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===Color Palette=== | ===Color Palette=== | ||
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[[File:AB_Palettes_Alice!.png|left| | [[File:AB_Palettes_Alice!.png|left|300px]] | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses |
Revision as of 04:17, 4 January 2022
Alice! | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Zoner / rushdown |
Dash Type | dash |
Introduction
Alice! is a character ported from the predecessor game: Aura Blade: Sword of Destiny. she is a young girl wielding a special book that gives her control over the undead.
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.
Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home.
Alice! is a strong zoner with excellent combos.
Color Palette
Pros | Cons |
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Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
quick karate chop |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
use this |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
is actually 3 attacks because why not |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
a Zombie gets summoned and shoots daggers out of his body |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
a skeleton with 2 daggers does a long low slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Alice! swipes with her book with inhuman speed |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
She shoots a white skull as a projectile |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
summons an armored skeleton that does a downward slash |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
overhead book smash |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and makes puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Alice! summons a skeleton that shoots its own head. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Alice! summons a skeleton to punch out from the ground. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Arguably, the best move in the game.
|
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
A very very large skull drops into the center of the screen and explodes into several pieces. |
Boost mode (22+ABC)
Skull Swarm : Skull assist
Four skulls float down from the top of the screen to surround Alice !.
Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
Jumping B also sends a skull out, for whatever reason.
Alice !'s normal attacks all do more damage, even if the bonus skulls don't hit.
6B is a v.launcher.
214A/B/C does different patterns of skulls.
- A does 4 skulls in a triangular pattern (one in the center) near to Alice !
- B does the same pattern but more spread out
- C does 7 skulls in a hexagonal pattern (one in the center, again)
- 623A/B/C summons several skeletons and does a few hits. Last hit on C floats.