Rising Thunder/Talos/Combos: Difference between revisions

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(Updated damage and stun values)
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===112===
===112===
Damage range is between S3.2 xx S2.1 & S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end)
Damage range is between no followups and S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end)
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
|-
|-
| jH → clH xx clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 376-434 || ??? || {{clr|3|Easy}} ||  Standard bnb that sets up Snare Oki.
| jH → clH xx clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 322-430 || 497 || {{clr|3|Easy}} ||  Standard bnb that sets up Snare Oki.
|-
|-
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 457-524 || ??? || {{clr|3|Easy}} ||  1 bar extension.
| jH → clH xx clH xx 6H → airgrab, f.L xx S3.2 → Ender || Midscreen || 326-434 || 508 || {{clr|3|Easy}} ||  Airgrab variation
|-
|-
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 Airthrow, f.L xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 2M xx S3.2 → Ender || Midscreen || 416-524 || 603 || {{clr|3|Easy}} ||  1 bar extension.
|-
|-
| (jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  Standard jL or S3.2 jumpin combo.
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender || Midscreen || 419 || 615 || {{clr|3|Easy}} ||  Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
|-
|-
| (jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  1 bar extension.
| (jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender || Midscreen || 273-381 || 358 || {{clr|3|Easy}} ||  Standard jL or S3.2 jumpin combo.
|-
|-
| S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 313-375 || ??? || {{clr|3|Easy}} || Command grab bnb. Can omit the clap if it's awkward for you.
| (jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 363-471 || 453 || {{clr|3|Easy}} || 1 bar extension.
|-
|-
| S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 321-379 || ??? || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
| S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 263-371 || 329 || {{clr|3|Easy}} || Command grab bnb. Can omit the clap if it's awkward for you.
|-
|-
| Throw xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 268-330 || ??? || {{clr|3|Easy}} || Can omit the clap if it's awkward for you.
| S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 271-379 || 344 || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
|-
|-
| Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 276-334 || ??? || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
| Throw xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 218-326 || 279 || {{clr|3|Easy}} || Can omit the clap if it's awkward for you.
|-
|-
| [S1.1], 4M xx S3.2 → Ender || Anywhere || 327-382 || ??? || {{clr|6|Very Easy}} || Meterless charged grab route
| Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender || Midscreen || 226-334 || 294 || {{clr|4|Very hard}} || Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
|-
|-
| [S1.1], 4M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Anywhere || 398-464 || ??? || {{clr|3|Easy}} ||  1 bar charged grab bnb.
| [S1.1], 4M xx S3.2 → Ender || Anywhere || 252-382 || 285 || {{clr|6|Very Easy}} ||  Meterless charged grab route
|-
|-
| [S1.1], 4M xx S3.2 xx S2.1 xx KA9 Aithrow, f.L xx S3.2 → Ender || Anywhere || 398-464 || ??? || {{clr|3|Easy}} ||  Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki.
| [S1.1], 4M xx S3.2 xx S2.1 xx KA6 2M xx S3.2 → Ender || Anywhere || 356-464 || 402 || {{clr|3|Easy}} ||  1 bar charged grab bnb.
|-
|-
| S2.1 xx KA6 2M xx S3.2 → Ender || Anywhere || 327-400 || ??? || {{clr|3|Easy}} ||  
| [S1.1], 4M xx S3.2 xx S2.1 xx KA9 Aithrow, f.L xx S3.2 → Ender || Anywhere || 360 || 413 || {{clr|3|Easy}} || Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki.
|-
|-
| [S2.1], S3.2 xx S3.2/OD || Anywhere || 405-500 || ??? || {{clr|6|Very Easy}} || Doing anything fancier scales the damage further.
| S2.1 xx KA6 → 2M xx S3.2 xx S3.2/OD || Anywhere || 327-382 || 345-285 || {{clr|3|Easy}} ||
|-
| [S2.1], S3.2 xx S3.2/OD || Anywhere || 405-500 || 380-300 || {{clr|6|Very Easy}} || Doing anything fancier scales the damage further.
|}
|}

Revision as of 15:13, 25 April 2021

Enders

Every combo that ends with S3.2 has the following possible enders:

Ender Notes
S3.2 xx S2.1/S2.2 Damage ender without OD
S3.2 xx S3.2 Slightly less damage than the above. Knocks down right in front of you. Sideswaps.
S3.2 xx OD Max damage ender. Sideswaps.
S3.2 xx S1.1 charge Mixup ender. This starts your Snare Oki.

112

Damage range is between no followups and S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end)

Combo Position Damage Stun Difficulty Notes
jH → clH xx clH xx 6H → 2M xx S3.2 → Ender Midscreen 322-430 497 Easy Standard bnb that sets up Snare Oki.
jH → clH xx clH xx 6H → airgrab, f.L xx S3.2 → Ender Midscreen 326-434 508 Easy Airgrab variation
jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender Midscreen 416-524 603 Easy 1 bar extension.
jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender Midscreen 419 615 Easy Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
(jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender Midscreen 273-381 358 Easy Standard jL or S3.2 jumpin combo.
(jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender Midscreen 363-471 453 Easy 1 bar extension.
S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender Midscreen 263-371 329 Easy Command grab bnb. Can omit the clap if it's awkward for you.
S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender Midscreen 271-379 344 Very hard Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
Throw xx KA6 → clH xx 6H → 2M xx S3.2 → Ender Midscreen 218-326 279 Easy Can omit the clap if it's awkward for you.
Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender Midscreen 226-334 294 Very hard Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
[S1.1], 4M xx S3.2 → Ender Anywhere 252-382 285 Very Easy Meterless charged grab route
[S1.1], 4M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender Anywhere 356-464 402 Easy 1 bar charged grab bnb.
[S1.1], 4M xx S3.2 xx S2.1 xx KA9 → Aithrow, f.L xx S3.2 → Ender Anywhere 360 413 Easy Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki.
S2.1 xx KA6 → 2M xx S3.2 xx S3.2/OD Anywhere 327-382 345-285 Easy
[S2.1], S3.2 xx S3.2/OD Anywhere 405-500 380-300 Very Easy Doing anything fancier scales the damage further.