(Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Alice! |- | align="center" colspan="2" |File:AB_alice!.png|frameless|center|60...") |
(Alice!) |
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! align="center" colspan="2" | Alice! | ! align="center" colspan="2" | Alice! | ||
|- | |- | ||
| align="center" colspan="2" |[[File: | | align="center" colspan="2" |[[File:AB_Alice!.png|frameless|center|400x400px]] | ||
|- | |- | ||
| '''Pre-Jump Frames''' || 3 | | '''Pre-Jump Frames''' || 3 | ||
|- | |- | ||
| '''Play Style''' || Zoner | | '''Play Style''' || Zoner / rushdown | ||
|- | |- | ||
| '''Dash Type''' || | | '''Dash Type''' || dash | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
== | == Introduction == | ||
Alice! is a character ported from the predecessor game: Aura Blade: Sword of Destiny. she is a young girl wielding a special book that gives her control over the undead. | |||
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time. | |||
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent. | |||
Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home. Alice! is a strong zoner with excellent combos. | |||
{{StrengthsAndWeaknesses | |||
| intro = | |||
[[File:AB_Alice!_idle.png|frameless|center]] | |||
| pros = | |||
* Alice can cancel any of her aerials into supers | |||
* Nearly unapproachable defence if given time to set it up | |||
* Disjointed Hitbox on many normals | |||
* Very tiny hitbox | |||
* Many moves cause knockdown which puts opponent in unfavorable position | |||
* Due to low meter size can use supers much faster | |||
* Actually Usable Boost Mode, unlike normal Alice | |||
| cons = | |||
* Hard to escape corner | |||
* Hard to escape juggle due to low meter | |||
* Most normals are small and can be out-ranged | |||
* Boost mode lasts '''all of 3 seconds''' | |||
}} | |||
== Normals == | |||
=== Standing normals === | |||
{{MoveData | |||
|image=AB_Alice!_5a.png | |||
|caption= | |||
|input=5A | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup=6 | |||
|advHit=1 | |||
|advBlock=0 | |||
|description= quick karate chop<br>can be used as an abare | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Alice!_5B.png | |||
|caption= | |||
|input=5B | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup=7 / 11 | |||
|advHit=3 | |||
|advBlock=2 | |||
|description= use this<br>fast, long and damaging poke<br>can be combo'd into launcher if done close enough<br>can be used to combo into her specials | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Alice!_5c.png | |||
|caption=3 attacks in a trenchcoat | |||
|input=5C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=12 | |||
|advHit=-9 | |||
|advBlock=-10 | |||
|description= is actually 3 attacks because why not<br>laggy but damaging and big attack<br>last hit causes a sliding HKD<br>punishable on block | |||
}} | |||
}} | |||
=== Crouching normals === | |||
{{MoveData | |||
|image=AB_Alice!_2a.png | |||
|caption= | |||
|input=2A | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup=6 | |||
|advHit=3 | |||
|advBlock=2 | |||
|description= 5A but low | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Alice!_2B.png | |||
|caption= | |||
|input=2B | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup=8 | |||
|advHit=0 | |||
|advBlock=-1 | |||
|description=a Zombie gets summoned and shoots daggers out of his body<br>causes a decent amount of stagger | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Alice!_2c.png | |||
|caption=the ankle slicer | |||
|input=2C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=11 | |||
|advHit=Knocks down | |||
|advBlock=-17 | |||
|description=a skeleton with 2 daggers does a long low slice that knocks down<br>can catch a lot of off guard opponents | |||
}} | |||
}} | |||
=== Jumping normals === | |||
{{MoveData | |||
|image=AB_Alice!_j.a.png | |||
|caption= | |||
|input=j.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=4 | |||
|advHit=O | |||
|advBlock=O | |||
|description=Alice! swipes with her book with inhuman speed<br>fast but ''extremely short'' combo starter<br>comboes easily into itself but it's harder to combo into other air normals | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Alice!_j.B.png | |||
|caption= | |||
|input=j.B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=6 | |||
|advHit=O | |||
|advBlock=O | |||
|description=She shoots a white skull as a projectile<br>very big disjointed hitbox<br>best option against aerial opponents | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Alice!_j.c.png | |||
|caption= | |||
|input=j.C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=6 | |||
|advHit=O | |||
|advBlock=O | |||
|description=summons an armoed skeleton that does a downward slash<br>one of Alice!'s greatest normals<br>very fast, great range, causes a sliding HKD and deals a lot of damage<br>has higher priority than other normals<br>''very punishable on block'' so be careful about spamming this | |||
}} | |||
}} | |||
=== Command normals === | |||
{{MoveData | |||
|image=AB_Alice!_6b.png | |||
|caption= | |||
|input=6b | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup=17 | |||
|advHit=-3 | |||
|advBlock=-4 | |||
|description=overhead book smash<br>quite slow nad has slow range<br>just use guard break instead | |||
}} | |||
}} | |||
== Special moves == | |||
{{MoveData | |||
|name=Hello Skull ! - こんにちは、スカルです! | |||
|image=AB_Alice!_236a.png | |||
|image=AB_Alice!_236a_proj.png | |||
|caption=the skeleton | |||
|caption2=The projectile | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=24 / 26 / 28 | |||
|advHit=Knocks down | |||
|advBlock=4 / 3 / 2 | |||
|description=Alice! summons a skeleton that shootsits own head.<br>'''do not underestimate this head, it will kill you'''<br>Button determines startup and speed<br>knocks down on impact<br>Skulls cause float, but there's not much chance to follow up.<br>EX version makes it a multihit, allowing for combos and extentions | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Skull Upper ! - ヘスカルアッパー! | |||
|image=AB_Alice!_623a.png | |||
|image2=AB_Alice!_623ex.png | |||
|caption1=A/B/C version | |||
|caption2=EX Finisher | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=6 / 4 / 4 | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description=Alice! summons a skeleton to punch out from the ground.<br>Causes a knockdown and juggles aerial opponents<br>Button determines distance from Alice!<br>EX version summons 5 skeleons that appear in a row. Oddly, they can do up to 8(?) hits total. Last hit is a v.launcher. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Skull Field ! - スカルフィールド ! | |||
|image=AB_Alice!_214a.png | |||
|image2=AB_Alice!_214a_guide.png | |||
|image3=AB_Alice!_214EX.png | |||
|caption=get used to seeing this attack | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup=29 / 29 / 29 | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Arguably, '''the best move in the game'''.<br>Alice ! summons 3 skulls in a pattern around her. Each skull can cancel out a normal projectile. Skulls cause float, but there's not much chance to follow up. Damage is somewhat inconsistent, doing minimal damage if the skull appears right where the opponent is.<br>if an opponent Alice! uses this move, you just can't approach, so don't let them do it<br>EX version is bonkers | |||
* throwing this out in neutral is almost risk free | |||
}} | |||
}} | |||
== Supers == | |||
{{MoveData | |||
|name=Cranium meteor - 頭蓋骨の流星 | |||
|image=AB_Alice!_236236a.png | |||
|caption= | |||
|input=236236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=62(53+9) | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description= A very very large skull drops into the center of the screen and explodes into several pieces.<br>Each piece plus the skull itself can hit one or more times, and causes float.<br>Number of hits is very unpredictable, I've gotten as few as 3 and as many as 9.<br>If you do hit, you have lots of chances to follow up with other moves.}} | |||
}} | |||
}} | |||
== Boost mode (22+ABC) == | |||
Skull Swarm : Skull assist | |||
Four skulls float down from the top of the screen to surround Alice !.<br>Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.<br>Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her. | |||
<br>Jumping B also sends a skull out, for whatever reason. | |||
<br>Alice !'s normal attacks all do more damage, even if the bonus skulls don't hit. | |||
<br>6B is a v.launcher. | |||
<br>214A/B/C does different patterns of skulls. | |||
* A does 4 skulls in a triangular pattern (one in the center) near to Alice ! | |||
* B does the same pattern but more spread out | |||
* C does 7 skulls in a hexagonal pattern (one in the center, again) | |||
623A/B/C summons several skeletons and does a few hits. Last hit on C floats. | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 10:11, 31 July 2021
Alice! | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Zoner / rushdown |
Dash Type | dash |
Introduction
Alice! is a character ported from the predecessor game: Aura Blade: Sword of Destiny. she is a young girl wielding a special book that gives her control over the undead.
Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice!'s storyline from within Asura Buster implies that she had somehow time traveled three years into the future after the events of the first game and that she eventually gets herself involved from within the mystery of the lost continent.
Alice! is a port of the original Alice in Asura blade, who played very differently. She was good in Asura Blade, but here she's straight up overpowered. nothing has changed so much besides the loss of her weapon throw, so Alice! players should feel right at home. Alice! is a strong zoner with excellent combos.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
quick karate chop |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
use this |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
is actually 3 attacks because why not |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
5A but low |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
a Zombie gets summoned and shoots daggers out of his body |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
a skeleton with 2 daggers does a long low slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
Alice! swipes with her book with inhuman speed |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
She shoots a white skull as a projectile |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
summons an armoed skeleton that does a downward slash |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
overhead book smash |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Alice! summons a skeleton that shootsits own head. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Alice! summons a skeleton to punch out from the ground. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Arguably, the best move in the game.
|
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
A very very large skull drops into the center of the screen and explodes into several pieces. |
}}
Boost mode (22+ABC)
Skull Swarm : Skull assist
Four skulls float down from the top of the screen to surround Alice !.
Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits.
Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
Jumping B also sends a skull out, for whatever reason.
Alice !'s normal attacks all do more damage, even if the bonus skulls don't hit.
6B is a v.launcher.
214A/B/C does different patterns of skulls.
- A does 4 skulls in a triangular pattern (one in the center) near to Alice !
- B does the same pattern but more spread out
- C does 7 skulls in a hexagonal pattern (one in the center, again)
623A/B/C summons several skeletons and does a few hits. Last hit on C floats.