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The game uses a four-button (Two punches, two kicks) setup, similar to the King of Fighters series. All the basic Street Fighter II elements are present, minus Super Combos or bonus messages. | The game uses a four-button (Two punches, two kicks) setup, similar to the King of Fighters series. All the basic Street Fighter II elements are present, minus Super Combos or bonus messages. | ||
The game has a fairly unique dizzy system, in which hitting a certain accessory or prop several times will result in the destruction of that item and the opponent becoming dizzy. Unfortunately (Or perhaps fortunately), this can only occur once per | The game has a fairly unique dizzy system, in which hitting a certain accessory or prop several times will result in the destruction of that item and the opponent becoming dizzy. Unfortunately (Or perhaps fortunately), this can only occur once per round. | ||
= | =Strategy= | ||
=Game Versions= | |||
*[[MVS (FHD)|Arcade (MVS)]] | |||
= Game Versions = | *[[AES (FHD)|Neo Geo (AES)]] | ||
*[[Neo Geo CD (FHD)|Neo Geo CD]] | |||
* [[MVS (FHD)|Arcade (MVS)]] | *[[Sega Saturn (FHD)|Sega Saturn]] | ||
* [[AES (FHD)|Neo Geo (AES)]] | |||
* [[Neo Geo CD (FHD)|Neo Geo CD]] | |||
* [[Sega Saturn (FHD)|Sega Saturn]] | |||
=The Characters= | |||
* [[Clown (FHD)|Clown]] | * [[Clown (FHD)|Clown]] | ||
* [[Jean Pierre (FHD)|Jean Pierre]] | * [[Jean Pierre (FHD)|Jean Pierre]] |
Revision as of 14:56, 22 October 2007
Introduction
Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second and final entry in the Fighter's History series, which famously drew the legal wrath of Capcom during the mid-90s.
Game Mechanics
The game uses a four-button (Two punches, two kicks) setup, similar to the King of Fighters series. All the basic Street Fighter II elements are present, minus Super Combos or bonus messages.
The game has a fairly unique dizzy system, in which hitting a certain accessory or prop several times will result in the destruction of that item and the opponent becoming dizzy. Unfortunately (Or perhaps fortunately), this can only occur once per round.