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*Gets a reversal being her DM but you will be easily punished if you badly predict opponent's move | *Gets a reversal being her DM but you will be easily punished if you badly predict opponent's move | ||
*Pretty hard to play comparing to most others characters | *Pretty hard to play comparing to most others characters | ||
*One of worst cd and cr.c of game | *One of worst cd and cr.c of the game | ||
Revision as of 21:28, 26 July 2022
Introduction
Top-tier character (top 5 of best no-banned characters in kof99) .
New KOF character and K's sister
Whip is a high/low mixup , jumper rushdown and okizeme based character
Movelist
THROWS-------------------------------------------------------------------------
Alpha >> When close - b / f + C >> Is followed with cr.A
Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A
COMMAND ATTACKS----------------------------------------------------------------
Whip Shot >> f + A >> Can be done up to 5 times.
SPECIAL MOVES------------------------------------------------------------------
Boomerang Shoot "Code : SC" >> hcf + P
Assassin Strike "Code : BB" >> f, d, df + P/K
Hook Shot "Code : Kaze" >> In the air - qcb + P
Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).
Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay
Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).
Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D
Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.
Hits opponents on the ground. After the sixth shot, Whip will reload the gun. (I thought the Desert Eagle has a max. ammo count of 15?)
DESPERATION MOVES--------------------------------------------------------------
Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.
Combos
j.C > Close B x1-2 > cr.B > hcf+C or qcb,qcf+P
hcb+D > Close D > hcf+C
[Corner Combos]
j.C > Close B x1-3 > cr.B > hcf+C or qcb,qcf+P
Whip Sideswitch setup cornered (if opponent doesn't tech roll)
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :
Close B x1-2 > cr.B > qcb,hcf+P
After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :
Close B x1-2 > cr.B > qcb,hcf+P
At 1:39 of this video
Inifinite Combo Glitch with D Throw on tall characters
Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only
https://twitter.com/geos9104/status/839875436859416576
In-depth Analysis
Qualities :
- Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C is low etc)
- Best j.c of game (crossup, can hit overhead and low stances, depending where you hit oponenent, that helps her to the mixups)
- One of best game's j.d to air-to-air and one of best game's j.cd
- Nice backdash (it helps her to fastly keep away the opponent)
- One of best characters to zoning (cr.a and nj.c who gets high priority and long reach due to her "whip")
- Good damage overall
- her cr.b can connect in combo after cancel roll forward
- Her throws are unbreakable, that is particularly valuable to she for her okizeme gameplay
Faults :
- Doesn't build meter fastly
- Never stun the opponents in matches situation
- Almost all her far normal attacks are unsafe, not cancellable, without interest so
- Only one dm (even if good dm)
- Gets a reversal being her DM but you will be easily punished if you badly predict opponent's move
- Pretty hard to play comparing to most others characters
- One of worst cd and cr.c of the game
Bad as Striker
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball