Darkstalkers 3/Felicia: Difference between revisions

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= Introduction =
= Introduction =
{{VSAVHyperGuideCharacterBox | VSAV-Felicia-Portrait.gif }}
{{VSAVHyperGuideCharacterBox | VSAV-Felicia-Portrait.gif }}
'''Felicia''' (フェリシア ''Ferishia'')  is a catgirl who first appeared in the 1994 game [[Darkstalkers: The Night Warriors|Darkstalkers: The Night Warriors]] and its subsequent sequels along side [[Darkstalkers 3/Morrigan|Morrigan Aensland]], later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, [[Darkstalkers 3/B.B. Hood|B.B.Hood]] and [[Darkstalkers 3/Anakaris|Anakaris]].


{{Nutshell|
{{Nutshell|
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'''Felicia''' (フェリシア ''Ferishia'')  is a catgirl who first appeared in the 1994 game [[Darkstalkers: The Night Warriors|Darkstalkers: The Night Warriors]] and its subsequent sequels along side [[Darkstalkers 3/Morrigan|Morrigan Aensland]], later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, [[Darkstalkers 3/B.B. Hood|B.B.Hood]] and [[Darkstalkers 3/Anakaris|Anakaris]].
}}
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Revision as of 22:02, 13 April 2021

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Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-Felicia-Portrait.gif

In a nutshell

Felicia (フェリシア Ferishia) is a catgirl who first appeared in the 1994 game Darkstalkers: The Night Warriors and its subsequent sequels along side Morrigan Aensland, later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, B.B.Hood and Anakaris.


Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 5 +9 +8 Stand 0/3/6 Ground yes Consecutive links H: +10F G: +9F
Strong (MP) 7 +3 +2 Stand 3/9/15 Ground yes
Fierce (HP) 9 -5 -6 Stand 6/15/24 Ground no
Short (LK) 5 +5 +4 Stand 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Forward (MK) 6 +2 +1 Stand 3/9/15 Ground yes
Roundhouse (HK) 7 +25 +12 Stand 6/15/24 Ground no Resets opponent on hit.
Standing (Far) Jab (LP) 5 +5 +4 Stand 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Strong (MP) 6 0 -1 Stand 3/9/15 Ground yes
Fierce (HP) 7 +3 +2 Stand 6/15/24 Ground no
Short (LK) 5 +5 +4 Stand 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Forward (MK) 7 +2 +1 Stand 3/9/15 Ground no
Roundhouse (HK) 8 -2 -3 Stand 6/15/24 Ground no
Crouching Jab (LP) 5 +7 +6 Crouching 0/3/6 Crouching yes Consecutive links H: +8F G: +7F
Strong (MP) 5 +3 +2 Crouching 3/9/15 Ground yes
Fierce (HP) 8 +19 +6 Crouching 6/15/24 All no Resets opponent on hit.
Short (LK) 5 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +7F G: +6F
Forward (MK) 6 0 -1 Crouching 3/9/15 Ground yes
Roundhouse (HK) 8 ? +3 Crouching 6/15/24 Crouching no
 


Jumping Attacks

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal  Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 7 Air 3/6+3/9+6 Standing no
Fierce (HP) 8 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 6 Air 3/9/15 Standing no
Roundhouse (HK) 8 Air 6/15/24 Standing no
 

Throws and Other Stuff

Panic Nail

F.gif or B.gif + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 +5 +5 Standing 9 Left or Right Resets opponent.

Tumble Cat*

F.gif or B.gif + Forward (MK) or Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown 0 Standing 9 Left or Right
*If you're on a certain distance, you can hit the opponent with an OTG Toy Touch on the corner.




Flip Cat**(Air Only)

F.gif or B.gif + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throwin Direction Remark
1 Knockdown Air 9 Left or Right
**On midscreen, you can dash and add an OTG Toy Touch if you're fast enough.




Pursuit

(Possible after any knockdown move)
<img src="./Vampire Savior Data - Felicia_files/8.gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 42 Standing 6/24
ES 42 Standing 0/0

Toy touch

(Possible after any knockdown move)
<img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > + P

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 9 Standing 6/24
ES 21 Standing 0/0
 




Hissing Charge

           
<img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > + KK (Hold)

After Pos Remark
Standing Charges the special bar for as long as it is holden.
 
Wall clutch
     
<img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > on the screen's edge(P1)
After Pos Remark
Air  
 
Head Ride
Jump on top of the opponent's head
After Pos Remark
Air Felicia rides on the head of her opponent.
While riding, press <img src="./Vampire Savior Data - Felicia_files/1-b.gif" border="0" > or <img src="./Vampire Savior Data - Felicia_files/3-b.gif" border="0" > to descend in that direction. All other inputs make her jump.
Cat clinch
     
Press start while on throw range
After Pos Remark
Standing You cling to the opponent
 

Special Moves

<a name="sp-move">Special Moves</a>
Rolling
        Buckler

<img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 5 -19 -20 Standing 12/15/18 Ground

Landing time -
low:14F  - middle:15F high:16F - ES:18F

middle 6 -20 -21 Standing 12/15/18 Ground
high 7 -21 -22 Standing 12/15/18 Ground
ES 7 -23 -24 Standing 0/0/0 Ground
Rolling
        Buckler
(Additional input)

While rolling press P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 4 Knockdown -17 Standing 8/10+2/12+4 All Landing time -
       low:15F  - middle:16F
high:17F - ES:19F
middle 4 Knockdown -26 Standing 8/10+2/12+4 All
high 4 Knockdown -35 Standing 8/10+2/12+4 All
ES 4 Knockdown -45 Standing 0/0/0 All
Cat spike
     
<img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 +2 +1 Standing 18/22/26 Ground Knocks down on air hit.
       Landing time -
low:6F - middle:9F
high:10F - ES:18F
middle 25 +5 +4 Standing 18/22/26 All
high 34 +5 +4 Standing 18/22/26 All
ES 43 Knockdown Standing 0/0/0 All
Delta kick
       (GC)

<img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 7 Knockdown -3 Standing 18/20+2+2/22+4+4 All Knocks down on air hit.
       Landing time -

low:14F - middle:15F

high:16F - ES:18F
middle 7 Knockdown -5 Standing 18/20+2+2/22+4+4 All
high 7 Knockdown Standing 18/20+2+2/22+4+4 All
ES 7 Standing 0/0/0 All
Hellcat
       
<img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/1.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - - - -
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw
 

EX Moves & Dark Force

EX Super Moves
Dancing Flash
     
<img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/1.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/6a.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 13 Knockdown -33 Standing Ground

Invincible frames:8F Landing guard time: 18F

Please Help Me
     
<img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/1.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 Knockdown Standing All (*1)

(*1) LK+MK: Runs on the ground - MK+HK: Flies through the whole screen - LK+HK: Lands just abit ahead of Felicia.




<a name="df">Dark Force</a>
Kitty The Helper
     
Same Strenght P+K
Startup Invincibility Ending After Pos Contents
44 46 44 Standing A helper attacks when felicia attacks.
 

Combos & Patterns

- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the opponent feel uncomfortable.

- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the punches as soon as you se her recover on land.

- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.

- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too far after a few ticks just go with c.lp c.mp c.hk.

- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters that whiff the other chain combo. like gallon, q-bee.

- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.

- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you jumped with a neutral for mixup or are jumping in and know you will land a hit.

-d.fp, +c.mp, lp hopslash/mp rollingbuckler

-d.mp, +c.mkXXES rolling buckler

-c.lp, c.lk, +c.mpXXDancing flash

-c.mkXXplease help me(lk+mk)

  • make sure you know how PHM works w/ the distancing of the buttons you press.
  • works only w/ your back to the corner

-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler

-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end

-DF, [c.lkXXmp hopslash]xN, Finisher

  • the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
    • someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png