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===Close A=== | ===Close A=== | ||
[[Image:Rei-c.A.png]]<br> | [[Image:Rei-c.A.png]]<br> | ||
5F Startup, 3F active, +2F on block<br> | |||
<br> | |||
One of Rei's fastest buttons. It is mainly used as used as an anti air against low airdashes and combo filler in midscreen combo routes. Jump cancelable<br> | |||
===Far A=== | ===Far A=== |
Revision as of 19:09, 16 September 2021
Introduction
Rei is a speedy, movement-based character, having access to a wide array of air moves and the ability to triple jump. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. His star-taking ability is quite good, but he also has very practical 100% combos. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also the perfect beginner character, with an easy to understand offense as well as relatively simple and damaging combos.
That being said, let us start this section off by listing Rei's main strengths and weaknesses. |
Strengths:
- Is the only character is the game with an air throw and the ability to triple jump
- Good at getting out of pressure thanks to his dragon punch and Danko super
- Most of his normal moves can be Jump Canceled
- Decent star removing abilities
- Has many practical 100% combos
Weaknesses:
- Has the longest crouching recovery in the game; some character's have crouching-Rei-specific infinites
Before diving right into the combos be sure to familiarize yourself with Rei's special/super moves and important normals.
Normal Moves
Standing
Close A
5F Startup, 3F active, +2F on block
One of Rei's fastest buttons. It is mainly used as used as an anti air against low airdashes and combo filler in midscreen combo routes. Jump cancelable
Far A
Close B
Far B
Close C
Far C
Close D
Far D
Crouching
A
B
C
D
Air
A
B
C
D
Other
6A
Throw
BD Throw
Grave Shoot
Heavy Strike
Banishing Strike
Special Moves
Hien Ryubu
Nanto Gekisei Kakubu
Nanto Jinshu Suizan
Nanto Kyoukaku Shoubu
Nanto Kakuyokujinzan
Nanto Koharyu
Nanto Seiki Mouha
Danko Sousaiken
Kubuenrizan
(Air) 2363214D (Uses 1 Bar Aura)
Hishou Hakurei
Combos
Basic Combos
Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).
Starters
2B > 2B > 2D 5A > 2B > 2D 2B > 5D > IAD j.B > j.C 2B > 5D > Banishing Strike (2D~CD) |
Standard BNB Combo
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A |
Basic bnb which also leads to the chikuseki bug.
Max range 2D combos
When you are too far for his basic bnb Rei has several options:
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:
|
Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super) 2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo |
Okizeme setup after a launcher
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme |
Banishing Strike combos
Notes: All those combos can be started with 5B > 5D > (2D~CD)
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A) |
Basic setup for his air 236+C loop.
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D |
White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.
3 Star Banishing Strike Combo
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D |
Ground IAD loop
[5D > IAD j.BD] xN |
Note: works on everyone but Jagi
Instant overhead 2369+D starter
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb (mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb |
Throw Combos
Throw > j.B > delay j.C > 5C > basic bnb Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb |
Crouch Loop
j.D > [5D > IAD j.D] xN |
Crouching Rei only
BD Throw Combos
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars) BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars) |
FKO Combos
0 Stars
2D > IAD j.C > 5C > FKO |
1 Star
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO |
2 Stars
CD > 6 > A+C > 2369+D > > j.B > FKO |
3 Stars
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO |
Throw FKO Combos
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star) Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars) Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars) BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars) BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars) |
CH 214+C Combos
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars) CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars) |
Overhead 6A Combo
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb |
3 Stars Glitch JI Combo
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars) |
Basket Combos
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket) |
Note: 2.0 boost requirement
1.2 Boost Setup
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket |
Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.
Kenshiro: 2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates
236236+A (37 hits at the end of the combo) 2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket 236236+A (34 hits at the end of the combo) 2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1
236236+A (38 hits at the end of the combo) 2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket 236236+A (35 hits at the end of the combo) 2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket
236236+A (37 hits at the end of the combo) 2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket 236236+A (34 hits at the end of the combo) 2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket |
Dribble Setups
Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.
Basic Dribble Pattern
Version #1
[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%) |
Version #2
[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN |
Mid Screen Dribble from 2D
2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble |
Notes: Use 214+E~C on Jagi instead of 236+E~C
There are 3 routes:
1) IAD j.C > 5C > j.A > [j.B] > j.C Route 2) IAD > j.C > 5C > IAD > j.A > j.C Route 3) IAD j.C > 5C > 623+A > 236+C route |
Options after crossing up with 99C (character dependent):
1) 2A > 5A 2) 5A > 5A (Heart) 3) 2A > 5C (Juda) 4) 5A > 5C (Jagi / Heart) 5) 5A (Mamiya / Jagi) |
On Mamiya use this for the movement boost 5A part:
623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble |
It's quite hard to crossup Heart using the standard mid screen setup so use this instead:
(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Corner 623+C+E Dribble (Standard Setup)
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Notes:
Insert 5A before 623+C on Toki and Raoh.
Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).
Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.
So on Mamiya the setup looks like this:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Hyakuretsu Setup
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits) |
Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.
Possible to Super > basket for less meter: Heart, Shin, Rei, Kenshiro, Souther, Raoh
'Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu |
Corner Cross Up Dribble Setup
2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble |
Possible to cross up on Rei's own corner: Rei, Ken, Heart, Juda, Jagi, Souther
Corner Cross Up Dribble Setup on Toki/Raoh
Toki:
2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble 2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble |
Raoh:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble 2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble |
Note: On Raoh that's actually easier than the standard corner hyakuretsu.
Raoh Standard Corner Crossup Dribble
2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble |
Popularized by KI's most beautiful bounce combo video this is probably Rei most practical setup against Raoh.
Fireball Corner Crossup for Shin/Ken
2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble |
Throw Mid Screen Dribble Setup
Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup |
Note: Use sj.ABD on Souther.
Corner Throw Dribble Setup
Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble |
DP Reversal Dribble Setup
623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu |
623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu |
623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu |
KI reversal dribble setup.
Note: This setup puts the opponent back in the corner.
Air to Air Dribble
j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble |
Corner Grave Shoot Dribble
2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble |
214+C Dribble
Corner Video Sample Midscreen Video Sample
[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble [corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble |
Note: 214+C can be replaced for a grave shoot.
J-King Dribble
214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble |
Ground IAD Dribble Setup
2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble |
ZYC Dribble
2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble |
Ground IAD j.BC Setup
IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble |
Counter 236236+C
CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble |
Nightman Dribble
2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble |
Corner 37 Dribble with E~j.B (Standard Setup)
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)
Version #2
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble |
Raoh Special Corner Dribble (AKA: Mammuut special)
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble |
Mid Screen Dribble with j.C+E or 214+C+E
2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble |
Mix Ups/Blockstrings
2B > 2D > IAD j.D/j.B or Boost 2B 2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B J.2B > Boost > j.B > Mix Up 2B > 2D > 9E > air dash backwards > j.D > Boost 2B > 2D > jump forward > 214+CE cross up 2B > jump forward j.B > air dash backwards > j.D > Boost 2B > 2D > IAD j.D > 236+D (double overhead) Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or empty jump 2B (Toki only coner mixup) Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup) Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options) |
Alternative Starters for BNB
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop 2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop 3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop 4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard) 5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version) |
Matchups
Kenshiro
X
Raoh
X
Toki
X
Shin
X
Rei
X
Juda
X
Thouther
X
Jagi
X
Mr. Heart
X
Mamiya
X