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Hugo is a tall and sluggish grappler. Because of this, Hugo excels in one main area: his remarkable damage output. Hugo's tricky pokes and claps can make it difficult for the opponent to find an opening to counter attack, and if they make one slip up, they'll be taking a boat load of damage. Due to him being a grappler, he has a very hard time getting in, with bad movement options and only a few solid pokes. That's why its best to have him as an anchor, so his opponent can deal with getting in so Hugo can bombard the opponent with his insane damage. | Hugo is a tall and sluggish grappler. Because of this, Hugo excels in one main area: his remarkable damage output. Hugo's tricky pokes and claps can make it difficult for the opponent to find an opening to {{counter}} attack, and if they make one slip up, they'll be taking a boat load of damage. Due to him being a grappler, he has a very hard time getting in, with bad movement options and only a few solid pokes. That's why its best to have him as an anchor, so his opponent can deal with getting in so Hugo can bombard the opponent with his insane damage. | ||
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*Has some of the highest damage output in the game, with his super dealing the highest damage in the game. | *Has some of the highest damage output in the game, with his super dealing the highest damage in the game. | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | high <br> hardknockdown vs airborne <br> can be steered with f and b }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | {{high}} <br> {{hardknockdown}} vs airborne <br> can be steered with {{f}} and {{b}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | high <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{high}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Body Press | air d + hp | crossup <br> knockdown vs airborne }} | {{SFxTMoveListRow | Body Press | air {{d}} + {{hp}} | crossup <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Hammer Hook | f + hp | knockdown vs airborne }} | {{SFxTMoveListRow | Hammer Hook | {{f}} + {{hp}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Leap Attack | d --- n --- d + mk | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Leap Attack | {{d}} {{---}} {{n}} {{---}} {{d}} + {{mk}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Neck Hanging Tree | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Neck Hanging Tree | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Body Slam | b + lp + lk | throw }} | {{SFxTMoveListRow | Body Slam | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Giant Palm Breaker | qcb + p | ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Giant Palm Breaker | {{qcb}} + {{p}} | {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Moonsault Press | 360 + p | ex throw }} | {{SFxTMoveListRow | Moonsault Press | {{360}} + {{p}} | {{ex}} {{throw}} }} | ||
{{SFxTMoveListRow | Shootdown Backbreaker | dp + k | ex airthrow }} | {{SFxTMoveListRow | Shootdown Backbreaker | {{dp}} + {{k}} | {{ex}} {{airthrow}} }} | ||
{{SFxTMoveListRow | Meat Squasher | 360 + k | ex throw }} | {{SFxTMoveListRow | Meat Squasher | {{360}} + {{k}} | {{ex}} {{throw}} }} | ||
{{SFxTMoveListRow | Ultra Throw | hcb + k | ex throw }} | {{SFxTMoveListRow | Ultra Throw | {{hcb}} + {{k}} | {{ex}} {{throw}} }} | ||
{{SFxTMoveListRow | Monster Lariat | qcf + k | ex chrg <br> knockdown when not ex <br> }} | {{SFxTMoveListRow | Monster Lariat | {{qcf}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} when not {{ex}} <br> }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Gigas Breaker | qcf + 3k | hold 3k to miss }} | {{SFxTMoveListRow | Gigas Breaker | {{qcf}} + {{3k}} | hold {{3k}} to miss }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Hugo
Ideal Team Position: Anchor
Hugo is a tall and sluggish grappler. Because of this, Hugo excels in one main area: his remarkable damage output. Hugo's tricky pokes and claps can make it difficult for the opponent to find an opening to attack, and if they make one slip up, they'll be taking a boat load of damage. Due to him being a grappler, he has a very hard time getting in, with bad movement options and only a few solid pokes. That's why its best to have him as an anchor, so his opponent can deal with getting in so Hugo can bombard the opponent with his insane damage.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch

Standing Hard Punch



Standing Light Kick

Standing Medium Kick

Standing Hard Kick



can be steered with


Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch




Crouching Light Kick





Crouching Medium Kick




Crouching Hard Kick




Jump Light Punch





Jump Medium Punch





Jump Hard Punch





Jump Light Kick





Jump Medium Kick





crossup
Jump Hard Kick





Unique Attacks
Name
Command
Notes
Body Press
air
+


crossup
vs airborne

Hammer Hook



Leap Attack








Throws
Name
Command
Notes
Neck Hanging Tree





Body Slam




Special Moves
Name
Command
Notes
Giant Palm Breaker




Moonsault Press




Shootdown Backbreaker




Meat Squasher




Ultra Throw




Monster Lariat






Super Combo
Name
Command
Notes
Gigas Breaker


hold
to miss

Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A