< Rising Thunder | Talos
m (→112) |
(Updated damage and stun values) |
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===112=== | ===112=== | ||
Damage range is between | Damage range is between no followups and S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end) | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|- | |- | ||
! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes | ||
|- | |- | ||
| jH → clH xx clH xx 6H → 2M xx S3.2 → Ender || Midscreen || | | jH → clH xx clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 322-430 || 497 || {{clr|3|Easy}} || Standard bnb that sets up Snare Oki. | ||
|- | |- | ||
| jH → clH xx clH xx 6H → | | jH → clH xx clH xx 6H → airgrab, f.L xx S3.2 → Ender || Midscreen || 326-434 || 508 || {{clr|3|Easy}} || Airgrab variation | ||
|- | |- | ||
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx | | jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 416-524 || 603 || {{clr|3|Easy}} || 1 bar extension. | ||
|- | |- | ||
| | | jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender || Midscreen || 419 || 615 || {{clr|3|Easy}} || Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki. | ||
|- | |- | ||
| (jL xx) S3.2 → clH xx clH xx 6H → | | (jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender || Midscreen || 273-381 || 358 || {{clr|3|Easy}} || Standard jL or S3.2 jumpin combo. | ||
|- | |- | ||
| | | (jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 363-471 || 453 || {{clr|3|Easy}} || 1 bar extension. | ||
|- | |- | ||
| S1.1 xx KA6 → clH xx 6H → | | S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 263-371 || 329 || {{clr|3|Easy}} || Command grab bnb. Can omit the clap if it's awkward for you. | ||
|- | |- | ||
| | | S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 271-379 || 344 || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing. | ||
|- | |- | ||
| Throw xx KA6 → clH xx 6H → | | Throw xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 218-326 || 279 || {{clr|3|Easy}} || Can omit the clap if it's awkward for you. | ||
|- | |- | ||
| | | Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 226-334 || 294 || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing. | ||
|- | |- | ||
| [S1.1], 4M | | [S1.1], 4M xx S3.2 → Ender || Anywhere || 252-382 || 285 || {{clr|6|Very Easy}} || Meterless charged grab route | ||
|- | |- | ||
| [S1.1], 4M xx S3.2 xx S2.1 xx | | [S1.1], 4M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Anywhere || 356-464 || 402 || {{clr|3|Easy}} || 1 bar charged grab bnb. | ||
|- | |- | ||
| S2.1 xx | | [S1.1], 4M xx S3.2 xx S2.1 xx KA9 → Aithrow, f.L xx S3.2 → Ender || Anywhere || 360 || 413 || {{clr|3|Easy}} || Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki. | ||
|- | |- | ||
| [S2.1], S3.2 xx S3.2/OD || Anywhere || 405-500 || | | S2.1 xx KA6 → 2M xx S3.2 xx S3.2/OD || Anywhere || 327-382 || 345-285 || {{clr|3|Easy}} || | ||
|- | |||
| [S2.1], S3.2 xx S3.2/OD || Anywhere || 405-500 || 380-300 || {{clr|6|Very Easy}} || Doing anything fancier scales the damage further. | |||
|} | |} |
Revision as of 15:13, 25 April 2021
Enders
Every combo that ends with S3.2 has the following possible enders:
Ender | Notes |
---|---|
S3.2 xx S2.1/S2.2 | Damage ender without OD |
S3.2 xx S3.2 | Slightly less damage than the above. Knocks down right in front of you. Sideswaps. |
S3.2 xx OD | Max damage ender. Sideswaps. |
S3.2 xx S1.1 charge | Mixup ender. This starts your Snare Oki. |
112
Damage range is between no followups and S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end)
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
jH → clH xx clH xx 6H → 2M xx S3.2 → Ender | Midscreen | 322-430 | 497 | Easy | Standard bnb that sets up Snare Oki. |
jH → clH xx clH xx 6H → airgrab, f.L xx S3.2 → Ender | Midscreen | 326-434 | 508 | Easy | Airgrab variation |
jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender | Midscreen | 416-524 | 603 | Easy | 1 bar extension. |
jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender | Midscreen | 419 | 615 | Easy | Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki. |
(jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender | Midscreen | 273-381 | 358 | Easy | Standard jL or S3.2 jumpin combo. |
(jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender | Midscreen | 363-471 | 453 | Easy | 1 bar extension. |
S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender | Midscreen | 263-371 | 329 | Easy | Command grab bnb. Can omit the clap if it's awkward for you. |
S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender | Midscreen | 271-379 | 344 | Very hard | Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing. |
Throw xx KA6 → clH xx 6H → 2M xx S3.2 → Ender | Midscreen | 218-326 | 279 | Easy | Can omit the clap if it's awkward for you. |
Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender | Midscreen | 226-334 | 294 | Very hard | Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing. |
[S1.1], 4M xx S3.2 → Ender | Anywhere | 252-382 | 285 | Very Easy | Meterless charged grab route |
[S1.1], 4M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender | Anywhere | 356-464 | 402 | Easy | 1 bar charged grab bnb. |
[S1.1], 4M xx S3.2 xx S2.1 xx KA9 → Aithrow, f.L xx S3.2 → Ender | Anywhere | 360 | 413 | Easy | Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki. |
S2.1 xx KA6 → 2M xx S3.2 xx S3.2/OD | Anywhere | 327-382 | 345-285 | Easy | |
[S2.1], S3.2 xx S3.2/OD | Anywhere | 405-500 | 380-300 | Very Easy | Doing anything fancier scales the damage further. |