| KD/-2 | ||
|align="center"| [[image: | |align="center"| [[image:Cancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Beni_st_CD.jpg|center]] | |colspan="2"| [[image:Beni_st_CD.jpg|center]] | ||
Line 227: | Line 223: | ||
|align="center"| 2/0 | |align="center"| 2/0 | ||
|align="center"| [[image:Cancel.png]] | |align="center"| [[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2" | [[image:Beni_crA.jpg|center]] | |colspan="2" | [[image:Beni_crA.jpg|center]] | ||
|1 frame slowest than cr.B but with better recovery. Links into cl.D and can combo into qcf+A or qcb+A for block string | |1 frame slowest than cr.B but with better recovery. Links into cl.D and can combo into qcf+A or qcb+A for block string | ||
Line 236: | Line 232: | ||
|align="center"| 1/-1 | |align="center"| 1/-1 | ||
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]] | |align="center"| [[image:Chaincancel.png]][[image:Cancel.png]] | ||
|align="center"| | |align="center"| [[image:Low.png]] | ||
|colspan="2" | [[image:Beni_cr_B.jpg|center]] | |colspan="2" | [[image:Beni_cr_B.jpg|center]] | ||
|Benimaru's great normal move. This is also his main combo starter and his "footsies" move. | |Benimaru's great normal move. This is also his main combo starter and his "footsies" move. | ||
Line 245: | Line 241: | ||
|align="center"| -10/-12 | |align="center"| -10/-12 | ||
|align="center"| [[image:Cancel.png]] | |align="center"| [[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" style="border-right:0px;"| [[image:Beni_cr_C_1.jpg|center]] | |valign="bottom" style="border-right:0px;"| [[image:Beni_cr_C_1.jpg|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Beni_cr_C_2.jpg|center]] | |valign="bottom" style="border-left:0px;"| [[image:Beni_cr_C_2.jpg|center]] | ||
Line 288: | Line 284: | ||
|align="center"| 5/8/- | |align="center"| 5/8/- | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| | |align="center"| [[image:Cancel.png]] | ||
|align="center"| [[image:High.png]] | |align="center"| [[image:High.png]] | ||
|colspan="2"| [[image:Beni_j_D.jpg|center]] | |colspan="2"| [[image:Beni_j_D.jpg|center]] | ||
Line 297: | Line 293: | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| [[image:Softknockdown.png]] | |align="center"| [[image:Softknockdown.png]] | ||
|align="center"| | [[image:Cancel.png]] | ||
|align="center"| Medium | |||
|colspan="2"| [[image:Beni_j_CD.jpg|center]] | |colspan="2"| [[image:Beni_j_CD.jpg|center]] | ||
|Slow but with good priority to air-to-ground situation | |Slow but with good priority to air-to-ground situation | ||
Line 339: | Line 336: | ||
|align="center"| 14/5/6 | |align="center"| 14/5/6 | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| [[image:Softknockdown.png]][[image: | |align="center"| [[image:Softknockdown.png]][[image:Cancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|colspan="2"| [[image:Beni_neutre_CD.jpg|center]] | |colspan="2"| [[image:Beni_neutre_CD.jpg|center]] | ||
| | | | ||
Line 350: | Line 347: | ||
|align="center"| -10/-12 | |align="center"| -10/-12 | ||
|align="center"| [[image:Cancel.png]] | |align="center"| [[image:Cancel.png]] | ||
|align="center"| | |align="center"| [[image:Low.png]] | ||
|colspan="2" | [[image:Beni_f+B.jpg|center]] | |colspan="2" | [[image:Beni_f+B.jpg|center]] | ||
| '''Jackknife Kick - f+B''' You can use it on block strings combos and cancel into qcf+A or qcb+A<br> | | '''Jackknife Kick - f+B''' You can use it on block strings combos and cancel into qcf+A or qcb+A<br> | ||
Line 359: | Line 356: | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
|align="center"| | |align="center"| [[image:Softknockdown.png]] (when the opponent is in air) | ||
|colspan="2" | [[image:Beni_j+d_D.jpg|center]] | |colspan="2" | [[image:Beni_j+d_D.jpg|center]] | ||
| '''Flying Drill - d+D (air)'''Useful move to BEnimaru's pressure/mixups.<br> | | '''Flying Drill - d+D (air)'''Useful move to BEnimaru's pressure/mixups.<br> | ||
Line 370: | Line 367: | ||
|align="center"| -6/-8 | |align="center"| -6/-8 | ||
|align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]] | |align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+A Benimaru kof 99.jpg|center|]] | |valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+A Benimaru kof 99.jpg|center|]] | ||
| '''Raijin Ken - qcf+A''' | | '''Raijin Ken - qcf+A''' | ||
Line 379: | Line 376: | ||
|align="center"| / | |align="center"| / | ||
|align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]] | |align="center"| When opponent in air : [[image:Softknockdown.png]] , In Counter Mode : [[image:Supercancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+C Benimaru kof 99.jpg|center|]] | |valign="bottom" colspan="2" style="border-right:0px;"| [[image:Qcf+C Benimaru kof 99.jpg|center|]] | ||
| '''Taikuu Raijin Ken - qcf+C''' | | '''Taikuu Raijin Ken - qcf+C''' | ||
Line 388: | Line 385: | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| Fi | |align="center"| Fi | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_j_qcfA.jpg|center|]] | |valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_j_qcfA.jpg|center|]] | ||
|* similar to his qcf+P except done in the air. Benimaru does the attack diagonally downward and it comes out fairly fast | |* similar to his qcf+P except done in the air. Benimaru does the attack diagonally downward and it comes out fairly fast | ||
Line 399: | Line 396: | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| Fi | |align="center"| Fi | ||
|align="center"| | |align="center"| Medium | ||
|- | |- | ||
! <br>[[image:Qcb.png]]+[[image:snka.gif]]<br><br> | ! <br>[[image:Qcb.png]]+[[image:snka.gif]]<br><br> | ||
Line 414: | Line 411: | ||
|align="center"| KD/ | |align="center"| KD/ | ||
|align="center"| In Counter Mode : [[image:Supercancel.png]] | |align="center"| In Counter Mode : [[image:Supercancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcbP.jpg|center|]] | |valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcbP.jpg|center|]] | ||
|rowspan="2"| '''Shinkuu Katategoma - qcb+P''' | |rowspan="2"| '''Shinkuu Katategoma - qcb+P''' | ||
Line 423: | Line 420: | ||
|align="center"| / | |align="center"| / | ||
|align="center"| In Counter Mode : [[image:Supercancel.png]] | |align="center"| In Counter Mode : [[image:Supercancel.png]] | ||
|align="center"| | |align="center"| Medium | ||
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcfK.jpg|center|]] | |valign="bottom" colspan="2" style="border-right:0px;"| [[image:Beni_qcfK.jpg|center|]] | ||
| '''Iai Geri - qcf+K''' | | '''Iai Geri - qcf+K''' |
Revision as of 21:26, 31 July 2022
Introduction
The famous electric seducer and Kyo's Friend in KOF.
Top-tier character (best character of the game among no-banned characters).
He's chosen in all the teams or almost.
Benimaru is a poking, footsies and block strings based character.
Movelist
THROWS-------------------------------------------------------------------------
Catch and Shoot >> When close - b / f + C
Front Suplex >> When close - b / f + D >> Best Benimaru's throw because it reverse knockdown opponent which helps Benimaru's okizeme gameplay
Spinning Knee Drop >> When close in the air - any dir. except u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Jackknife Kick >> f + B >> No Overhead.
Evades several low attacks. Can be cancelled into a special move or DM move.
Flying Drill >> In the air - d + D
SPECIAL MOVES------------------------------------------------------------------
Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.
/Handou Sandan Geri >> After Iai-geri - d, u + K
Shinkuu Katategoma >> qcb + P
Raijin Ken >> qcf + P >>Main chip damage and pressure attack of Benimaru. The C version is generally useful to combo with striker Clark when you has no meter
Kuuchuu Raijin Ken
>> In the air - qcf + P
DESPERATION MOVES--------------------------------------------------------------
Raikou Ken >> qcf, qcf + A >> Main combo ender when you have a meter. The C version is his main DM to combo with strikers
Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials. >> This move is unfortunately useless in kof 99
In-depth Analysis
Qualities :
- He's the only character of the game who can call a striker and guard at same time
- Builts meter very quickly
- Almost all his normal attacks get good hitboxes (so good priority), good reach (same thing for his jump attacks), fast recovery and startup (that permits him to have a good frame trap gameplay thus)
- very good mixups with his crossup j.d (good for okizeme), his air throw, his option select cr.b > cr.c (https://www.youtube.com/watch?v=uEGLuOaBdwY), his meaty cl.d
- He fastly stuns the opponents
- His normal attacks manage opponent's striker well (especially the most used strikers Clark and Kasumi)
- His cr.c is low crouching that permits to pass opponent's jump attacks
- Easy to play. The only combo that requires execution skills is : cr.Bx1-3 > qcf,qcf+A
Faults :
- no reversal (he lost his Super Inazuma Kick and his Benimaru Collider from kof 98)
- Gen'ei Hurricane (qcf, qcf + K) is really useless most of the time
- bad damage to a top tier
Combos
Normal Combos
- cr.B x1-3 > qcf+K > d,u+K
- j.B or j.C or j.D > cr.C > qcb+P or qcf,qcf+A
- j.B or j.C or j.D > cl.C or cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
- cr.A > cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
- cr.B x1-3 > qcf,qcf+A
Combos in Counter Mode
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F: cl.D ; cr.B ; nj.D
- 3F: cl.A ; cl.B ; far.A ; far.B ; cr.A ; j.B
- 4F: cl.C ; cr.C
- 5F: far.C ; cr.D ; j.A ; j.C ; j.D ; nj.A ; nj.C
- 6F:
- 7F:
- 8F:
- 9F:
- 10F: qcf.C
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
Medium : You can guard move of the opponent while standing and crouching
For Special Moves :
Black Color = Hitbox
Yellow = Fireball