The King of Fighters '99/K': Difference between revisions

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['''Note''']
['''Note''']


There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. You can do this Infinite combo when the opponent is cornered and hited on airborne
There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. You can do this Infinite combo when the opponent is cornered and hited on airborne [https://m.youtube.com/watch?v=acYlNxMpXYA K' 100% Combo]


==Fastest Attacks==
==Fastest Attacks==

Revision as of 19:05, 28 July 2022

Introduction

The new KOF hero and Kyo's Rival.

Mid tier character.

Zoning and Poking character.


Crouch height: Low

Jump : 3/33/1

Stand Crouch Backdash Run
K' Stand.jpg K' crouch.jpg K' backdash.jpg K' run.jpg

In-depth Analysis

Qualities :

  • Good damage
  • His impassable j.b
  • good juggle combos
  • His j.qcb.b who can surprise in air-to-air
  • Builts meter quickly
  • Fastest short hop of game


Faults :

  • His ineffective Chain Drive (qcf, hcb + P) in matches (bad startup, don't pass on combos, easily punishable) so that this is his more powerful DM
  • Gets little frame traps options
  • Few normal attacks gets high priority and almost all have bad recovery and thus easily punishable
  • bad high/low mixup (his f.b is unsafe and have very slow startup and no instant overhead)
  • can just pass dp.a in combos after cr.light attack
  • Haven't viable crossups even if j.d, j.c and j.a can do


Low-tier as striker (maybe even the worst striker of the game)

Movelist

THROWS-------------------------------------------------------------------------


Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile. >> Useless DM in this kof

Heat Drive >> qcf, qcf + P, hold P to charge move >> The C Version is unblockable when fully charged. >> Main DM to combo with Strikers

Combos

  • Jump Attack > cl.C (2 hit) > DP+P or qcf,qcf+A
  • Jump Attack > cl.C (1hit) > f+A > qcb+B or qcf,qcf+A
  • cr.B*1-2 > DP+A


[Juggle Combos]

  • f + D after qcf+P > qcb+B or qcf,qcf+A
  • f + B after qcf+P > qcb+K or qcf,qcf+A (This combo only passes when opponent is cornered)


[Corner Combos]

  • cl.C (1 hit) > f+A > f+D after qcf+A > qcb+K or qcf,qcf+P (This combo passes on some characters like Shingo, Chang or Maxima, not on all characters)


[Note]

There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. You can do this Infinite combo when the opponent is cornered and hited on airborne K' 100% Combo

Fastest Attacks

  • 0F: C throw; D throw
  • 1F:
  • 2F:
  • 3F:
  • 4F: cl.A ; cl.C ; cr.A ; far.A :
  • 5F: cr.B ; cr.C ; cl.B ; j.A ; j.B ; nj.A ; nj.B
  • 6F: far.B ; j.C ; nj.C
  • 7F: cl.D ; j.D
  • 8F: cr.D ; hop.D
  • 9F:
  • 10F:
  • 11F: far.C ; C+D

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox


For Special Moves :

Black Color = Hitbox


Game Navigation

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 4/3/4 +5/+3 Chaincancel.pngCancel.png HL
K' clA.jpg
Snkb.gif 5/6/8 -5/-7 Cancel.png Low.png
K' cl B.jpg
Snkc.gif 4/3(3)6/12 -2/-4 Cancel.png HL
K' cl C 1.jpg
K' cl C 2.jpg
Main combo starter.
Snkd.gif 7/3/19 -5/-7 Cancel.png HL
K' cl D.jpg
Standing Far
Snka.gif 4/3/7 +2/0 Cancel.png HL
K' stA.jpg
This move is needed vs short hop. It's although the alone good normal attack move vs shot hop of K'.
Snkb.gif 6/3/14 -5/-7 Nocancel.png HL
K' stB.jpg
You use this move to combo with cr.B when you want to block string opponent
Snkc.gif 11/6/25 -13/-15 Nocancel.png HL
K' stC.jpg
Use this move for long-range poke opponent. far.C and far.D are only effective for that
Snkd.gif 12/3+3+3/20 -12/-14 Nocancel.png HL
K' st D 1.jpg
K' st D 2 good.jpg
K' st D 3 good.jpg
Use very rarely this move because it's unsafe , easily punishable thus
Snkc.gif+Snkd.gif 11/13/27 KD/-22 Specialcancel.pngSoftknockdown.png HL
K' CD.jpg
Crouching
Snka.gif 4/5/6 +1/-1 Chaincancel.pngCancel.png HL
K' crA.jpg
His main meaty attack in this game.
Snkb.gif 5/4/6 +2/0 Chaincancel.pngCancel.png Low.png
K' crB.jpg
Main crounch move comboing tool
Snkc.gif 5/3(3)4/23 -13/-15 Cancel.png HL
K' crC 1.jpg
K' crC 2.jpg
One of anti-air of K'
Snkd.gif 8/4/26 KD/-12 Cancel.pngSoftknockdown.png Low.png
K' crD.jpg
Cancelable and easy to whiff cancel. You can use it for mid-range zoning by whiff-cancelling qcf+A or qcb+B
Jump
Snka.gif 5/15/- -/- High.png
K' jump A.jpg
Snkb.gif 5/∞/- -/- High.png
K' jump B.jpg
Wonderful priority move which stays out during full jump. This move is very good on air-to-air. You can use it also like your main jumping attack with jump.D
Snkc.gif 6/5/- -/- Specialcancel.png High.png
K' jump C.jpg
Snkd.gif 7/3+4/- -/- Specialcancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Snkc.gif+Snkd.gif 14/5/- KD/- Specialcancel.pngSoftknockdown.png HL
K' jump CD.jpg
Use this move to air-ground. Good priority
Neutral Jump
Snka.gif 5/11/- -/- High.png
K' neutral A.jpg
Snkb.gif 5/16/- -/- High.png
K' neutral B.jpg
Snkc.gif 6/8/- -/- Specialcancel.png High.png
K' neutral C.jpg
Snkd.gif 7/3+4/- -/- Specialcancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Hop
Snka.gif 5/10/- -/- High.png
K' hop A.jpg
Snkb.gif 5/20/- -/- High.png
K' hop B.jpg
Best jump-in of K' with Hop D
Snkc.gif 6/5/- -/- Specialcancel.png High.png
K' hop C.jpg
Snkd.gif 8/3+4/- -/- Specialcancel.png High.png
K' hop D 1.jpg
K' hop D 2.jpg
Snkc.gif+Snkd.gif 8/3+4/- -/- Specialcancel.pngSoftknockdown.png HL
K' hop CD.jpg
Command Normals

F.png+Snka.gif

17/17/22 KD/-21 Nocancel.png HL
K' forward A.jpg
Counterwire, hard knockdown. Free cancellable out of
F.png+Snka.gif
(cancel)
/ / -19/-21 Specialcancel.png HL

F.png+Snkb.gif

19/4/22 -9/-11 Nocancel.png High.png
K' forward B.jpg
Knocks down airborne opponent
F.png+Snkb.gif
(cancel)
19/4/22 -9/-11 Specialcancel.png HL Knocks down airborne opponent
Special Moves
Qcf.png+Snka.gif 12/8/16 -8/-10 HL
K' qcf+A.jpg
Ein Trigger - qcf+P
Qcf.png+Snkc.gif 14/8/18 -10/-12 HL
K' qcf+C.jpg
Qcf.png+Snka.gif

> F.png+Snkb.gif

12/10,2/26 2/0 Softknockdown.png HL
K' qcf+P, f+K.jpg
Second Shot - f + B (after Ein Trigger)
Qcf.png+Snkc.gif

> F.png+Snkb.gif

14/18,2/31 2/0 Softknockdown.png HL
Qcf.png+Snka.gif

> F.png+Snkd.gif

/ / KD/ Softknockdown.png HL
K02 QcfPfD1.png
K02 QcfPfD2.png
Second Shell - f + D (after Ein Trigger)
  • Vertical anti-air that knocks opponent into the air for juggles
Qcf.png+Snkc.gif

> F.png+Snkd.gif

/ / KD/ Softknockdown.png HL
Dp.png+Snka.gif / / KD/ Softknockdown.png HL
DP A part 1 K' kof 99.jpg
DP A part 2 K' kof 99.jpg
DP A part 3 K' kof 99.jpg
Crow Bites - dp+P
  • Dp.png+C has some startup invincibility
  • Free cancellable into
  • Free cancellable out of on all hits
Dp.png+Snkc.gif / / KD/ Softknockdown.png HL
K02 DpC1.png
K02 DpC2.png
K02 DpC3.png
Dp.png+Snkc.gif

> F.png+K.png

/ / KD/ Hardknockdown.png HL
K02 DpCfD1.png
K02 DpCfD2.png

Qcf.png+Snkb.gif

33/ / Softknockdown.pngStartupinv.png
K' qcf +K.jpg
Blackout - qcf+K
  • Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length
  • Can be hit out of it fairly easily
Qcf.png+Snkd.gif 41/-/- Softknockdown.pngStartupinv.png

Qcb.png+Snkb.gif

/ / KD/ Softknockdown.pngAnywherejuggle.png HL
K' qcb+K.jpg
Minute Spike - qcb+K
  • Can be done in the air as well
  • Free cancellable into
  • Free cancellable out of
Qcb.png+Snkd.gif / / KD/ Softknockdown.pngAnywherejuggle.png HL
j.Qcb.png+Snkb.gif / / KD/ Softknockdown.pngAnywherejuggle.png HL
K02 JqcbB.png
j.Qcb.png+Snkd.gif / / KD/ Softknockdown.pngAnywherejuggle.png HL
K' j qcb D.jpg
General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri