m (fix motion tags) |
(→Moves) |
||
Line 116: | Line 116: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Close LP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close {{lp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Close MP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close {{mp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Close HP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close {{hp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Close LK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close {{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Close MK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close {{mk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|CloseHK| | {{USFIVMoveListRow|Gouken|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close {{hk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Far LP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|{{lp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Far MP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|{{mp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Far HP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|{{hp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Far LK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|{{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Far MK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|{{mk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Far HK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|{{hk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Crouch LP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|{{d}} + {{lp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Crouch MP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|{{d}} + {{mp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Crouch HP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|{{d}} + {{hp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Crouch LK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|{{d}} + {{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Crouch MK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|{{d}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Crouch HK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|{{d}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Neutral LP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|{{u}} + {{lp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Neutral MP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|{{u}} + {{mp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Neutral HP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|{{u}} + {{hp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Neutral LK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|{{u}} + {{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Neutral MK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|{{u}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Neutral HK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|{{u}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Diagonal LP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | Diagonal Jump LP|Diagonal Jump Jab|{{ub}} / {{uf}} + {{lp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Diagonal MP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | Diagonal Jump MP|Diagonal Jump Strong|{{ub}} / {{uf}} + {{mp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Diagonal HP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|{{ub}} / {{uf}} + {{hp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Diagonal LK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | Diagonal Jump LK|Diagonal Jump Short|{{ub}} / {{uf}} + {{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Diagonal MK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | Diagonal Jump MK|Diagonal Jump Forward|{{ub}} / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Diagonal HK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|{{ub}} / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken|Sakotsukudaki| | {{USFIVMoveListRow|Gouken|Sakotsukudaki| | ||
Sakotsukudaki|Overhead|f + mp|| | Sakotsukudaki|Overhead|{{f}} + {{mp}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|Tenmakujinkyaku| | {{USFIVMoveListRow|Gouken|Tenmakujinkyaku| | ||
Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk|| | Tenmakujinkyaku|Dive Kick|(in air) {{d}} + {{mk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Focus Attack( | ||
Level 1)|Focus Attack (Level 1)|Level 1 Focus|{{mp}} + {{mk}}|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Focus Attack( | ||
Level 2)|Focus Attack (Level 2)|Level 2 Focus|{{mp}} + {{mk}}|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken| | {{USFIVMoveListRow|Gouken|Focus Attack( | ||
Level 3)|Focus Attack (Level 3)|Level 3 Focus|{{mp}} + {{mk}}|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken|Raikotokyaku| | {{USFIVMoveListRow|Gouken|Raikotokyaku| | ||
Raikotokyaku|Forward Throw|f or {{n}} + {{lp}} + lk|| | Raikotokyaku|Forward Throw|{{f}} or {{n}} + {{lp}} + {{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|Amaoroshi| | {{USFIVMoveListRow|Gouken|Amaoroshi| | ||
Amaoroshi|Back Throw|b + {{lp}} + lk|| | Amaoroshi|Back Throw|{{b}} + {{lp}} + {{lk}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken|Gohadoken| | {{USFIVMoveListRow|Gouken|Gohadoken| | ||
Gohadoken|Fireball|qcf + {{p}} ex|Hold {{p}} to charge| | Gohadoken|Fireball|{{qcf}} + {{p}} {{ex}}|Hold {{p}} to charge| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|Gohadoken( | {{USFIVMoveListRow|Gouken|Gohadoken( | ||
Charged)|Gohadoken (Charged)|Fireball (Charged)|qcf + hold {{p}} ex|| | Charged)|Gohadoken (Charged)|Fireball (Charged)|{{qcf}} + hold {{p}} {{ex}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|Senkugoshoha| | {{USFIVMoveListRow|Gouken|Senkugoshoha| | ||
Senkugoshoha|Palm Strike, Rush Punch|dp + {{p}} {{ex}} armorbreak|| | Senkugoshoha|Palm Strike, Rush Punch|{{dp}} + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|TatsumakiGorasen| | {{USFIVMoveListRow|Gouken|TatsumakiGorasen| | ||
Tatsumaki Gorasen|Hurricane Kick|qcb + {{k}} ex|| | Tatsumaki Gorasen|Hurricane Kick|{{qcb}} + {{k}} {{ex}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|AirborneTatsumakiGorasen| | {{USFIVMoveListRow|Gouken|AirborneTatsumakiGorasen| | ||
Airborne Tatsumaki Gorasen|Air Hurricane|(in air) {{qcb}} + {{k}} ex|ex version can be controlled with {{b}} or f| | Airborne Tatsumaki Gorasen|Air Hurricane|(in air) {{qcb}} + {{k}} {{ex}}|{{ex}} version can be controlled with {{b}} or {{f}}| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|Hyakkishu| | {{USFIVMoveListRow|Gouken|Hyakkishu| | ||
Hyakkishu|Demon Flip|dp + {{k}} ex|| | Hyakkishu|Demon Flip|{{dp}} + {{k}} {{ex}}|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 341: | Line 341: | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|HyakkiGoheki| | {{USFIVMoveListRow|Gouken|HyakkiGoheki| | ||
Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu| | Hyakki Goheki|Demon Flip Focus|{{p}}|Perform during Hyakkishu| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|HyakkiGojin| | {{USFIVMoveListRow|Gouken|HyakkiGojin| | ||
Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu| | Hyakki Gojin|Demon Flip Dive Kick|{{k}}|Perform during Hyakkishu| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|HyakkiGosai| | {{USFIVMoveListRow|Gouken|HyakkiGosai| | ||
Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu| | Hyakki Gosai|Demon Flip Throw|{{lp}} + {{lk}}|Perform during Hyakkishu| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|Kongoshin| | {{USFIVMoveListRow|Gouken|Kongoshin| | ||
Kongoshin|Counter|rdp + {{p}} ex|Counters only against certain attacks; {{lp}} counters low, {{mp}} counters mid, {{hp}} counters upper body attacks; {{ex}} version counters any height;| | Kongoshin|Counter|{{rdp}} + {{p}} {{ex}}|Counters only against certain attacks; {{lp}} counters low, {{mp}} counters mid, {{hp}} counters upper body attacks; {{ex}} version counters any height;| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken|ForbiddenShoryuken| | {{USFIVMoveListRow|Gouken|ForbiddenShoryuken| | ||
Forbidden Shoryuken|Super Combo|qcf {{qcf}} + {{p}} armorbreak|| | Forbidden Shoryuken|Super Combo|{{qcf}} {{qcf}} + {{p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gouken|ShinShoryuken| | {{USFIVMoveListRow|Gouken|ShinShoryuken| | ||
Shin Shoryuken|Ultra Combo I|qcf {{qcf}} + 3p|| | Shin Shoryuken|Ultra Combo I|{{qcf}} {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Gouken|DenjinHadoken| | {{USFIVMoveListRow|Gouken|DenjinHadoken| | ||
Denjin Hadoken|Ultra Combo II|qcf {{qcf}} + 3k|Hold {{3k}} to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block| | Denjin Hadoken|Ultra Combo II|{{qcf}} {{qcf}} + 3k|Hold {{3k}} to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | ==The Basics== |
Revision as of 19:09, 27 December 2020
![USFIV-Header.png](/images/6/69/USFIV-Header.png)
Gouken
Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.
In a nutshell
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand LK: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Crouch LP: Startup reduced to 3 frames from 4 frames
- Crouch MP: Hit Stun increased os that it is now +3 from +1 on hit; now combos into Gohadoken
- Back Throw: Untechable timing period now techable
- Senkugoshoha: Forward movement of the Light version slightly increased
- Kongoshin: No longer can be performed with a B, F, B + P input
- Hyakki Gosai (Demon Flip --> Throw): stun damage reduced to 160 from 200
- EX Tatsumaki Gorasen: Startup reduced to 5 frames from 7 frames; invincibility reduced to 6 frames from 8 frames; Hitbox expanded downward and forward
(New to Ultra SFIV Console Digital Release)
- EX Tatsumaki Gorasen: 7th and 8th hits which would whiff on Poison now connect
Character Specific Data
Gouken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 16 | ||
JUMPING | Back Dash Distance: | 0.80 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 7 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Sakotsukudaki, Tenmakujinkyaku | Hard Knockdowns: | Crouch HK, Hyakki Gozan, Hyakki Gosai | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch HK, Hyakki Gozan | Armor Breakers: | Senkugoshoha, EX Senkugoshoha, Forbidden Shoryuken | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Close HK (1st Hit), Gohadoken, EX Senkugoshoha (1st Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | 0 | L2 FA Forward Dash (On Block): | +6 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Sakotsukudaki |
Overhead | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenmakujinkyaku |
Dive Kick | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Raikotokyaku |
Forward Throw | ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Amaoroshi |
Back Throw | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gohadoken |
Fireball | ![]() ![]() ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Gohadoken (Charged) | Fireball (Charged) | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senkugoshoha |
Palm Strike, Rush Punch | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Gorasen |
Hurricane Kick | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Gorasen |
Air Hurricane | (in air) ![]() ![]() ![]() |
![]() ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakkishu |
Demon Flip | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Gozan |
Demon Flip Slide | No input after performing Hyakkishu | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Goheki |
Demon Flip Focus | ![]() |
Perform during Hyakkishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Gojin |
Demon Flip Dive Kick | ![]() |
Perform during Hyakkishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Gosai |
Demon Flip Throw | ![]() ![]() |
Perform during Hyakkishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kongoshin |
Counter | ![]() ![]() ![]() |
Counters only against certain attacks; ![]() ![]() ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kongoshin Triggered |
Counter Triggered | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Forbidden Shoryuken |
Super Combo | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shin Shoryuken |
Ultra Combo I | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Denjin Hadoken |
Ultra Combo II | ![]() ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken (self)
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data