Street Fighter V/Ken/Introduction: Difference between revisions

From SuperCombo Wiki
m (→‎About Ken: typos, wording)
Line 8: Line 8:
* Often gets solid oki from his major conversions, without having to sacrifice damage or corner carry.
* Often gets solid oki from his major conversions, without having to sacrifice damage or corner carry.
* Notable corner carry from most of his combos, including v-skill and v trigger ones
* Notable corner carry from most of his combos, including v-skill and v trigger ones
* Gets higher damage in the corner thanks to DP juggles
* Has reliable ways to build v-meter with his target combos, which deal great damage and are very versitile
* Good midscreen presence with improved fireballs, solid dashes, run v-skill/v-trigger, and low-evading moves with good reach.
* Good midscreen presence with improved fireballs, solid dashes, run v-skill/v-trigger, and low-evading moves with good reach.
|cons=
|cons=
* Limited pressure ability on block - has no normal that is +3 or more on block, with many moves being minus or punishable.
* Limited pressure ability on block - has no normal that is +3 or more on block, with many moves being minus or punishable.
* Conversions sometimes drops or are inconsistent at his normals' max ranges
* Conversions sometimes drops or are inconsistent at his normals' max ranges
* Some mixup options are highly telegraphed, rewards good read
* Some mixup options are telegraphable, rewards good reads
}}
}}



Revision as of 17:28, 26 April 2021

Introduction

About Ken

Ken is a martial artist born to a wealthy family and Ryu's eternal rival. Married to Eliza and has a son, Mel.

Strengths Weaknesses
  • Often gets solid oki from his major conversions, without having to sacrifice damage or corner carry.
  • Notable corner carry from most of his combos, including v-skill and v trigger ones
  • Has reliable ways to build v-meter with his target combos, which deal great damage and are very versitile
  • Good midscreen presence with improved fireballs, solid dashes, run v-skill/v-trigger, and low-evading moves with good reach.
  • Limited pressure ability on block - has no normal that is +3 or more on block, with many moves being minus or punishable.
  • Conversions sometimes drops or are inconsistent at his normals' max ranges
  • Some mixup options are telegraphable, rewards good reads

Season 5

Players to Watch

  • ChrisT
  • Kenpi
  • Momochi