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{{Infobox Character SFV | |||
|name=Dan | |||
|hash=#SFV_DAN | |||
|image=SFV_Dan_Face.jpg | |||
|hp=1025 | |||
|stun=950 | |||
|vt1=300 | |||
|vt2=600 | |||
|movef=4.7 | |||
|moveb=3.2 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=141.4 | |||
|dashbd=120.5 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
== Normals == | == Normals == |
Revision as of 01:32, 3 March 2021
- SFV_DAN/ Game Data]#SFV_#SFV_DANDiscord
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Dan | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 300 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.7 |
Backward Walk Speed | 3.2 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 141.4 |
Backward Dash Distance | 120.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 5 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 50 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 20 | 4 | ||
Damage | Stun | Attack | Block | ||
70 | 120 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 9 | 1 |
Damage | Stun | Attack | Block |
30 | 50 | H | 0 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 16(18) | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 3 | 22(32) | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 120 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 50 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 11(13) | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | 1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | 21 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -4 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 50 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 14 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 80 | L | -1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 120 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
30 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
30 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Saikyo Jawbreaker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 20 | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | 3 | ||
|
Saikyo Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 24 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | M | -7 | ||
|
Target Combos
Throws
Saikyo Taikuzushi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 130 | T | - | ||
|
Saikyo Haraigoshi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 150 | T | - | ||
|
Special Moves
LP Gadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 10 | 29 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
LP Gadoken (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | 30 | 27 | 10 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | 4 | ||
|
MP Gadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 9 | 29 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
MP Gadoken (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | 28 | 27 | 10 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | 4 | ||
|
HP Gadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 8 | 29 | 0 | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
HP Gadoken (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | 26 | 27 | 10 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | 4 | ||
|
EX Gadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 10 | 28 | 5 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
LP Koryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 8 | 24+15 | KD | ||
Damage | Stun | Attack | Block | ||
100(50) | 120(80) | H | -29 | ||
|
MP Koryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 8 | 26+15 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 120 | H | -29 | ||
|
HP Koryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 8 | 30+15 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | H | -35 | ||
|
EX Koryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 8 | 32+16 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 150 | H | -37 | ||
|
LK Dankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 9 | 7+7 | -1(7) | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -5(3) | ||
|
MK Dankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3(9)3 | 10+10 | 2 | ||
Damage | Stun | Attack | Block | ||
30*40 | 50*50 | H | -2 | ||
|
HK Dankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 3(9)3(10)3 | 12+11 | KD | ||
Damage | Stun | Attack | Block | ||
20*30*40 (90) | 20*50*50 (120) | H | -4 | ||
|
EX Dankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 6 | 12+6 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*60 (140) | 150 | H | -2 | ||
|
LP Danretsuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(4)2(5)2 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
20*30x2 (80) | 0*30*50 (80) | H | -10 | ||
|
MP Danretsuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2(4)2(5)2 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
20x3*30 (90) | 0*30x2*40 (100) | H | -10 | ||
|
HP Danretsuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 2(4)2(5)2 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
20x3*40 (100) | 0*20x2*80 (120) | H | -10 | ||
|
EX Danretsuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2(4)2(6)2 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
20*5x5*35 (80) | 0*10x5*100 (150) | H | -10 | ||
|
Critical Arts
Hisshou Buraiken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6(2) | 5 | 47 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -30 | ||
|
Super Taunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 822 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 61 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-System
V-Skill 1
Saikyo-Style Burairuten No Kamae I
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
27(25) | 5 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
10 | 10 | H | -2 | ||
|
Saikyo-Style Burairuten No Kamae II
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 55 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Saikyo-Style Burairuten No Kamae III
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 8(7) | - | ||
Damage | Stun | Attack | Block | ||
10 | 10 | H | - | ||
|
V-Skill 2
Saikyo-Style Otokoboe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2 | 25(34) | -2 | ||
Damage | Stun | Attack | Block | ||
30 | 50 | H | -6 | ||
|
V-Trigger 1
Haoh Gadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 50 | 69 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 2 | ||
|
Haoh Gadoken (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
94 | - | 62 | KD | ||
Damage | Stun | Attack | Block | ||
220 | 150 | H | 47(GB) | ||
|
V-Trigger 2
Tenchi Saikyo No Kata
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Haten Gadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 10 | 28 | 5 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
Haten Gadoken (Just Frame)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 30 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
20x4 (80) | 150 | H | 4 | ||
|
Goh Koryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 8 | 29+13 | KD | ||
Damage | Stun | Attack | Block | ||
140(60) | 150(100) | H | -32? | ||
|
Goh Koryuken (Just Frame)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3*9(27)2x6 | 35+13 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | H | -39? | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Saikyo Donukigeri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | 23? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Saiky-Style Kaihi Jutsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 45 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|