Hokuto no Ken/Mamiya: Difference between revisions

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[[File:Mamiyaportrait.jpg|right]]
==Introduction==
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| [[Image:Mamiyaportrait.png|left]]
| Mamiya, the only female character in [[Hokuto no Ken]], is a long-range specialty character with very good maneuverability. Her normal moves and zoning abilities are top-class, however like Thouther she suffers greatly due to her terrible defense. Mamiya is unique in that she has no throws, and possesses two addition gauges that some of her moves use - an arrow gauge and a spike gauge, which require reloading via a special move when empty. While considered the worst character early in the games history, Mamiya has risen quite a bit in the rankings thanks to the development of new combos. Despite this, Mamiya remains the least-used character in the game, and thus many players lack experience playing against her. Due to her reliance on fairly difficult 100% combos to win, Mamiya is definitely not a beginner's character, but she can be quite powerful in the right hands and is hands-down the most unique character in the game.
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==Normal Moves==
==Normal Moves==

Revision as of 15:49, 20 October 2021

Introduction

Mamiya, the only female character in Hokuto no Ken, is a long-range specialty character with very good maneuverability. Her normal moves and zoning abilities are top-class, however like Thouther she suffers greatly due to her terrible defense. Mamiya is unique in that she has no throws, and possesses two addition gauges that some of her moves use - an arrow gauge and a spike gauge, which require reloading via a special move when empty.

While considered the worst character early in the games history, Mamiya has risen quite a bit in the rankings thanks to the development of new combos. Despite this, Mamiya remains the least-used character in the game, and thus many players lack experience playing against her. Due to her reliance on fairly difficult 100% combos to win, Mamiya is definitely not a beginner's character, but she can be quite powerful in the right hands and is hands-down the most unique character in the game.

Pros Cons
  • 5D/236A/236B are great long range pokes and neutral tools
  • Can follow up her Heavy Strike without the use of boost
  • 236D setplay gives her a wide array of okizeme options
  • 236236A is a nearly guaranteed infinite starter
  • No throw whatsoever
  • Lower health than average
  • Has a guard bar against every character
  • Must reload both her 236 arrows and C normal spikes
  • Poor reversal options
  • Gimmicky FKO
Mamiya
HNK Mamiya portrait.jpg
Character Data

Normal Moves

Standing

Close A

Mamiya-c.A.png


Far A

Mamiya-A.png


Close B

Mamiya-c.B.png


Far B

Mamiya-B.png


Close C

Mamiya-c.C.png


Far C

Mamiya-C.png


Close D

Mamiya-c.D.png


Far D

Mamiya-D.png

Crouching

A

Mamiya-2A.png


B

Mamiya-2B.png


C

Mamiya-2C.png


D

Mamiya-2D.png


Air

A

Mamiya-j.A.png


B

Mamiya-j.B.png


C

Mamiya-j.C.png


D

Mamiya-j.D.png


Other

6A

Mamiya-6A.png


6C

Mamiya-6C.png


(Air)BD

Mamiya-BD.png

Grave Shoot

Mamiya-Grave.png


Heavy Strike

Mamiya-Heavy.png


Banishing Strike

Mamiya-Bani.png

Special Moves

Bowgun (Upper)

(Air or Ground) 236A
Mamiya-UpperBowgun.png

Bowgun (Lower)

236B
Mamiya-LowerBowgun.png

Helmet Bomb

236D
Mamiya-HelmetBomb.png

Forward Roll

214B
Mamiya-Roll.png

Steel Spike Switch

214C
Mamiya-SpikeSwitch.png

Spike Attack

236C -> A or B
Mamiya-SpikeAttackA.png
Mamiya-SpikeAttackB.png

Bowgun Reload

214A
Mamiya-BowgunReload.png

Bind Yo-Yo

623C
Mamiya-Yoyo.png

Backslash Kick

623D
Mamiya-Backslash.png

Bind Trick

236236A (Uses 1 Bar Aura)
Mamiya-Bind.png
Mamiya-BindA.png
Mamiya-BindB.png
Mamiya-BindC.png
Mamiya-BindD.png
Mamiya-BindE.png

Bike

236236C (Uses 1 Bar Aura)
Mamiya-Bike.png

Sayonara

236CD (Fatal KO)
Mamiya-FKO.png

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Jagi
Juda
Kenshiro
Mamiya
Mr. Heart
Raoh
Rei
Shin
Thouther
Toki