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=== Fighting Against Nash === | === Fighting Against Nash === | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Charlie]] |
Revision as of 22:49, 30 December 2020
Nash
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Summary
Bio
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Why Pick Nash?
Nash is a very slow, control based character. He has a slow walk, but fast dash, and relies a lot on keeping the opponent at the perfect distance so he can pester them with booms, scythes, and moonsaults. Despite having bad walk speed, he can get around somewhat easily, thanks to his movement based V-Triggers and his escape V-Reversal. This further compliments the aspect where he's strongest: throwing booms and anti airing. His booms are quite powerful at midrange thanks to their slow speed (and the fact that they do 10 more damage than every other normal fireball) and his vast arrary of anti airs that can all lead to a mixup afterwards. If you like straying a bit away from the classic zoner archetype while still retaining those strong aspects, give Nash a spin.
Players To Watch
Bonchan
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward
damage increased from 130 to 140, stun increased from 120 to 150
- Back
damage increased from 140 to 150
- Stand MK will no longer hit opponents behind Nash on base on hitbox
- Raptor/Bullet Combination (MK > HK) forward distance on second hit increased
- Bullet Clear (MP+MK) advantage on hit increased from +2 to +5, increased V-Gauge gain from 80 to 100
- Moonsault Slash (qcf+K)) recovery of first active frame on hit/block is now the same as 2nd
- VT1
- Sonic Move - Hide (HP+HK) is now
and projectile invincible on 1-3f, recovery reduced by 2f
- Sonic Move - Hide (HP+HK) is now
- VT2
- Justice Corridor (HP+HK > P) cannot be canceled into Stealth Dash (HP+HK) on whiff, adjusted behavior when Nash goes over opponent
Season 3 (Arcade Edition)
- Forward
damage increased from 120 to 130
- Back
damage increased from 130 to 140
- Air
damage increased from 130 to 140
- Stand LP hurtbox expanded
- Stand MK active frames increased from 3f to 4f
- Stand HK hitbox expanded hurtbox reduced, damage increased from 80 to 90
- Crouch LP hurtbox reduced
- Crouch MP hurtbox expanded, hitbox reduced
- Crouch MK hurtbox expanded, recovery increased from 15f to 17f
- Jump HP hitbox expanded, hurtbox reduced
- Diagonal Jump HK hurtbox reduced
- Spinning Back Knuckle (f+HP) hitbox reduced
- Bullet Combination (MK > HK > MP+MK) status on hit adjusted, V-Gauge gain increased
- EX Sonic Boom (qcf+PP) adjusted so speed of 2nd boom is adjusted based on strength of the button
- MK Sonic Scythe (qcb+MK) combo
eased
- Judgement Saber (qcb,qcb+P) combo
eased
- Added V-Trigger 2: Stealth Dash
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Nash Discussions
Discussions regarding Nash
Nash Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 6 | 3 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 3 | 15 | 0 | 2 | 4 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 22 | -5 | 0 | 14 | 90 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Stand LK | LK | 4 | 3 | 7 | 3 | 4 | 6 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 7 | 4 | 15 | 0 | 2 | 4 | 70 | 100 | H | ["vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HK | HK | 9 | 4 | 15 | -2 | 2 | 4 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 4 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 3 | 13 | 2 | 6 | 8 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 9 | 2 | 17 | 3 | 7 | 9 | 80 | 150 | H | ["su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LK | d+LK | 4 | 3 | 6 | 1 | 4 | 6 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8 | 2 | 17 | -4 | 0 | 2 | 50 | 100 | L | ["vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 8 | 2 | 24 | -12 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 73 | 24 | 29 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 7 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | ![]() |
9 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
neutral jump HK | u+HK | 8 | 6 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Knee Bazooka | f+LK | 7 | 6 | 18 | -5 | -1 | 1 | 60 | 70 | H | - | - | - | - | 9 | 72 | 84 |
Jumping Sobat | f+MK | 13 | 2 | 18 | -3 | 2 | 4 | 60 | 100 | H | - | - | - | - | 9 | 72 | 120 |
Chopping Assault | f+MP | 22 | 3 | 16 | -7 | 1 | 3 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Step Kick | f+HK | 14 | 4 | 15 | -3 | 3 | 5 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Spinning Back Knuckle | f+HP | 15 | 3 | 30 | -13 | -3 | C | 90 | 150 | H | ["vt1","vt2"] | 97 | 61 | 61 | 14 | 108 | 180 |
Side Knee Attack | b+MK | 5 | 4 | 14 | 2 | 4 | 6 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Rapid Punch | LP > MP | 4+6 | 3 | 14 | -6 | 1 | 3 | 30*45 | 70*72 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Rapid Kick | LK > MK | 4+5 | 4 | 11 | -2 | 4 | 6 | 30*54 | 70*72 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Wind Shear 1st | MP > LK | 6+9 | 4 | 22 | -7 | 3 | 5 | 60*36 | 100*45 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Wind Shear 2nd | MP > LK > HP | 6+9+6 | 3 | 24 | -7 | KD | KD | 60*36*56 (152) | 100*45*80 (225) | H*H*H | - | 86 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
Down Burst | d+MP > f+MP | 6+18 | 3 | 16 | -7 | 1 | 3 | 60*54 | 100*90 | H*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Raptor Combination 1st | MK > HK | 7+9 | 3 | 26 | -10 | KD | KD | 60*50 | 100*72 | H*H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Raptor Combination 2nd | MK > HK > MK | 7+9+14 | 4 | 17 | -10 | KD | KD | 60*50*44 (164) | 100*72*80 (252) | H*H*H | - | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Bullet Combination | MK > HK > MP+MK (VS1) | 7+9+8 | 2 | 24 | -10 | KD | KD | 60*50*44 (164) | 100*72*80 (252) | H*H*H | ["vt1","vt2"] | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dragon Suplex | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 54 | 5 | 5 | ? | 156 | 180 |
Target Down | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 150 | 200 | T | - | 69 | 10 | 10 | ? | 180 | 240 |
Air Jack | LP+LK (air) | 5 | 2 | 6 | - | KD | KD | 130 | 200 | T | - | - | - | - | ? | 156 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sonic Move - Hide | HP+HK (VT1) | 4 | - | 7 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sonic Move - Bliz Air | b+HP+HK | 4 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sonic Move - Steel Air | f+HP+HK | 4 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Stealth Dash | HP+HK (VT2) | 4 | - | 12(38) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Bullet Clear | MP+MK (VS1) | 8(6) | 4(8) | 21(28) | -5 | 5 | 7 | 70 | 100 | H | ["vt1","vt2"] | - | - | - | ? | 84 | 120 |
Silent Sharpness | MP+MK (VS2) | - | - | 53 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sonic Move - Avoid | f+PPP | 16 | 25 | 3 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Sonic Boom | qcf+LP | 15 | - | 32 | -6 | -2 | 0 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
MP Sonic Boom | qcf+MP | 17 | - | 30 | -4 | 0 | 2 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
HP Sonic Boom | qcf+HP | 22 | - | 23 | -2 | 4 | 6 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
EX Sonic Boom 1 | qcf+PP | 11 | - | 26 | 2 | 4 | 6 | 60 | 100 | H*H | ["vt1","vt2"] | - | - | - | ? | 72 | 120 |
EX Sonic Boom 2 | qcf+PP | 10 | - | 26 | 2 | 3 | 5 | 54 | 90 | H*H | ["vt1","vt2"] | - | - | - | ? | 64 | 108 |
LK Sonic Scythe | qcb+LK | 10 | 3 | 24 | -7 | KD | KD | 80 | 100 | H | ["su","vt1","vt2"] | 85 | 26 | 31 | ? | 96 | 120 |
MK Sonic Scythe | qcb+MK | 15 | 3 | 22 | -10 | KD | KD | 100 | 100 | H | ["su","vt1","vt2"] | 89 | 30 | 35 | ? | 120 | 120 |
HK Sonic Scythe | qcb+HK | 13 | 2(3)3 | 9+12 | -15 | KD | KD | 60*50 | 100*50 | H | ["vt1","vt2"] | 101 | 42 | 47 | ? | CH_DAMAGE | CH_STUN |
EX Sonic Scythe | qcb+KK | 6 | 3(3)3(26)2*2*3 | 13+21 | -19 | KD | KD | 30x5 (150) | 30x4*80 (200) | H | ["vt1","vt2"] | 86 | 27 | 32 | ? | CH_DAMAGE | CH_STUN |
LK Sonic Scythe (V-Skill 2) | qcb+LK | 10 | 3(6) | 24 | 2 | KD | KD | 50*40 | 50*50 | H | ["su","vt1","vt2"] | 97 | 38 | 43 | ? | CH_DAMAGE | CH_STUN |
MK Sonic Scythe (V-Skill 2) | qcb+MK | 15 | 3*3 | 19 | -5 | KD | KD | 100*10 | 100*20 | H | ["su","vt1","vt2"] | 90 | 31 | 36 | ? | CH_DAMAGE | CH_STUN |
HK Sonic Scythe (V-Skill 2) | qcb+HK | 13 | 2(3)3*2 | 7+12 | -15 | KD | KD | 60*30x2 (120) | 100*50 (150) | H | ["vt1","vt2"] | 111 | 52 | 57 | ? | CH_DAMAGE | CH_STUN |
EX Sonic Scythe (V-Skill 2) | qcb+KK | 6 | 3*3*3(26)2*2*3 | 13+21 | -19 | KD | KD | 30*10*30x4 (160) | 30x4*80 (200) | H | ["vt1","vt2"] | 86 | 27 | 32 | ? | CH_DAMAGE | CH_STUN |
LK Moonsault Slash | qcf+LK | 37 | 3 | 1+10 | 1(2) | 4(5) | ? | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
MK Moonsault Slash | qcf+MK | 37 | 3 | 12 | 2(3) | 4(5) | ? | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
HK Moonsault Slash | qcf+HK | 37 | 3 | 14 | 3(4) | 4(5) | ? | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
EX Moonsault Slash | qcf+KK | 39 | 3(6)3(22)3 | 10 | 3 | 7 | 9 | 120 | 50*50*50 | H*H*H | - | - | - | - | ? | 144 | CH_STUN |
LP Tragedy Assault | f,d,df+LP | 18 | 2 | 23 | -5(-4) | KD | KD | 70*30 | 0*150 | H | - | 57 | 8 | 8 | ? | CH_DAMAGE | CH_STUN |
MP Tragedy Assault | f,d,df+MP | 22 | 2 | 26 | -6(-5) | KD | KD | 90*30 | 0*150 | H | - | 57 | 8 | 8 | ? | CH_DAMAGE | CH_STUN |
HP Tragedy Assault | f,d,df+HP | 34 | 2 | 28 | -8(-7) | KD | KD | 120*20 | 0*150 | H | - | 57 | 8 | 8 | ? | CH_DAMAGE | CH_STUN |
EX Tragedy Assault | f,d,df+PP | 8 | 3(17)2 | 48 | -23 | KD | KD | 40*50*30 (120) | 0*0*150 | H*H*H | ["vt1","vt2"] | 96 | 37 | 37 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Judgement Saber | qcb,qcb+P | 10 | 3 | 40 | -31 | KD | KD | 330 | 0 | H | - | 24 | 24 | 24 | ? | 396 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Stealth Dash > Stop | HP+HK > ![]() |
13(4) | - | 11(7) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Stealth Dash > Justice Corridor | HP+HK > P | 42(34) | 3*3 | 29 | 2 | KD | KD | 50*50 | 100*100 | M*H | - | 102 | 43 | 48 | ? | CH_DAMAGE | CH_STUN |
Stealth Dash > Justice Shell | HP+HK > K | 23(15) | 4(2)4 | 13+19 | -16 | KD | KD | 60*40 | 75*75 | H*H | - | 116 | 57 | 62 | ? | CH_DAMAGE | CH_STUN |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crMP or crHP
- sMP xx HK Sonic Scythe
- crLP
- sLP xx LK Sonic Scythe
- LK
- > MK, crLP xx LK Sonic Scythe
With Meter
- Replace any LK Sonic Scythe above with EX Sonic Scythe for more damage
- Replace any LK Sonic Scythe with EX Tragedy Assault for corner carry and slight life recovery
- HP
- xx EX Moonsault, b+MK xx HK Sonic Scythe
Corner
Crush Counter
- HP
- xx LK Moonsault, crLP xx LK Sonic Scythe
- f+HP
- HP Tragedy Assault
V-Trigger Cancels
- VT1
- crHP, b+MK xx MP Sonic Boom xx d+HP+HK, crHP, MP xx HK Sonic Scythe
- crHP, MP xx EX Tragedy Assault xx HP+HK, HK, EX Sonic Scythe
V System
V Reversal
A lengthy teleport, good for getting out of pressure.
V Skill 1
Nash's VS1 lets him absorb one hit fireballs. Upon adsorbing, he gains a bit of V-Meter. It has a small hitbox and a target combo associated with it, giving it some niche usage outside of that, but it isn't very useful in those departments due to it's small hitbox and damage.
V Skill 2
Nash's VS2 is a buff V-Skill, where he takes a step back and poses, powering up his next Sonic Scythe. This alters the frame data on each version greatly, making the light version +2 on block, and allowing the heavy version to be juggled out of. This makes random Scythe pokes and cancels much more dangerous for the opponent and safer for Nash. You should be using this VS in any matchup where the opponent doesn't have a fireball.
V Trigger 1
Nash's VT1 is Sonic Move. It's 2 bars, and causes Nash to teleport. He can teleport directly behind the opponent by just pressing hp+hk, or he can teleport above them with d, hp+hk. This is a great surprise VT that lets him get out of fireball pressure, punishing his opponent with essentially a full jump in combo. He can use it in combos, too, and unlike every other VT activation in the game, Nash's VT1 only scales 10% as opposed to 20%.
V Trigger 2
Nash's VT2 is Stealth Dash. It's 3 bars, and gives Nash access to a few new special moves, one of which you do on activation. By pressing hp+hk again, Nash will dash forward. During this dash, you can press back to come to a stop, you can press kick for a somersaulting rising kick, or punch for a jumping overhead strike. You can juggle out of both the kick and the punch followups. There's a lot of creative set play with this VT, allowing for strong resets, side switches, and mixups. Although, VT1 is still generally preferred due to more leeway to V-Reversal and ease of use.