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* | *j.B or j.C or j.D> cl.C or cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A | ||
Revision as of 10:31, 29 July 2022
Introduction
The famous electric seducer and Kyo's Friend in KOF.
Top-tier character (best character of the game among no-banned characters).
He's chosen in all the teams or almost.
Benimaru is a poking, footsies and block strings based character.
Movelist
THROWS-------------------------------------------------------------------------
Catch and Shoot >> When close - b / f + C
Front Suplex >> When close - b / f + D >> Best Benimaru's throw because it reverse knockdown opponent which helps Benimaru's okizeme gameplay
Spinning Knee Drop >> When close in the air - any dir. except u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Jackknife Kick >> f + B >> No Overhead.
Evades several low attacks. Can be cancelled into a special move or DM move.
Flying Drill >> In the air - d + D
SPECIAL MOVES------------------------------------------------------------------
Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.
/Handou Sandan Geri >> After Iai-geri - d, u + K
Shinkuu Katategoma >> qcb + P
Raijin Ken >> qcf + P >>Main chip damage and pressure attack of Benimaru. The C version is generally useful to combo with striker Clark when you has no meter
Kuuchuu Raijin Ken
>> In the air - qcf + P
DESPERATION MOVES--------------------------------------------------------------
Raikou Ken >> qcf, qcf + A >> Main combo ender when you have a meter. The C version is his main DM to combo with strikers
Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials. >> This move is unfortunately useless in kof 99
In-depth Analysis
Qualities :
- He's the only character of the game who can call a striker and guard at same time
- Builts meter very quickly
- Almost all his normal attacks get good hitboxes (so good priority), good reach (same thing for his jump attacks), fast recovery and startup (that permits him to have a good frame trap gameplay thus)
- very good mixups with his crossup j.d (good for okizeme), his air throw, his option select cr.b > cr.c (https://www.youtube.com/watch?v=uEGLuOaBdwY), his meaty cl.d
- He fastly stuns the opponents
- His normal attacks manage opponent's striker well (especially the most used strikers Clark and Kasumi)
- His cr.c is low crouching that permits to pass opponent's jump attacks
- Easy to play. The only combo that requires execution skills is : cr.Bx1-3 > qcf,qcf+A
Faults :
- no reversal (he lost his Super Inazuma Kick and his Benimaru Collider from kof 98)
- Gen'ei Hurricane (qcf, qcf + K) is really useless most of the time
- bad damage to a top tier
Combos
Normal Combos
- cr.Bx1-3 > qcf+K > d,u+K
- cr.C > qcb+C or qcf,qcf+A
- j.B or j.C or j.D> cl.C or cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
- cr.A > cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
- cr.Bx1-3 > qcf,qcf+A
Combos in Counter Mode
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F: cl.D ; cr.B ; nj.D
- 3F: cl.A ; cl.B ; far.A ; far.B ; cr.A ; j.B
- 4F: cl.C ; cr.C
- 5F: far.C ; cr.D ; j.A ; j.C ; j.D ; nj.A ; nj.C
- 6F:
- 7F:
- 8F:
- 9F:
- 10F: qcf.C
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
For Special Moves :
Black Color = Hitbox
Yellow = Fireball