The King of Fighters '99/K': Difference between revisions

From SuperCombo Wiki
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Black Color = Hitbox
Black Color = Hitbox


Medium : You can guard move of the opponent while standing and crouching


{|border="1"
{|border="1"
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|align="center"| +5/+3
|align="center"| +5/+3
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" | [[image:K'_clA.jpg|center]]
|colspan="3" | [[image:K'_clA.jpg|center]]
|
|
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|align="center"| -2/-4
|align="center"| -2/-4
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:K'_cl_C_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_cl_C_1.jpg|center]]
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K'_cl_C_2.jpg|center]]
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K'_cl_C_2.jpg|center]]
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|align="center"| -5/-7
|align="center"| -5/-7
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3"| [[image:K'_cl_D.jpg|center]]
|colspan="3"| [[image:K'_cl_D.jpg|center]]
|
|
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|align="center"| +2/0
|align="center"| +2/0
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" | [[image:K'_stA.jpg|center]]
|colspan="3" | [[image:K'_stA.jpg|center]]
|This move is good vs short hop. It's even the only good normal attack move vs short hop of K'.
|This move is good vs short hop. It's even the only good normal attack move vs short hop of K'.
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|align="center"| -5/-7
|align="center"| -5/-7
|align="center"| [[image:Nocancel.png]]   
|align="center"| [[image:Nocancel.png]]   
|align="center"| HL
|align="center"| Medium
|colspan="3" | [[image:K'_stB.jpg|center]]
|colspan="3" | [[image:K'_stB.jpg|center]]
|You use this move to combo with cr.B when you want to block string the opponent
|You use this move to combo with cr.B when you want to block string the opponent
Line 240: Line 241:
|align="center"| -13/-15
|align="center"| -13/-15
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" | [[image:K'_stC.jpg|center]]
|colspan="3" | [[image:K'_stC.jpg|center]]
|Use this move for long-range poke the opponent. far.C and far.D are only effective for that
|Use this move for long-range poke the opponent. far.C and far.D are only effective for that
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|align="center"| -12/-14
|align="center"| -12/-14
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:K'_st_D_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_st_D_1.jpg|center]]
|valign="bottom" style="border-right:0px; border-left:0px;" | [[image:K'_st_D_2_good.jpg|center]]
|valign="bottom" style="border-right:0px; border-left:0px;" | [[image:K'_st_D_2_good.jpg|center]]
Line 258: Line 259:
|align="center"| KD/-22
|align="center"| KD/-22
|align="center"| [[image:Cancel.png]][[image:Softknockdown.png]]
|align="center"| [[image:Cancel.png]][[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3"| [[image:K'_CD.jpg|center]]
|colspan="3"| [[image:K'_CD.jpg|center]]
|
|
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|align="center"| +1/-1
|align="center"| +1/-1
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" | [[image:K'_crA.jpg|center]]
|colspan="3" | [[image:K'_crA.jpg|center]]
|His main meaty attack in this game.
|His main meaty attack in this game.
Line 284: Line 285:
|align="center"| -13/-15
|align="center"| -13/-15
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:K'_crC_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_crC_1.jpg|center]]
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K'_crC_2.jpg|center]]
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K'_crC_2.jpg|center]]
Line 336: Line 337:
|align="center"| KD/-
|align="center"| KD/-
|align="center"| [[image:Cancel.png]][[image:Softknockdown.png]]
|align="center"| [[image:Cancel.png]][[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3"| [[image:K'_jump_CD.jpg|center]]
|colspan="3"| [[image:K'_jump_CD.jpg|center]]
|Use this move to air-ground. Good priority
|Use this move to air-ground. Good priority
Line 414: Line 415:
|align="center"| -/-
|align="center"| -/-
|align="center"| [[image:Cancel.png]][[image:Softknockdown.png]]
|align="center"| [[image:Cancel.png]][[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" | [[image:K'_hop_CD.jpg|center]]   
|colspan="3" | [[image:K'_hop_CD.jpg|center]]   
|
|
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|align="center"| KD/-21
|align="center"| KD/-21
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" rowspan="2"| [[image:K'_forward_A.jpg|center]]
|colspan="3" rowspan="2"| [[image:K'_forward_A.jpg|center]]
|Counterwire, hard knockdown. Free cancellable out of
|Counterwire, hard knockdown. Free cancellable out of
Line 431: Line 432:
|align="center"| -19/-21  
|align="center"| -19/-21  
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|
|
|-
|-
Line 446: Line 447:
|align="center"| -9/-11
|align="center"| -9/-11
|align="center"| [[image:Cancel.png]]
|align="center"| [[image:Cancel.png]]
|align="center"| HL
|align="center"| Medium
|Knocks down airborne the opponent
|Knocks down airborne the opponent
|-
|-
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|align="center"| -8/-10
|align="center"| -8/-10
|align="center"|
|align="center"|
|align="center"| HL
|align="center"| Medium
|colspan="3"| [[image:K'_qcf+A.jpg|center]]
|colspan="3"| [[image:K'_qcf+A.jpg|center]]
|rowspan="2"|'''Ein Trigger - qcf+P'''
|rowspan="2"|'''Ein Trigger - qcf+P'''
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|align="center"| -10/-12
|align="center"| -10/-12
|align="center"|
|align="center"|
|align="center"| HL
|align="center"| Medium
|colspan="3"| [[image:K'_qcf+C.jpg|center]]
|colspan="3"| [[image:K'_qcf+C.jpg|center]]
|-
|-
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|align="center"| 2/0
|align="center"| 2/0
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3" rowspan="2"| [[image:K'_qcf+P,_f+K.jpg|center]]
|colspan="3" rowspan="2"| [[image:K'_qcf+P,_f+K.jpg|center]]
|rowspan="2"|'''Second Shot - f + B (after Ein Trigger)'''
|rowspan="2"|'''Second Shot - f + B (after Ein Trigger)'''
Line 484: Line 485:
|align="center"| 2/0
|align="center"| 2/0
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|-
|-
! [[image:Qcf.png]]+[[image:snka.gif]]<br>
! [[image:Qcf.png]]+[[image:snka.gif]]<br>
Line 491: Line 492:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:K02_QcfPfD1.png|center]]
|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:K02_QcfPfD1.png|center]]
|rowspan="2" valign="bottom" style="border-left:0px;" colspan="2"| [[image:K02_QcfPfD2.png|center]]
|rowspan="2" valign="bottom" style="border-left:0px;" colspan="2"| [[image:K02_QcfPfD2.png|center]]
Line 502: Line 503:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|-
|-
! [[image:Dp.png]]+[[image:snka.gif]]
! [[image:Dp.png]]+[[image:snka.gif]]
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|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:DP A part 1 K' kof 99.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:DP A part 1 K' kof 99.jpg|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:DP A part 2 K' kof 99.jpg|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:DP A part 2 K' kof 99.jpg|center]]
Line 523: Line 524:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]]
|align="center"| [[image:Softknockdown.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:K02_DpC1.png|center]]
|valign="bottom" style="border-right:0px;"| [[image:K02_DpC1.png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:K02_DpC2.png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:K02_DpC2.png|center]]
Line 533: Line 534:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Hardknockdown.png]]
|align="center"| [[image:Hardknockdown.png]]
|align="center"| HL
|align="center"| Medium
|valign="bottom" style="border-right:0px;"| [[image:K02_DpCfD1.png|center]]
|valign="bottom" style="border-right:0px;"| [[image:K02_DpCfD1.png|center]]
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K02_DpCfD2.png|center]]
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K02_DpCfD2.png|center]]
Line 557: Line 558:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| HL
|align="center"| Medium
|rowspan="2" colspan="3"|[[image:K'_qcb+K.jpg|center]]
|rowspan="2" colspan="3"|[[image:K'_qcb+K.jpg|center]]
|rowspan="4"|'''Minute Spike - qcb+K'''
|rowspan="4"|'''Minute Spike - qcb+K'''
Line 569: Line 570:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| HL
|align="center"| Medium
|-
|-
! j.[[image:Qcb.png]]+[[image:snkb.gif]]
! j.[[image:Qcb.png]]+[[image:snkb.gif]]
Line 575: Line 576:
|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3"|[[image:K02_JqcbB.png|center]]
|colspan="3"|[[image:K02_JqcbB.png|center]]
|-
|-
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|align="center"| KD/
|align="center"| KD/
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| [[image:Softknockdown.png]][[image:Anywherejuggle.png]]
|align="center"| HL
|align="center"| Medium
|colspan="3"|[[image:K'_j_qcb_D.jpg|center]]
|colspan="3"|[[image:K'_j_qcb_D.jpg|center]]
|-
|-

Revision as of 17:43, 31 July 2022

Introduction

The new KOF hero and Kyo's Rival.

Mid tier character.

Zoning and Poking character.


Crouch height: Low

Jump : 3/33/1

Stand Crouch Backdash Run
K' Stand.jpg K' crouch.jpg K' backdash.jpg K' run.jpg

In-depth Analysis

Qualities :

  • Good damage
  • His impassable j.b
  • good juggle combos
  • His j.qcb.b who can surprise in air-to-air
  • Builts meter quickly
  • Fastest short hop of game


Faults :

  • His ineffective Chain Drive (qcf, hcb + P) in matches (bad startup, don't pass on combos, easily punishable) so that this is his more powerful DM
  • Gets little frame traps options
  • Few normal attacks gets high priority and almost all have bad recovery and thus easily punishable
  • bad high/low mixup (his f.b is unsafe and have very slow startup and no instant overhead)
  • can just pass dp.a in combos after cr.light attack
  • Haven't viable crossups even if j.d, j.c and j.a can do


Low-tier as striker (maybe even the worst striker of the game)

Movelist

THROWS-------------------------------------------------------------------------


Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile. >> Useless DM in this kof

Heat Drive >> qcf, qcf + P, hold P to charge move >> The C Version is unblockable when fully charged. >> Main DM to combo with Strikers

Combos

Normal Combos

  • j.B > cl.C [2] > DP+P or qcf,qcf+A
  • j.B or j.D > cl.C [1] > f+A > qcb+B or qcf,qcf+A
  • cr.B*1-2 > DP+A


Juggle Combos

  • qcf+P > f+D > qcb+B or qcf,qcf+A or dp.C,f+K
  • qcf+P > f+B > qcb+K or qcf,qcf+A

The 2nd combo only passes when the opponent is cornered

Corner Combos

  • cl.C [1] > f+A > qcf+A > f+D > qcb+K or qcf,qcf+P

This combo passes on some characters like Shingo, Chang or Maxima, not on all characters


[Note]

Second Shell can combo 13 times maximum when you're in Counter Mode or Armor Mode. You can do this combo when the opponent is cornered and damaged on airborne.


K' Second Shell Combo in Counter or Armor Mode


You can second Shell in combo 3 times maximum only when you aren't in Counter or Armor Mode.


You can be able to make this combo with striker Clark in matches situation sometimes.

Fastest Attacks

  • 0F: C throw; D throw
  • 1F:
  • 2F:
  • 3F:
  • 4F: cl.A ; cl.C ; cr.A ; far.A :
  • 5F: cr.B ; cr.C ; cl.B ; j.A ; j.B ; nj.A ; nj.B
  • 6F: far.B ; j.C ; nj.C
  • 7F: cl.D ; j.D
  • 8F: cr.D ; hop.D
  • 9F:
  • 10F:
  • 11F: far.C ; C+D

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox


For Special Moves :

Black Color = Hitbox

Medium : You can guard move of the opponent while standing and crouching

Game Navigation

Frames Advantage Cancel , movement and hit (glossary) Block Hitbox Notes
Standing Close
Snka.gif 4/3/4 +5/+3 Chaincancel.pngCancel.png Medium
K' clA.jpg
Snkb.gif 5/6/8 -5/-7 Cancel.png Low.png
K' cl B.jpg
Snkc.gif 4/3(3)6/12 -2/-4 Cancel.png Medium
K' cl C 1.jpg
K' cl C 2.jpg
Main combo starter.
Snkd.gif 7/3/19 -5/-7 Cancel.png Medium
K' cl D.jpg
Standing Far
Snka.gif 4/3/7 +2/0 Cancel.png Medium
K' stA.jpg
This move is good vs short hop. It's even the only good normal attack move vs short hop of K'.
Snkb.gif 6/3/14 -5/-7 Nocancel.png Medium
K' stB.jpg
You use this move to combo with cr.B when you want to block string the opponent
Snkc.gif 11/6/25 -13/-15 Nocancel.png Medium
K' stC.jpg
Use this move for long-range poke the opponent. far.C and far.D are only effective for that
Snkd.gif 12/3+3+3/20 -12/-14 Nocancel.png Medium
K' st D 1.jpg
K' st D 2 good.jpg
K' st D 3 good.jpg
Use very rarely this move because it's unsafe , easily punishable
Snkc.gif+Snkd.gif 11/13/27 KD/-22 Cancel.pngSoftknockdown.png Medium
K' CD.jpg
Crouching
Snka.gif 4/5/6 +1/-1 Chaincancel.pngCancel.png Medium
K' crA.jpg
His main meaty attack in this game.
Snkb.gif 5/4/6 +2/0 Chaincancel.pngCancel.png Low.png
K' crB.jpg
Main crounch move comboing tool
Snkc.gif 5/3(3)4/23 -13/-15 Cancel.png Medium
K' crC 1.jpg
K' crC 2.jpg
One of K's anti-air
Snkd.gif 8/4/26 KD/-12 Cancel.pngSoftknockdown.png Low.png
K' crD.jpg
Cancelable and easy to whiff cancel. You can use it for mid-range zoning by whiff-cancelling qcf+A or qcb+B
Jump
Snka.gif 5/15/- -/- High.png
K' jump A.jpg
Snkb.gif 5/∞/- -/- High.png
K' jump B.jpg
Wonderful priority move that stays out during full jump. This move is very good on air-to-air. You can use it like your main jumping attack with j.D also
Snkc.gif 6/5/- -/- Cancel.png High.png
K' jump C.jpg
Snkd.gif 7/3+4/- -/- Cancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Snkc.gif+Snkd.gif 14/5/- KD/- Cancel.pngSoftknockdown.png Medium
K' jump CD.jpg
Use this move to air-ground. Good priority
Neutral Jump
Snka.gif 5/11/- -/- High.png
K' neutral A.jpg
Snkb.gif 5/16/- -/- High.png
K' neutral B.jpg
Snkc.gif 6/8/- -/- Cancel.png High.png
K' neutral C.jpg
Snkd.gif 7/3+4/- -/- Cancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Hop
Snka.gif 5/10/- -/- High.png
K' hop A.jpg
Snkb.gif 5/20/- -/- High.png
K' hop B.jpg
Best K's jump-in with Hop D
Snkc.gif 6/5/- -/- Cancel.png High.png
K' hop C.jpg
Snkd.gif 8/3+4/- -/- Cancel.png High.png
K' hop D 1.jpg
K' hop D 2.jpg
Snkc.gif+Snkd.gif 8/3+4/- -/- Cancel.pngSoftknockdown.png Medium
K' hop CD.jpg
Command Normals

F.png+Snka.gif

17/17/22 KD/-21 Nocancel.png Medium
K' forward A.jpg
Counterwire, hard knockdown. Free cancellable out of
F.png+Snka.gif
(cancel)
/ / -19/-21 Cancel.png Medium

F.png+Snkb.gif

19/4/22 -9/-11 Nocancel.png High.png
K' forward B.jpg
Knocks down airborne the opponent
F.png+Snkb.gif
(cancel)
19/4/22 -9/-11 Cancel.png Medium Knocks down airborne the opponent
Special Moves
Qcf.png+Snka.gif 12/8/16 -8/-10 Medium
K' qcf+A.jpg
Ein Trigger - qcf+P
Qcf.png+Snkc.gif 14/8/18 -10/-12 Medium
K' qcf+C.jpg
Qcf.png+Snka.gif

> F.png+Snkb.gif

12/10,2/26 2/0 Softknockdown.png Medium
K' qcf+P, f+K.jpg
Second Shot - f + B (after Ein Trigger)
Qcf.png+Snkc.gif

> F.png+Snkb.gif

14/18,2/31 2/0 Softknockdown.png Medium
Qcf.png+Snka.gif

> F.png+Snkd.gif

/ / KD/ Softknockdown.png Medium
K02 QcfPfD1.png
K02 QcfPfD2.png
Second Shell - f + D (after Ein Trigger)
  • Vertical anti-air that knocks the opponent into the air for juggles
Qcf.png+Snkc.gif

> F.png+Snkd.gif

/ / KD/ Softknockdown.png Medium
Dp.png+Snka.gif / / KD/ Softknockdown.png Medium
DP A part 1 K' kof 99.jpg
DP A part 2 K' kof 99.jpg
DP A part 3 K' kof 99.jpg
Crow Bites - dp+P
  • Dp.png+C has some startup invincibility
  • Free cancellable into
  • Free cancellable out of on all hits
Dp.png+Snkc.gif / / KD/ Softknockdown.png Medium
K02 DpC1.png
K02 DpC2.png
K02 DpC3.png
Dp.png+Snkc.gif

> F.png+K.png

/ / KD/ Hardknockdown.png Medium
K02 DpCfD1.png
K02 DpCfD2.png

Qcf.png+Snkb.gif

33/ / Softknockdown.pngStartupinv.png
K' qcf +K.jpg
Blackout - qcf+K
  • Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length
  • Can be hit out of it fairly easily
Qcf.png+Snkd.gif 41/-/- Softknockdown.pngStartupinv.png

Qcb.png+Snkb.gif

/ / KD/ Softknockdown.pngAnywherejuggle.png Medium
K' qcb+K.jpg
Minute Spike - qcb+K
  • Can be done in the air as well
  • Free cancellable into
  • Free cancellable out of
Qcb.png+Snkd.gif / / KD/ Softknockdown.pngAnywherejuggle.png Medium
j.Qcb.png+Snkb.gif / / KD/ Softknockdown.pngAnywherejuggle.png Medium
K02 JqcbB.png
j.Qcb.png+Snkd.gif / / KD/ Softknockdown.pngAnywherejuggle.png Medium
K' j qcb D.jpg
General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri