(Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Chen-Mao |- | align="center" colspan="2" |File:AB_chenmao.png|frameless|center...") |
(Chen-Mao) |
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{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
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! align="center" colspan="2" | Chen | ! align="center" colspan="2" | Chen | ||
|- | |- | ||
| align="center" colspan="2" |[[File: | | align="center" colspan="2" |[[File:AB_Chen.png|frameless|center|400x400px]] | ||
|- | |- | ||
| '''Pre-Jump Frames''' || 3 | | '''Pre-Jump Frames''' || 3 | ||
|- | |- | ||
| '''Play Style''' || | | '''Play Style''' || Zoner / rushdown | ||
|- | |- | ||
| '''Dash Type''' || | | '''Dash Type''' || dash | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
== | [[File:AB_Palettes_Chen.png|right|350px]] | ||
<br> | |||
== Introduction == | |||
A female martial artist who uses her hands and feet as her weapons. | |||
Chen-Mao is the young disciple and fanatic of Footee. she fights and trains in order to be just like her mentor. | |||
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao sets out on a journey of her own in order to find Footee and at the same time, Chen-Mao finds herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance. | |||
Chen-Mao is a an aggressive Rushdown with multiple combos tools and approach options | |||
{{StrengthsAndWeaknesses | |||
| intro = | |||
[[File:AB_Chen_idle.png|frameless|center]] | |||
| pros = | |||
* Fast and unpredictable offence | |||
* accessible juggle combos | |||
* Huge damage | |||
* strong normals with high priority | |||
* Many moves cause knockdown which puts the opponent in an unfavorable position | |||
* 214x and j.214x travel very far and very fast | |||
* Useful boost mode | |||
| cons = | |||
* Very short normals | |||
* Hard to punish spam | |||
* Relies a lot on meter to perform optimally on both offence and defence | |||
}} | |||
== Normals == | |||
=== Standing normals === | |||
{{MoveData | |||
|image=AB_Chen_5a.png | |||
|caption= | |||
|input=5A | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup=6 | |||
|advHit=1 | |||
|advBlock=0 | |||
|description= quick jab<br>can be used as an abare<br>can lead to infinites in the corner if dash-canceled fast enough | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Chen_5B.png | |||
|caption= | |||
|input=5B | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup=7 / 11 | |||
|advHit=3 | |||
|advBlock=2 | |||
|description= use this<br>fast and long poke<br>'''Is Chen's only way to increase the effective range of her extremely short ground launcher''', always keep this in mind<br>can be used to combo into her specials | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Chen_5c.png | |||
|caption=double fireballs just to flex | |||
|input=5C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=12 | |||
|advHit=-9 | |||
|advBlock=-10 | |||
|description= Big defensive normal<br>laggy but damaging and big attack, cannot cancel into specials<br>punishable on block<br>often used to end combos, sacrificing Okizeme for better damage | |||
}} | |||
}} | |||
=== Crouching normals === | |||
{{MoveData | |||
|image=AB_Chen_2a.png | |||
|caption= | |||
|input=2A | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup=6 | |||
|advHit=3 | |||
|advBlock=2 | |||
|description= 5A but low | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Chen_2B.png | |||
|caption=looks like a sweep but isn't | |||
|input=2B | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup=8 | |||
|advHit=0 | |||
|advBlock=-1 | |||
|description=quick low kick<br>most commonly used to hit-confirm into 2C | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Chen_2c.png | |||
|caption=''this'' is the sweep | |||
|input=2C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=11 | |||
|advHit=Knocks down | |||
|advBlock=-17 | |||
|description=Low elbow to destroy the kneecaps<br>can catch a lot of off guard opponents<br>deals very big damage | |||
}} | |||
}} | |||
=== Jumping normals === | |||
{{MoveData | |||
|image=AB_Chen_j.a.png | |||
|caption= | |||
|input=j.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=4 | |||
|advHit=O | |||
|advBlock=O | |||
|description=Chen just kinda hangs her leg in the air<br>fast but short combo starter<br>surprisingly the best air normal for keeping up juggles | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Chen_j.B.png | |||
|caption= | |||
|input=j.B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=6 | |||
|advHit=O | |||
|advBlock=O | |||
|description=Chen-Mao busts out the Footee side kick<br>one of the best normals for juggles | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Chen_j.c.png | |||
|caption= | |||
|input=j.C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=6 | |||
|advHit=O | |||
|advBlock=O | |||
|description=a powerful palm strike<br>quite strangely seems to be special cancelable if done early, she is the only character that can do this with a j.C normal so we don't know if it's a bug or a feature<br>very fast dealing decent damage<br>''very punishable on block'' so be careful about spamming this | |||
}} | |||
}} | |||
=== Command normals === | |||
{{MoveData | |||
|image=AB_Chen_6b.png | |||
|caption= | |||
|input=6b | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=17 | |||
|advHit=-3 | |||
|advBlock=-4 | |||
|description= quick hop into overhead<br>Deals decent damage compared to other overhead command normals but can't combo into anything | |||
* outclassed by doing an instant air normal into launcher(if your fingers are fast enough) | |||
}} | |||
}} | |||
=== Universal mechanics === | |||
{{MoveData | |||
|name=Launcher | |||
|image=AB_Chen_AB.png | |||
|caption= | |||
|input=any 2 buttons | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=7 | |||
|advHit= Launches | |||
|advBlock= inconsistent | |||
|description=on hit, Causes a big wall bounce and makes puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it<br>can be combo'd universally with A>B>C or A>B>Launcher combos.<br>most characters can add an air special or delay the launcher and do a ground special<br>if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state<br>a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap. | |||
* for Chen-mao in particular, '''hitting a grounded opponent with a ground launcher bounces them straight upwards''' | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Air launcher | |||
|image=AB_Chen_jAB.png | |||
|caption= | |||
|input=any 2 buttons | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= 7 | |||
|advHit= Launches | |||
|advBlock=inconsistent | |||
|description= No difference from the ground version, but some characters have air launchers with slightly less recovery frames | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Guard break | |||
|image=AB_Chen_GB.png | |||
|caption= | |||
|input=22C | |||
|data= | |||
{{AttackData-AB | |||
|guard= don't | |||
|cancel=O | |||
|startup= 6 | |||
|advHit= Stun | |||
|advBlock=O | |||
|description=This replaces grab, a quick attack that stuns blocking opponents.<br>common followups are combos, launchers, knockdowns and some supers<br>countered by not blocking, jumping or attacking back | |||
}} | |||
}} | |||
== Special moves == | |||
{{MoveData | |||
|name= Spirit palm - スピリットパーム | |||
|image=AB_Chen_236a.png | |||
|image2=AB_Chen_236ex.png | |||
|caption=A/B/C version | |||
|caption2=EX version | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=24 / 26 / 28 | |||
|advHit=Knocks down | |||
|advBlock=4 / 3 / 2 | |||
|description=Chen-Mao shoots a small energy blast.<br>Does not counter projectiles<br>always ends in a knockdown<br>A,B and C version will do 3,4 and 5 hits respectively<br>Ex version makes Chen-Mao envelops herself in a large green sphere, doing up to 16 hits. She seems to be invincible for the duration of this move. Last hit floats. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name= Flaming Chi knuckle - 炎のチー・ナックル | |||
|image=AB_Chen_214a.png | |||
|image2=AB_Chen_214ex.png | |||
|caption=A/B/C version | |||
|caption2=EX version | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Chen-Mao stomps on the ground then advances forward to do a devestating punch<br>A version is very short and doesn't end in a knockdown, so most people use B version (medium range + Knockdown : Use with A>B chain for ez damage) or C version (Longer hop forward, knockdown with more airtime. Goes a little less that half screen. Does not combo with A>B)<br>EX version does three hops forward with an attack at each hop. '''Last hit is a launcher.''' | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name= Moon Blade - ムーンブレード | |||
|image=AB_Chen_623a.png | |||
|image2=AB_Chen_623ex.png | |||
|caption=A/B/C version | |||
|caption2=EX version | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Chen-Mao spins around then kicks up and over her head, doing a circular slice<br>For a DP, Doesn't have much vertical range, but the hitbox is pretty far from the hurtbox so it's pretty safe<br>deals great damage and can end air combos<br>button determines startup and number of hits (1, 2 or 4)<br>EX version does a pretty Fast kick that does up to 7 hits. Overhead and Knockdown | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name= Roar of Heaven's Cannon - 文字通りのお尻 | |||
|image=AB_Chen_butt.png | |||
|caption=way too cool of a name for a butt drop | |||
|input=2146A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Chen-Mao hops high into the air and slams her butt down on the opponent.<br>C version knocks down on hit<br>button determines distance of the jump<br>EX version has a longer jump, does up to 7 hits and ends in a launcher. If you get more than 4 hits, it's likely to count as 2 launchers, giving the rest of your attacks ''WaCkY pRoPeRtIeS'' | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name= Falling Star Spear - フォーリングスター・スピア | |||
|image=AB_Chen_j214a.png | |||
|image2=AB_Chen_j214ex.png | |||
|caption=A/B/C version | |||
|caption2=EX version | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Easily her best move, contender for best advancing move in the game<br>for both mobility, speed, range, and combos, this move is excellent<br>Chen-Mao divekicks at a 70 degree angle diagonally down.<br>When you land with this move after hitting an opponent, you bypass recovery frames leading to easy combos. so anything that makes Yashaou's 214x the best move in the game also applies here<br>Additionally, preforming this move at the apex of your jump can allow you to preform it twice in one jump, allowing you to left/right mix-up your opponent, and do some nasty crossup combos.<br>Using 44 backhops, this move can combo into itself for an infinte, though it's not as consistent as just jumping. Don't blame me if you get arthritis early.<br>does 2,3 and 4 hits for A,B and C respectively<br>EX version does 10 hits, with the last one being '''a launcher''' | |||
}} | |||
}} | |||
== Supers == | |||
{{MoveData | |||
|name=Ballad of the Goddess Fist - 女神の拳のバラード | |||
|image=AB_Chen_236236a.png | |||
|caption= the Last stand MVP | |||
|input=236236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=62(53+9) | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description= Chen-Mao rushes forward with her elbow out. If she hits (not blocked) she commences a series of moves.<br>'''ATTENTION EVERYONE! THIS MOVE COMBOES OFF OF GUARD BREAK'''<br>'''I REPEAT, USE THIS AFTER GUARD BREAK!'''<br>Sometimes, they occasionally don't always all seem to connect, and the move is sometimes blockable after the first 2 or 3 hits.<br>However, when this does happen, damage will scale randomly, and from my testing can scale to ridiculous levels, anywhere from 1-2 full bars of HP.<br>When it does work normally, which is most of the time, it gets 17 hits. and about 4/7th of an HP bar | |||
}} | |||
}} | |||
== Boost mode (22+ABC) == | |||
After Images | |||
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall. | |||
* If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo. | |||
* Chen-Mao's standing AB is functionally a launcher, since the mirror image hits right after the v.launcher hit, giving it normal launcher effect. The only way you'll get a v.launcher is if you do it from just far enough away that the mirror image misses, or so only the mirror image hits. | |||
* 6B can now be cancelled into j.214A/B/C. | |||
* 214A/B/C does different patterns of skulls. | |||
* Standing C cancels more easily. | |||
* Jumping C and AB can now be cancelled normally as well as delayed. | |||
* Chen-Mao's special moves all get more hits...except 214C, which is now a launcher. | |||
* Some special moves give higher knockdowns. | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 16:49, 16 August 2021
Chen | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Zoner / rushdown |
Dash Type | dash |
Introduction
A female martial artist who uses her hands and feet as her weapons.
Chen-Mao is the young disciple and fanatic of Footee. she fights and trains in order to be just like her mentor.
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao sets out on a journey of her own in order to find Footee and at the same time, Chen-Mao finds herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance.
Chen-Mao is a an aggressive Rushdown with multiple combos tools and approach options
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
quick jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
use this |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Big defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
quick low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
Low elbow to destroy the kneecaps |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Chen just kinda hangs her leg in the air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
Chen-Mao busts out the Footee side kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
a powerful palm strike |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
quick hop into overhead
|
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and makes puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Chen-Mao shoots a small energy blast. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao stomps on the ground then advances forward to do a devestating punch |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao spins around then kicks up and over her head, doing a circular slice |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao hops high into the air and slams her butt down on the opponent. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Easily her best move, contender for best advancing move in the game |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
Chen-Mao rushes forward with her elbow out. If she hits (not blocked) she commences a series of moves. |
Boost mode (22+ABC)
After Images Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall.
- If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
- Chen-Mao's standing AB is functionally a launcher, since the mirror image hits right after the v.launcher hit, giving it normal launcher effect. The only way you'll get a v.launcher is if you do it from just far enough away that the mirror image misses, or so only the mirror image hits.
- 6B can now be cancelled into j.214A/B/C.
- 214A/B/C does different patterns of skulls.
- Standing C cancels more easily.
- Jumping C and AB can now be cancelled normally as well as delayed.
- Chen-Mao's special moves all get more hits...except 214C, which is now a launcher.
- Some special moves give higher knockdowns.