No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
|- | |- | ||
! align="center" colspan="2" | Sittara | ! align="center" colspan="2" | [[File:Sittara logo.png|frameless]] | ||
|- | |- | ||
| align="center" colspan="2" |[[File:AB_Sittara.png|frameless|center|400x400px]] | | align="center" colspan="2" |[[File:AB_Sittara.png|frameless|center|400x400px]] |
Revision as of 11:20, 1 March 2022
![]() | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Shoto |
Dash Type | Step |
Introduction
A blue-haired swordsman who wields a black sword and utilizes darkness-based powers.
Sittara is a member of Yashaou's family's clan and was once considered a potential candidate in being the next patriarch for the clan along with Yashaou, but Sittara's mental instability and relentless obsession in fighting and defeating Yashaou had prevented this from happening.
Feeling and believing that Yashaou was the reason behind his denial and loss of being the clan patriarch, Sittara embarks on a murderous journey in order to find and kill Yashaou, who is investigating the lost continent.
He doesn't appear to give two shits about the Lost Continent.
Sittara is an excellent all-around character. While not as agile as Yashaou, his objectively better fireballs allow him to pin the opponent down and control air-space. His superior reach also helps him pressure the opponent safely.
Color Palette
|
|
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
Sittara's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
very good anti-air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
very great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
extremely long attack, may need testing but this might be the longest normal in the game |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Sittara does a short hop than slams his sword on the ground |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and makes puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara channels fire in his leg(??) and shoots a short spark. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara channels fire in his leg(??) and shoots a short spark, now in the air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Sittara jumps in the air and does a Cloud Up-B style Shoryuken, engulfing his sword in fire |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara shoots a huge pillar of fire upwards at a 45 degree angle. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health |
Boost mode (22+ABC)
Illusion Ballad : Custom Combo Style
- Unlike Yashaou, all Sittara's special attacks get more hits too.
- The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall.
Sittara gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.