Street Fighter 3: 3rd Strike/Alex/2021/Introduction: Difference between revisions
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==== SA3: Stun Gun Head-butt ==== | ==== SA3: Stun Gun Head-butt ==== | ||
Fairly strong with high damage, and has it's uses vs characters with no anti-airs. Also can punish a blocked Chun crMK, so take that as you will. The Stun Gun Trap is escapable so this super is fairly gimmicky, however it's not very easy to avoid. Has the smallest stock bar of all Alex's SAs which means you have more opportunity to use the SA itself, but less so for EX moves which is a notable downside. | Fairly strong with high damage, and has it's uses vs characters with no anti-airs. Also can punish a blocked Chun crMK, so take that as you will. The Stun Gun Trap is escapable so this super is fairly gimmicky, however it's not very easy to avoid. Has the smallest stock bar of all Alex's SAs which means you have more opportunity to use the SA itself, but less so for EX moves which is a notable downside. | ||
{{ ProConTable | |||
| pros= | |||
*Medium-Heavyweight grappler varied specials | |||
*Can combo a Fierce Chop with a back+Fierce or Power Bomb for stun damage | |||
*Incredible EX Moves properties against jumping and projectile spamming opponents | |||
*good poking and damaging normals | |||
| cons= | |||
*Had the slowest recovery commands, Flying Chop is the worst command air in game | |||
*Too Specific Super Arts Uses, and a bit stock dependant for EX Moves | |||
*easy crossup and extended advanced combo target | |||
}} |
Revision as of 01:29, 27 September 2021
Introduction
As the new main character of Street Fighter at the time, Alex was created to be another well-rounded character like Ryu and Ken, but also original from the Shoto archetype. As such, he is a semi-grappler who is both strong and decently swift, has good health and can rack up a lot of stun very quickly, with a breadth of various and unique tools to work with. While he may not have many combos or offensive mixups, in the right hands, he can bring down his opponents quicker than anyone else in the game.
Super Arts
SA1: Hyper Bomb
Alex's command grab SPD super. Very high damage and has some useful invul. The startup is not instant which leads to your opponent being able to jump out unless in very specific setups. The only time that it is ever guaranteed is after amp or Fierce Flash Chop. Can be useful against low stamina characters that are very offense oriented as it can frighten their offense as they will explode for overcommitting
SA2: Boomerang Raid
Alex's most obviously useful super, and the general go-to option. With 2 stocks, Alex has more access to his EX moves which make him much strong. Also easy to combo into. One issue is the grab won't connect if the opponent is too far.
SA3: Stun Gun Head-butt
Fairly strong with high damage, and has it's uses vs characters with no anti-airs. Also can punish a blocked Chun crMK, so take that as you will. The Stun Gun Trap is escapable so this super is fairly gimmicky, however it's not very easy to avoid. Has the smallest stock bar of all Alex's SAs which means you have more opportunity to use the SA itself, but less so for EX moves which is a notable downside.
Strengths | Weaknesses |
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