Double Dragon/Controls: Difference between revisions

From SuperCombo Wiki
m (→‎Universal Commands: Changed "hop" to "dash" for 44/66 input)
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:*Movement
:*Movement
::'''4/6''' - Walk backward/forward
::'''4/6''' - Walk backward/forward
::'''66''' - Forward hop
::'''66''' - Forward dash
::'''44''' - Backward hop
::'''44''' - Backward dash
::'''7/8/9''' Backward/Neutral/Forward Jump
::'''7/8/9''' Backward/Neutral/Forward Jump
:::'''[...] 7/8/9''' - Double jump (Can be performed again after air blocking)
:::'''[...] 7/8/9''' - Double jump (Can be performed again after air blocking)

Revision as of 16:56, 23 April 2021

Notation

7 8 9

4 5 6    A B C D

1 2 3

The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).

Examples:

  • 5A - Standing A
  • 2A - Crouching A
  • 6A - Forward A
  • 3A - Down forward A
  • n.5A - Close standing A
  • j.A - Jumping A
  • 2A xx - Indicates a special cancel.

Universal Commands

  • Movement
4/6 - Walk backward/forward
66 - Forward dash
44 - Backward dash
7/8/9 Backward/Neutral/Forward Jump
[...] 7/8/9 - Double jump (Can be performed again after air blocking)
  • Normal moves
A - Light attack
B - Medium attack
C - Heavy attack
D - Strong attack (also called "Super" in guides)
  • Throws
4/6 + B/C/D - Back/Forward Throw
(in air) 4/6/7/9 + B/C/D - Air throw
  • Other
1/4 - Block low/high
1/4/7 in air - Air block (works on anything but throws)
Special move motion + 2 buttons - Charge moves aka Supers, every character has at least two

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Abobo
Amon
Billy Lee
Burnov
Cheng-Fu
Dulton
Eddie
Jimmy Lee
Marian
Rebecca
Bosses
Duke
Shuko