(Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Zam-B |- | align="center" colspan="2" |File:AB_zam.png|frameless|center|600x60...") |
(Only 1 character left :))) |
||
Line 3: | Line 3: | ||
! align="center" colspan="2" | Zam-B | ! align="center" colspan="2" | Zam-B | ||
|- | |- | ||
| align="center" colspan="2" |[[File: | | align="center" colspan="2" |[[File:AB_Zam-B.png|frameless|center|400x400px]] | ||
|- | |- | ||
| '''Pre-Jump Frames''' || 3 | | '''Pre-Jump Frames''' || 3 | ||
|- | |- | ||
| '''Play Style''' || | | '''Play Style''' || rushdown / slight zoning | ||
|- | |- | ||
| '''Dash Type''' || | | '''Dash Type''' || run | ||
|- | |- | ||
|} | |} | ||
== Introduction == | |||
A strange hunchbacked man that wears a mask and a massive gauntlet that he uses as his primary weapon. He also has the ability to vomit acid onto his opponents in a blob projectile. | |||
Failing in his mission of finding both the "Sword of Dynasty" and bringing Alice back home as well, Zam-B has since been locked up in prison. | |||
However, Alice's father has given Zam-B one last chance to do his job and has ordered him to find and bring Alice back home once and for all while investigating the mystery of the lost continent. | |||
Zam-B is a rushdown character with great range, good combos, long pokes and a snazzy Fireball that can be used in many different Situations | |||
[[File:AB_Palettes_Zam-B.png|center|350px]] | |||
{{StrengthsAndWeaknesses | |||
| intro = | |||
[[File:AB_Zam-B_idle.png|frameless|center]] | |||
| pros = | |||
* Double jump (yes, he has one but the ninja doesn't) | |||
* Wall jump | |||
* can jump-cancel an action 4 times per jump | |||
* Fast and unpredictable offence | |||
* Best air normals in the game | |||
* Great fireball for both offence and defence | |||
* Long and damaging pokes | |||
* Big hitboxes on his normals | |||
* Super is pretty much ''guaranteed to win'' last stand if you are defending | |||
* Many moves cause knockdown which puts the opponent in an unfavorable position | |||
* 214x and j.214x travel very far and very fast | |||
* Useful boost mode | |||
| cons = | |||
* can be out-zoned easily | |||
* Relies a lot on meter to perform optimally on both offence and defence | |||
}} | |||
== Normals == | |||
=== Standing normals === | |||
{{MoveData | |||
|image=AB_Zam-B_5a.png | |||
|caption= | |||
|input=5A | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup=6 | |||
|advHit=1 | |||
|advBlock=0 | |||
|description= quick chop<br>can be used as an abare | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zam-B_5B.png | |||
|caption= | |||
|input=5B | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup=7 / 11 | |||
|advHit=3 | |||
|advBlock=2 | |||
|description= Zam-B points at the opponent, menacingly<br>fast and long poke<br>fist and finger each hit once<br>both hits can be canceled into launcher or specials | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zam-B_5c.png | |||
|caption=Accordion hand | |||
|input=5C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=12 | |||
|advHit=-9 | |||
|advBlock=-10 | |||
|description= Zam-B leans back then straight up covers the entire screen with his hand<br>laggy but damaging and big attack<br>punishable on block if done too close<br>often used to end blockstrings, sacrificing pressure for distance and safety for better damage | |||
}} | |||
}} | |||
=== Crouching normals === | |||
{{MoveData | |||
|image=AB_Zam-B_2a.png | |||
|caption= | |||
|input=2A | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup=6 | |||
|advHit=3 | |||
|advBlock=2 | |||
|description= 5A but low | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zam-B_2B.png | |||
|caption=why | |||
|input=2B | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup=8 | |||
|advHit=0 | |||
|advBlock=-1 | |||
|description=2 quick donkey kicks<br>''never use this''<br>literally has 0 uses, no cancels no combos nothing<br>wtf | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zam-B_2c.png | |||
|caption= | |||
|input=2C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=11 | |||
|advHit=Knocks down | |||
|advBlock=-17 | |||
|description=Zam-B trips you with his pinky finger<br>can catch a lot of off guard opponents<br>deals very big damage<br>most commonly combo'd into from first hit of 5B or 2A | |||
}} | |||
}} | |||
=== Jumping normals === | |||
{{MoveData | |||
|image=AB_Zam-B_j.a.png | |||
|caption=Every Zam-B main prays to this move everynight | |||
|input=j.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=4 | |||
|advHit=O | |||
|advBlock=O | |||
|description=Zam-B just sticks out 2 fingers and waits for his opponents to touch them and die<br>fast AND long combo starter, something ''you rarely find in j.A normals''. this is undoubtedly '''the best j.A in the game'''<br>deals great damage, can juggle, can be done 6 times per air combo<br>can pressure grounded opponents and you can carry that pressure even after landing<br>can anti-air most jump-ins<br>beats DPs<br>converts any stray hit into a combo if you are fast enough<br>basically if there's something you need to do, call this move | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zam-B_j.B.png | |||
|caption= | |||
|input=j.B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=6 | |||
|advHit=O | |||
|advBlock=O | |||
|description=Zam-B punches<br>great damage and will always combo into j.C<br>will combo into j.214x if you have enough height to do it<br>hitting grounded opponents with j.B>214A is hard to punish for some characters and impossible for the others | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zam-B_j.c1.png | |||
|image2=AB_Zam-B_j.c2.png | |||
|caption="This B*tch empty!" | |||
|caption2=''''"YEET'''' | |||
|input=j.C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=6 | |||
|advHit=O | |||
|advBlock=O | |||
|description=Zam-B straight up just slaps the opponent so hard they go offscreen<br>deals absurd damage but counts towards and is affected by the launcher cap, so it is limited to 3 uses and if you already used a launcher it's 2 etc...<br>very fast and can be used as a makeshift anti-air<br>''very punishable on block'' on the ground so be careful about spamming this | |||
}} | |||
}} | |||
=== Command normals === | |||
{{MoveData | |||
|image=AB_Zam-B_6b.png | |||
|caption= | |||
|input=6b | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=17 | |||
|advHit=-3 | |||
|advBlock=-4 | |||
|description= quick claw swipe downward<br>Deals decent damage compared to other overhead command normals and '''unlike all other overhead command normals, actually comboes into Launcher''', i swear this man Zam-B doesn't care about any rules | |||
* can be used after a guard break into launcher for easy damage | |||
}} | |||
}} | |||
=== Universal mechanics === | |||
{{MoveData | |||
|name=Launcher | |||
|image=AB_Zam-B_AB.png | |||
|caption= | |||
|input=any 2 buttons | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=7 | |||
|advHit= Launches | |||
|advBlock= inconsistent | |||
|description=on hit, Causes a big wall bounce and puts the opponent in indefinite hitstun until they hit the ground or use meter to tech it<br>can be combo'd universally with A>B>C or A>B>Launcher combos.<br>most characters can add an air special or delay the launcher and do a ground special<br>if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state<br>a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Air launcher | |||
|image=AB_Zam-B_AB.png | |||
|caption=(visually identical) | |||
|input=any 2 buttons | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= 7 | |||
|advHit= Launches | |||
|advBlock=inconsistent | |||
|description= No difference from the ground version, but some characters have air launchers with slightly less recovery frames | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Guard break | |||
|image=AB_Zam-B_GB.png | |||
|caption= | |||
|input=22C | |||
|data= | |||
{{AttackData-AB | |||
|guard= don't | |||
|cancel=O | |||
|startup= 6 | |||
|advHit= Stun | |||
|advBlock=O | |||
|description=This replaces grab, a quick attack that stuns blocking opponents.<br>common followups are combos, launchers, knockdowns and some supers<br>countered by not blocking, jumping or attacking back | |||
}} | |||
}} | |||
== Special moves == | |||
{{MoveData | |||
|name= Goop - グープ | |||
|image=AB_Zam-B_2361.png | |||
|image2=AB_Zam-B_2362.png | |||
|caption= | |||
|caption2=The projectile | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=24 / 26 / 28 | |||
|advHit=Knocks down | |||
|advBlock=4 / 3 / 2 | |||
|description=Zam-B shoots a small acid ball. but we just call it goop<br>goop is amazintg<br>Buttons determines angle, correctly choosing the angle to use can completely shut down your opponent's approach, even if they block it<br>knocksdown grounded opponents on hit<br>Ex shoots a slow moving, multi-hit floating goop. it has too many hits to combo on it's own but enough to force the opponent to not press any buttons since it will clash whatever they have and counter-hit them.<br>is shot quite low(comparable to 236C) so can't be used effectively for zoning, but rather pressure and mixups. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name= Piercing fist - ピアスフィスト | |||
|image=AB_Zam-B_214a.png | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Zam-B flies across the screen holding his hand out<br>A version is very short and doesn't end in a knockdown, so most people use B version (medium range + Knockdown : Use with A>B chain for ez damage) or C version (Longer range, knockdown with more airtime. Goes across all the screen. Does not combo with A>B but used to catch off-guard opponents)<br>EX version is extremely fast and multi-hits, cannot be comboed after | |||
}} | |||
}} | |||
<br> | <br> | ||
== | {{MoveData | ||
|name= Claw Dive - クローダイブ | |||
|image=AB_Zam-B_j214a.png | |||
|image2=AB_Zam-B_j214b.png | |||
|image3=AB_Zam-B_j214c.png | |||
|caption=A version | |||
|caption2=B version | |||
|caption3=C version | |||
|input=j.214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Easily his best move, contender for best advancing move in the game<br>for mobility, speed, range, and combos, this move is excellent<br>Zam-B divekicks at a 45 degree angle diagonally down.<br>When you land with this move after hitting an opponent, you bypass recovery frames leading to easy combos. so anything that makes Yashaou's 214x the best move in the game also applies here<br>Additionally, if the opponent blocks the B or C version you bounce off of them, making these versins completely safe on block, keep in mind you can still be punished if they predict it.<br>Using 44 backhops, this move can combo into itself for an infinte, though it's not as consistent as just jumping. Don't blame me if you get arthritis early.<br> | |||
* A version : slow and goes through the opponent, doesn't knockdown like all the others so can be used to convert an air hit on a grounded opponent into a fully grounded combo | |||
* B version : knocksdown on hit | |||
* C version : launches them up and puts them in a knockdown state, cannot be comboed after | |||
* EX version : does all 3 versions really fast, with the last one being '''a functioning launcher''', so you can use this to extend any aircombo as long as you haven't used 2 launchers in said combo | |||
}} | |||
}} | |||
== Supers == | |||
{{MoveData | |||
|name=Acid Rain - 酸性雨 | |||
|image=AB_Zam-B_236236a.png | |||
|caption= the Last stand MVP | |||
|input=236236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=62(53+9) | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description= Zam-B opens his mouth and unleashes a tsunami.<br>'''almost guaranteed to win Last stand if you are defending'''<br>it's impossible to hit all shots of this, let alone predict how many you hit<br>However, when you hit with this, they will likely bounce up until hitting another projectile and repeating the cycle<br>damage will scale randomly, and from my testing can scale to ridiculous levels, anywhere from a 1/4th to a full bar of HP. | |||
}} | |||
}} | |||
== Boost mode (22+ABC) == | |||
'''Ability Boost :''' | |||
* goop shoots two projectiles with angle varying on button | |||
* Piercing Fist acts as a launcher | |||
* B version of Claw Dive launches vertically | |||
* C version of Claw Dive acts as a launcher | |||
* j.C launches acts as a launcher for ground and airborne opponents | |||
* 5C has more hits and acts as a launcher | |||
* 2B Mule Kick has more hits and acts as a launcher (still useless tho) | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 11:43, 17 August 2021
Zam-B | |
---|---|
Pre-Jump Frames | 3 |
Play Style | rushdown / slight zoning |
Dash Type | run |
Introduction
A strange hunchbacked man that wears a mask and a massive gauntlet that he uses as his primary weapon. He also has the ability to vomit acid onto his opponents in a blob projectile.
Failing in his mission of finding both the "Sword of Dynasty" and bringing Alice back home as well, Zam-B has since been locked up in prison.
However, Alice's father has given Zam-B one last chance to do his job and has ordered him to find and bring Alice back home once and for all while investigating the mystery of the lost continent.
Zam-B is a rushdown character with great range, good combos, long pokes and a snazzy Fireball that can be used in many different Situations
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
quick chop |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
Zam-B points at the opponent, menacingly |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Zam-B leans back then straight up covers the entire screen with his hand |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
2 quick donkey kicks |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
Zam-B trips you with his pinky finger |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Zam-B just sticks out 2 fingers and waits for his opponents to touch them and die |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
Zam-B punches |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
Zam-B straight up just slaps the opponent so hard they go offscreen |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
quick claw swipe downward
|
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and puts the opponent in indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Zam-B shoots a small acid ball. but we just call it goop |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Zam-B flies across the screen holding his hand out |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Easily his best move, contender for best advancing move in the game
|
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
Zam-B opens his mouth and unleashes a tsunami. |
Boost mode (22+ABC)
Ability Boost :
- goop shoots two projectiles with angle varying on button
- Piercing Fist acts as a launcher
- B version of Claw Dive launches vertically
- C version of Claw Dive acts as a launcher
- j.C launches acts as a launcher for ground and airborne opponents
- 5C has more hits and acts as a launcher
- 2B Mule Kick has more hits and acts as a launcher (still useless tho)