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G is a great fighter who with a tool for nearly every situation. He's very momentum based, in that its easier for him to roll through the opponent's healthbar once he gets a knockdown and get to stack his levels/v-meter. However, he loses his offensive ability the more he gets into a defensive position, and depends on building and managing his various resources to remain a threat. | G is a great fighter who with a tool for nearly every situation. He's very momentum based, in that its easier for him to roll through the opponent's healthbar once he gets a knockdown and get to stack his levels/v-meter. However, he loses his offensive ability the more he gets into a defensive position, and depends on building and managing his various resources to remain a threat. | ||
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* With resources, his damage output gets very high, and also has inheretedly great corner carry and oki | * With resources, his damage output gets very high, and also has inheretedly great corner carry and oki |
Revision as of 15:11, 23 May 2021
Introduction
About G
Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.
G is a great fighter who with a tool for nearly every situation. He's very momentum based, in that its easier for him to roll through the opponent's healthbar once he gets a knockdown and get to stack his levels/v-meter. However, he loses his offensive ability the more he gets into a defensive position, and depends on building and managing his various resources to remain a threat.
Strengths | Weaknesses |
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Unique Mechanics
G is able to level up his Presidentiality by inputting G Charge (held) or canceling specials into it (unheld). He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). Standing LP, HP, LK, and all crouching punches can cancel into held G charge. 4 HP, 6 HP, crouching HK, V-skill 1 and special moves (excluding command grab) may cancel into unheld G charge. His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.
Level 1
- Starting version, this is the lowest level G can be at.
Level 2
- G Smash Over does 120/120 damage/stun instead of 100/100
- G Smash Under does 80/150 damage/stun instead of 80/100
- G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
- G Burst now performs 2 hits, beating EX projectiles.
- G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry
Level 3
- G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
- G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
- G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
- G Impact now does 80/120 damage/stun, camera zooms in during animation
- G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit
Season 5
Players to Watch
- Nemo
- NuckleDu
- Smug
- 801 Strider