No edit summary |
mNo edit summary |
||
Line 18: | Line 18: | ||
=Move list= | =Move list= | ||
==Normals== | <!-- ==Normals== | ||
===Standing=== | ===Standing=== | ||
Line 617: | Line 617: | ||
}} | }} | ||
}} | }} | ||
--> | |||
==Command Moves== | ==Command Moves== | ||
Revision as of 08:49, 3 January 2021
Introduction
Unarmed | Weapon |
![]() |
![]() |
Story:
Completed the training incredibly quickly, like Sasuke.
Has been Sasuke's rival and best friend since childhood.
Determine to chase and slay Sasuke to provide him with a dignified death according to Ninja law.
Move list
Command Moves
Triangle Jump
jump towards the wall,then away
Wall Hold
jumps towards the wall,then press b
-Crawl Up Wall u
-Crawl Down Wall d
-Jump Off Wall f
can NOT perform any attacks while coming off the wall
-Quick Chop LP
-Spiral Dive HP
will dive off the wall
-Quick Kick LK
overhead
-Flying Kick HK
will dive off the wall;overhead
Low Stab
f + LP
overhead; staggers opponent if it connects as an overhead
Step Palm
df + LP
overhead
Side Kick
f + LK
overhead; staggers opponent if it connects as an overhead
Unarmed
Backfist
f + HP
Forward Palm
f + LP
Special Moves
Fu Ga
qcf+P:
Kamui throws out several kunai. These become golden when powered up.
Ryutoh Ga
dp+P:
Kamui does a regular ol' uppercut.
Kaen Jin Onezame
hcb + AB ( in air ):
Kamui hurls a fireball straight beneath him; it makes a pool of fire appear there for a moment.
He throws several in the powered version, but it uses up his super meter.
Sakki
qcb + K ( three times ):
Kamui does a chain of kicks while flying forward. The last kick knocks down.
Head Spike
Forward,back,db,down+ D:
Kamui grabs the opponent's neck between his legs and flips them over.
Super Combo Ender
D, B, B, f + B:
Kamui drills in to the opponent, then leaps back and hurls a fireball that explodes in to a pillar of fire.
Combos
Weapon Combos
Weapon Chain Attacks -------------------- Punch Starters `````````````` LP far ---> HP -----> HP (O) ----> f + HP (SE) d + HP (*, E)| HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E)| | --> f + HP (O) ----> K (E) LP close (*)--> HP -----> LP ----> b + HK (E) df + LP (O) | LK HK f + HK (O, E) | d + HP (*, E) d + HP (*, E) | HK (E) b + HK (E) | b + HK (E) f + HK (O, E) | d + HK (_, E) | | -> LP -----> HP ----> HP (O) -----> f + HP (SE) d + HP (*, E) | HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E) | | | -> f + HP (O)----> K (E) f + LP (O) ---> HP -----> LP ----> b + HK (E) HK (E) HK f + HK (O, E) b + HK (E) d + HP (*, E) b + HK (E) f + HK (O, E) d + HK (_, E) HP close (*)--> LP (*) -----> HP ----> LP -----> b + HK (E) LK (*) | LK HK f + HK (O, E) | d + HP (*, E) d + HP (*, E) | HK (E) b + HK (E) | b + HK (E) f + HK (O, E) | d + HK (_, E) | | --> LP ----> HP ------> HP (O) ----+ d + HP (*, E)| HK (E) | HK (E) | b + HK (E) | b + HK (E) | d + HK (E) | d + HK (_, E)| +--+ | | | V | f + HP (SE) | | -> f + HP (O)-+ | | K (E) <---+ Kick Starters ````````````` LK close (*)--> HP -----> LP ----> b + HK (E) | LK HK f + HK (O, E) | d + HP (*, E) d + HP (*, E) | HK (E) b + HK (E) | b + HK (E) f + HK (O, E) | d + HK (_, E) | | -> LP -----> HP ----> HP (O) -----> f + HP (SE) d + HP (*, E) | HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E) | | | -> f + HP (O)----> K (E) f + LK (O) ---> HP -----> LP ----> b + HK (E) HK (E) HK f + HK (O, E) b + HK (E) d + HP (*, E) b + HK (E) f + HK (O, E) d + HK (_, E) HK close ---> HP -----> HP (O) ----> f + HP (SE) d + HP (*, E)| HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E)| | --> f + HP (O) ----> K (E)
Unarmed Combos
Chain Attacks ------------- Punch Starters `````````````` LP far ---> HP -----> HP (O) ----> f + HP (SE) d + HP (*, E)| HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E)| | --> f + HP (O) ----> K (E) LP close (*)--> HP -----> LP ----> b + HK (E) df + LP (O) | LK HK f + HK (O, E) | d + HP (*, E) d + HP (*, E) | HK (E) b + HK (E) | b + HK (E) f + HK (O, E) | d + HK (_, E) | | -> LP -----> HP ----> HP (O) -----> f + HP (SE) d + HP (*, E) | HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E) | | | -> f + HP (O)----> K (E) f + LP (O) ---> HP -----> LP ----> b + HK (E) HK (E) HK f + HK (O, E) b + HK (E) d + HP (*, E) b + HK (E) f + HK (O, E) d + HK (_, E) HP close (*)--> LP (*) -----> HP ----> LP -----> b + HK (E) LK (*) | LK HK f + HK (O, E) | d + HP (*, E) d + HP (*, E) | HK (E) b + HK (E) | b + HK (E) f + HK (O, E) | d + HK (_, E) | | --> LP ----> HP ------> HP (O) ----+ d + HP (*, E)| HK (E) | HK (E) | b + HK (E) | b + HK (E) | d + HK (E) | d + HK (_, E)| +--+ | | | V | f + HP (SE) | | -> f + HP (O)-+ | | K (E) <---+ f + HP ---> LP -----> b + HK (E) HK f + HK (O, E) d + HP (*, E) b + HK (E) f + HK (O, E) d + HK (_, E) Kick Starters ````````````` LK close (*)--> HP -----> LP ----> b + HK (E) | LK HK f + HK (O, E) | d + HP (*, E) d + HP (*, E) | HK (E) b + HK (E) | b + HK (E) f + HK (O, E) | d + HK (_, E) | | -> LP -----> HP ----> HP (O) -----> f + HP (SE) d + HP (*, E) | HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E) | | | -> f + HP (O)----> K (E) f + LK (O) ---> HP -----> LP ----> b + HK (E) HK (E) HK f + HK (O, E) b + HK (E) d + HP (*, E) b + HK (E) f + HK (O, E) d + HK (_, E) HK close ---> HP -----> HP (O) ----> f + HP (SE) d + HP (*, E)| HK (E) HK (E) | b + HK (E) b + HK (E) | d + HK (_, E) d + HK (_, E)| | --> f + HP (O) ----> K (E)
Deadly Move
Kiretsuzan Chikemuri
hcb, hcf + AC:
Kamui slides forward.
If he connects he performs a long combo on the opponent with a " strobe " effect; he finishes by sliding past them, slashing them for a good bit of damage ( lots of blood flies out, too )
Super Deadly Move
Fire Pillars
d, qcb, f + AB (with weapon):
Kamui stabs his knife in to the ground.
He causes three pillars of flame to erupt in front of him. Template:Ninjamasters