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*Rolling Crystal Flash is good for tag ins, the light version offers a fast, grounded combo, while the medium and heavy versions offer a full jump in combo. | *Rolling Crystal Flash is good for tag ins, the light version offers a fast, grounded combo, while the medium and heavy versions offer a full jump in combo. | ||
*Meterless launchers in the form of Scarlet Terror and Cosmic Heel (df+hk). | *Meterless launchers in the form of Scarlet Terror and Cosmic Heel (df+hk). | ||
*J.hp is an instant overhead and a cross-up. | *J.hp is an {{instant}} overhead and a cross-up. | ||
*Good synergy with most of the cast. | *Good synergy with most of the cast. | ||
| | | | ||
*Big hurtbox with low health. | *Big hurtbox with {{low}} health. | ||
*Although Rolling Crystal Flash is a good tag in tool, it can be picky when cancelled into from a distance. | *Although Rolling Crystal Flash is a good tag in tool, it can be picky when cancelled into from a distance. | ||
*Lacks a reliable anti-air and invincible reversal. | *Lacks a reliable anti-air and invincible reversal. | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | chcrumple vs standing}} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{chcrumple}} vs standing}} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel on 1st hit }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} on 1st hit }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Piece of Mercury | df + mk | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Piece of Mercury | {{df}} + {{mk}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Cosmic Heel | df + hk | knockdown }} | {{SFxTMoveListRow | Cosmic Heel | {{df}} + {{hk}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Back Slash | 3p | }} | {{SFxTMoveListRow | Back Slash | {{3p}} | }} | ||
{{SFxTMoveListRow | Short Back Slash | 3k | }} | {{SFxTMoveListRow | Short Back Slash | {{3k}} | }} | ||
{{SFxTMoveListRow | Wall Jump | uf when near wall <br> during jump | }} | {{SFxTMoveListRow | Wall Jump | {{uf}} when near wall <br> during jump | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Rainbow Suplex | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Rainbow Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Crescent Line | b + lp + lk | throw }} | {{SFxTMoveListRow | Crescent Line | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Stardust Drop | air lp + lk | airthrow }} | {{SFxTMoveListRow | Stardust Drop | air {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Rolling Crystal Flash | b (charge) f + p | ex <br> ex gains proj invincibility }} | {{SFxTMoveListRow | Rolling Crystal Flash | {{b}} (charge) {{f}} + {{p}} | {{ex}} <br> {{ex}} gains {{proj}} invincibility }} | ||
{{SFxTMoveListRow | Scarlet Terror | db (charge) f + k | knockdown }} | {{SFxTMoveListRow | Scarlet Terror | {{db}} (charge) {{f}} + {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Flying Barcelona Attack | d (charge) u + k <br> p for follow-up after <br> touching the wall | ex <br> ex knockdown on way up }} | {{SFxTMoveListRow | Flying Barcelona Attack | {{d}} (charge) {{u}} + {{k}} <br> {{p}} for follow-up after <br> touching the wall | {{ex}} <br> {{ex}} {{knockdown}} on way up }} | ||
{{SFxTMoveListRow | Izuna Drop | Flying Barcelona Attack --- <br> (close) f or b + p | }} | {{SFxTMoveListRow | Izuna Drop | Flying Barcelona Attack {{---}} <br> (close) {{f}} or {{b}} + {{p}} | }} | ||
{{SFxTMoveListRow | Remove Claw | dp + p | ex ; <br> ex version removes mask <br> removing mask increases <br> damage by 10% }} | {{SFxTMoveListRow | Remove Claw | {{dp}} + {{p}} | {{ex}} ; <br> {{ex}} version removes mask <br> removing mask increases <br> damage by 10% }} | ||
{{SFxTMoveListRow | Sky High Claw | d (charge) u + p | ex chrg <br> wallbounce on counterhit (non- ex only) }} | {{SFxTMoveListRow | Sky High Claw | {{d}} (charge) {{u}} + {{p}} | {{ex}} {{chrg}} <br> {{wallbounce}} on {{counterhit}} (non- {{ex}} only) }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Bloody High Claw | d (charge) u + 3p | }} | {{SFxTMoveListRow | Bloody High Claw | {{d}} (charge) {{u}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:05, 9 December 2020


Vega
Ideal Team Position: Point
The clawed assassin is a solid, well rounded character this time around. He's got his signature pokes and great walk speed, giving him an incredible neutral game. His great kit makes him a viable partner for almost anyone, as he has a meterless launcher with Scarlet Terror (charge db, f+k) which also makes a good juggle tool when he's tagged in. While very dominant on the ground, he does lack a reliable anti-air without charge. His combos are somewhat lackluster without prior charge, as Rolling Crystal Flash (charge b, f+p) isn't very combo friendly, and Scarlet Terror requires both back and down charge. Even so, Vega is an incredibly capable character that dominates neutral, which is why you should have him on point, so he can get in for his partner so they can dish out some more damage.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks
















































































Unique Attacks










during jump
Throws












Special Moves














touching the wall




(close)







removing mask increases
damage by 10%








Super Combo



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A