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= Introduction = | = Introduction = | ||
{{VSAVHyperGuideCharacterBox | VSAV-Felicia-Portrait.gif }} | {{VSAVHyperGuideCharacterBox | VSAV-Felicia-Portrait.gif }} | ||
{{Nutshell| | {{Nutshell| | ||
'''Felicia''' (フェリシア ''Ferishia'') is a catgirl who first appeared in the 1994 game [[Darkstalkers: The Night Warriors|Darkstalkers: The Night Warriors]] and its subsequent sequels along side [[Darkstalkers 3/Morrigan|Morrigan Aensland]], later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, [[Darkstalkers 3/B.B. Hood|B.B.Hood]] and [[Darkstalkers 3/Anakaris|Anakaris]]. | |||
}} | }} | ||
Revision as of 22:02, 13 April 2021

Introduction
In a nutshell
Felicia (フェリシア Ferishia) is a catgirl who first appeared in the 1994 game Darkstalkers: The Night Warriors and its subsequent sequels along side Morrigan Aensland, later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, B.B.Hood and Anakaris.
Moves
Normal Attacks
<a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing (Close) | Jab (LP) | 5 | +9 | +8 | Stand | 0/3/6 | Ground | yes | Consecutive links H: +10F G: +9F |
Strong (MP) | 7 | +3 | +2 | Stand | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -5 | -6 | Stand | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +5 | +4 | Stand | 0/3/6 | Ground | yes | Consecutive links H: +7F G: +6F | |
Forward (MK) | 6 | +2 | +1 | Stand | 3/9/15 | Ground | yes | ||
Roundhouse (HK) | 7 | +25 | +12 | Stand | 6/15/24 | Ground | no | Resets opponent on hit. | |
Standing (Far) | Jab (LP) | 5 | +5 | +4 | Stand | 0/3/6 | Ground | yes | Consecutive links H: +7F G: +6F |
Strong (MP) | 6 | 0 | -1 | Stand | 3/9/15 | Ground | yes | ||
Fierce (HP) | 7 | +3 | +2 | Stand | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +5 | +4 | Stand | 0/3/6 | Ground | yes | Consecutive links H: +7F G: +6F | |
Forward (MK) | 7 | +2 | +1 | Stand | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 8 | -2 | -3 | Stand | 6/15/24 | Ground | no | ||
Crouching | Jab (LP) | 5 | +7 | +6 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: +8F G: +7F |
Strong (MP) | 5 | +3 | +2 | Crouching | 3/9/15 | Ground | yes | ||
Fierce (HP) | 8 | +19 | +6 | Crouching | 6/15/24 | All | no | Resets opponent on hit. | |
Short (LK) | 5 | +6 | +5 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: +7F G: +6F | |
Forward (MK) | 6 | 0 | -1 | Crouching | 3/9/15 | Ground | yes | ||
Roundhouse (HK) | 8 | ? | +3 | Crouching | 6/15/24 | Crouching | no | ||
Jumping Attacks
<a name="attack-air">Jumping Normals</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical / Diagonal | Jab (LP) | 5 | Air | 0/3/6 | Standing | no | |||
Strong (MP) | 7 | Air | 3/6+3/9+6 | Standing | no | ||||
Fierce (HP) | 8 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 5 | Air | 0/3/6 | Standing | no | ||||
Forward (MK) | 6 | Air | 3/9/15 | Standing | no | ||||
Roundhouse (HK) | 8 | Air | 6/15/24 | Standing | no | ||||
Throws and Other Stuff
Panic Nail |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | +5 | +5 | Standing | 9 | Left or Right | Resets opponent. | |
Tumble Cat* |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | 0 | Standing | 9 | Left or Right | ||
*If you're on a certain distance, you can hit the opponent with an OTG Toy Touch on the corner. |
Flip Cat**(Air Only) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throwin Direction | Remark |
1 | Knockdown | Air | 9 | Left or Right | |||
**On midscreen, you can dash and add an OTG Toy Touch if you're fast enough. |
Pursuit (Possible after any knockdown move) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) | Remark |
Normal | 42 | Standing | 6/24 | ||
ES | 42 | Standing | 0/0 | ||
Toy touch (Possible after any knockdown move) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) | Remark |
Normal | 9 | Standing | 6/24 | ||
ES | 21 | Standing | 0/0 | ||
Hissing Charge <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > + KK (Hold) |
After Pos | Remark |
Standing | Charges the special bar for as long as it is holden. | |
Wall clutch<img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > on the screen's edge(P1) |
After Pos | Remark |
Air | ||
Head Ride Jump on top of the opponent's head |
After Pos | Remark |
Air | Felicia rides on the head of her opponent. | |
While riding, press <img src="./Vampire Savior Data - Felicia_files/1-b.gif" border="0" > or <img src="./Vampire Savior Data - Felicia_files/3-b.gif" border="0" > to descend in that direction. All other inputs make her jump. | ||
Cat clinchPress start while on throw range |
After Pos | Remark |
Standing | You cling to the opponent | |
Special Moves
<a name="sp-move">Special Moves</a> | ||||||||
RollingBuckler<img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 5 | -19 | -20 | Standing | 12/15/18 | Ground | Landing time - |
|
middle | 6 | -20 | -21 | Standing | 12/15/18 | Ground | ||
high | 7 | -21 | -22 | Standing | 12/15/18 | Ground | ||
ES | 7 | -23 | -24 | Standing | 0/0/0 | Ground | ||
RollingBucklerWhile rolling press P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 4 | Knockdown | -17 | Standing | 8/10+2/12+4 | All | Landing time -low:15F - middle:16Fhigh:17F - ES:19F |
|
middle | 4 | Knockdown | -26 | Standing | 8/10+2/12+4 | All | ||
high | 4 | Knockdown | -35 | Standing | 8/10+2/12+4 | All | ||
ES | 4 | Knockdown | -45 | Standing | 0/0/0 | All | ||
Cat spike<img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 13 | +2 | +1 | Standing | 18/22/26 | Ground | Knocks down on air hit.Landing time -high:10F - ES:18F |
|
middle | 25 | +5 | +4 | Standing | 18/22/26 | All | ||
high | 34 | +5 | +4 | Standing | 18/22/26 | All | ||
ES | 43 | Knockdown | Standing | 0/0/0 | All | |||
Delta kick(GC)<img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 7 | Knockdown | -3 | Standing | 18/20+2+2/22+4+4 | All | Knocks down on air hit.Landing time - low:14F - middle:15F |
|
middle | 7 | Knockdown | -5 | Standing | 18/20+2+2/22+4+4 | All | ||
high | 7 | Knockdown | Standing | 18/20+2+2/22+4+4 | All | |||
ES | 7 | Standing | 0/0/0 | All | ||||
Hellcat<img src="./Vampire Savior Data - Felicia_files/6.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/1.gif" border="0" ><img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Hit) | Guard Direction | Remark |
low | - | - | - | - | - | - | ||
middle | 2 | Knockdown | - | Standing | 12/21 | Throw | ||
high | 2 | Knockdown | - | Standing | 12/21 | Throw | ||
ES | 2 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves & Dark Force
EX Super Moves | |||||||
Dancing Flash<img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/1.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/6a.gif" border="0" > + PP |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 13 | Knockdown | -33 | Standing | Ground | Invincible frames:8F Landing guard time: 18F |
|
Please Help Me<img src="./Vampire Savior Data - Felicia_files/4.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/1.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/2.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/3.gif" border="0" > <img src="./Vampire Savior Data - Felicia_files/6a.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | Knockdown | Standing | All | (*1) | |||
(*1) LK+MK: Runs on the ground - MK+HK: Flies through the whole screen - LK+HK: Lands just abit ahead of Felicia. |
<a name="df">Dark Force</a> | |||||
Kitty The HelperSame Strenght P+K |
Startup | Invincibility | Ending | After Pos | Contents |
44 | 46 | 44 | Standing | A helper attacks when felicia attacks. | |
Combos & Patterns
- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the opponent feel uncomfortable.
- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the punches as soon as you se her recover on land.
- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.
- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too far after a few ticks just go with c.lp c.mp c.hk.
- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters that whiff the other chain combo. like gallon, q-bee.
- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.
- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you jumped with a neutral for mixup or are jumping in and know you will land a hit.
-d.fp, +c.mp, lp hopslash/mp rollingbuckler
-d.mp, +c.mkXXES rolling buckler
-c.lp, c.lk, +c.mpXXDancing flash
-c.mkXXplease help me(lk+mk)
- make sure you know how PHM works w/ the distancing of the buttons you press.
- works only w/ your back to the corner
-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler
-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end
-DF, [c.lkXXmp hopslash]xN, Finisher
- the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
- someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)
Strategy
Description Here
Rushdown
Description Here