m (→Universal Commands: Changed "hop" to "dash" for 44/66 input) |
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Line 24: | Line 24: | ||
:*Movement | :*Movement | ||
::'''4/6''' - Walk backward/forward | ::'''4/6''' - Walk backward/forward | ||
::'''66''' - Forward | ::'''66''' - Forward dash | ||
::'''44''' - Backward | ::'''44''' - Backward dash | ||
::'''7/8/9''' Backward/Neutral/Forward Jump | ::'''7/8/9''' Backward/Neutral/Forward Jump | ||
:::'''[...] 7/8/9''' - Double jump (Can be performed again after air blocking) | :::'''[...] 7/8/9''' - Double jump (Can be performed again after air blocking) |
Revision as of 16:56, 23 April 2021
Notation
7 8 9 4 5 6 A B C D 1 2 3
The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).
Examples:
- 5A - Standing A
- 2A - Crouching A
- 6A - Forward A
- 3A - Down forward A
- n.5A - Close standing A
- j.A - Jumping A
- 2A xx - Indicates a special cancel.
Universal Commands
- Movement
- 4/6 - Walk backward/forward
- 66 - Forward dash
- 44 - Backward dash
- 7/8/9 Backward/Neutral/Forward Jump
- [...] 7/8/9 - Double jump (Can be performed again after air blocking)
- Normal moves
- A - Light attack
- B - Medium attack
- C - Heavy attack
- D - Strong attack (also called "Super" in guides)
- Throws
- 4/6 + B/C/D - Back/Forward Throw
- (in air) 4/6/7/9 + B/C/D - Air throw
- Other
- 1/4 - Block low/high
- 1/4/7 in air - Air block (works on anything but throws)
- Special move motion + 2 buttons - Charge moves aka Supers, every character has at least two