A. C. Glass (talk | contribs) No edit summary |
m (fix motion tags) |
||
Line 14: | Line 14: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 2% + 3% | high + high ; 2nd hit: bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | 2% + 3% | {{high}} + {{high}} ; 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 5% | high }} | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 5% | high }} | {{MK9MoveListRow | Back Kick | {{bk}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 31: | Line 31: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Hand Sweep | b + fp | 3% | low *patch* bufferable knockdown }} | {{MK9MoveListRow | Hand Sweep | {{b}} + {{fp}} | 3% | {{low}} *patch* {{bufferable}} {{knockdown}} }} | ||
{{MK9MoveListRow | Face Chop | f + fp | 5% | high bufferable }} | {{MK9MoveListRow | Face Chop | {{f}} + {{fp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Rising Fist | b + bp | 5% | high bufferable knockdown }} | {{MK9MoveListRow | Rising Fist | {{b}} + {{bp}} | 5% | {{high}} {{bufferable}} {{knockdown}} }} | ||
{{MK9MoveListRow | Front Kick | f + fk | 7% | high knockdown }} | {{MK9MoveListRow | Front Kick | {{f}} + {{fk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Hand Plant Heel | b + fk | 7% | high bufferable }} | {{MK9MoveListRow | Hand Plant Heel | {{b}} + {{fk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Split Kick | u + fk | 9% | high knockdown }} | {{MK9MoveListRow | Split Kick | {{u}} + {{fk}} | 9% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Arise | u + bk | 7% | high launch }} | {{MK9MoveListRow | Arise | {{u}} + {{bk}} | 7% | {{high}} {{launch}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 44: | Line 44: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 3% + 2% + 2% + 2% + 2% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 3% + 2% + 2% + 2% + 2% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 3% + 2% + 2% + 2% + 2% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 3% + 2% + 2% + 2% + 2% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 51: | Line 51: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Undead Bride | fp --- fp --- fp | 3% --- 2% --- 5% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Undead Bride | {{fp}} {{---}} {{fp}} {{---}} {{fp}} | 3% {{---}} 2% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Royal Pain | fp --- fp --- b + bp --- bk | 3% --- 2% --- 5% --- 3% | high --- high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown ; 4th hit: flatten }} | {{MK9MoveListRow | Royal Pain | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{bk}} | 3% {{---}} 2% {{---}} 5% {{---}} 3% | {{high}} {{---}} {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: {{knockdown}} ; 4th hit: {{flatten}} }} | ||
{{MK9MoveListRow | Rebirth | b + fp --- bp | 3% --- 5% | high --- high ; 1st hit: bufferable ; 1st hit: knockdown ; 2nd hit: launch }} | {{MK9MoveListRow | Rebirth | {{b}} + {{fp}} {{---}} {{bp}} | 3% {{---}} 5% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 1st hit: {{knockdown}} ; 2nd hit: {{launch}} }} | ||
{{MK9MoveListRow | Confronted | f + fp --- bp --- bk | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Confronted | {{f}} + {{fp}} {{---}} {{bp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Anguish | bp --- fp --- bp | 2% + 3% --- 2% --- 4% | high + high --- low --- high ; 2nd and 3rd hit: bufferable ; 4th hit: flatten }} | {{MK9MoveListRow | Anguish | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 2% + 3% {{---}} 2% {{---}} 4% | {{high}} + {{high}} {{---}} {{low}} {{---}} {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 4th hit: {{flatten}} }} | ||
{{MK9MoveListRow | Sadness | bp --- fp --- b + fk | 2% + 3% --- 2% --- 6% | high + high --- low --- high ; 2nd and 3rd hit: bufferable ; 4th hit: flatten }} | {{MK9MoveListRow | Sadness | {{bp}} {{---}} {{fp}} {{---}} {{b}} + {{fk}} | 2% + 3% {{---}} 2% {{---}} 6% | {{high}} + {{high}} {{---}} {{low}} {{---}} {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 4th hit: {{flatten}} }} | ||
{{MK9MoveListRow | Conquerer | b + bp --- bk | 5% --- 3% | high --- high ; 1st hit: bufferable ; 1st hit: knockdown ; 2nd hit: flatten }} | {{MK9MoveListRow | Conquerer | {{b}} + {{bp}} {{---}} {{bk}} | 5% {{---}} 3% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 1st hit: {{knockdown}} ; 2nd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Queen's Anger | fk --- fp --- fp | 5% --- 2% --- 8% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Queen's Anger | {{fk}} {{---}} {{fp}} {{---}} {{fp}} | 5% {{---}} 2% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Rise To Power | fk --- fp --- b + bp | 5% --- 2% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Rise To Power | {{fk}} {{---}} {{fp}} {{---}} {{b}} + {{bp}} | 5% {{---}} 2% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Unforgettable | b + fk --- f + bp | 7% --- 5% | high --- med ; 1st hit: bufferable ; 2nd hit: groundbounce }} | {{MK9MoveListRow | Unforgettable | {{b}} + {{fk}} {{---}} {{f}} + {{bp}} | 7% {{---}} 5% | {{high}} {{---}} {{med}} ; 1st hit: {{bufferable}} ; 2nd hit: {{groundbounce}} }} | ||
{{MK9MoveListRow | Child's Play | bk --- bk --- u + fk | 5% --- 3% --- 6% | high --- high --- high ; 2nd and 3rd hit: bufferable ; 2nd and 3rd hit: knockdown ; Last hit cannot be performed unless 2nd hit connects }} | {{MK9MoveListRow | Child's Play | {{bk}} {{---}} {{bk}} {{---}} {{u}} + {{fk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 2nd and 3rd hit: {{knockdown}} ; Last hit cannot be performed unless 2nd hit connects }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 67: | Line 67: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Royal Flush | fp --- fp --- b + bp --- tg | N/A | Enter tg on the way down from the Rising Fist }} | {{MK9MoveListRow | Royal Flush | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{tg}} | N/A | Enter {{tg}} on the way down from the Rising Fist }} | ||
{{MK9MoveListRow | Regal Ruin | Rebirth --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Regal Ruin | Rebirth {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Cataclysm | Rising Fist --- tg | N/A | Enter tg on the way down from the Rising Fist }} | {{MK9MoveListRow | Cataclysm | Rising Fist {{---}} {{tg}} | N/A | Enter {{tg}} on the way down from the Rising Fist }} | ||
{{MK9MoveListRow | Graceful Dead | Unforgettable --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Graceful Dead | Unforgettable {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 76: | Line 76: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Bow To Me | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Bow To Me | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Worthless | f + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Worthless | {{f}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Majestic Mash | bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Majestic Mash | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Queen's Sorrow | fk --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Queen's Sorrow | {{fk}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | That Was Fun! | bk --- bk --- tg | Based on Teammate | }} | {{MK9MoveListRow | That Was Fun! | {{bk}} {{---}} {{bk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | high launch }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | {{high}} {{launch}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 87: | Line 87: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 1% | Performs Scream ; high }} | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 1% | Performs Scream ; {{high}} }} | ||
{{MK9MoveListRow | Tag Attack | d , f + tg | 3% + 3% + 8% | Performs Step Over ; med + med + med ; knockdown }} | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 3% + 3% + 8% | Performs Step Over ; {{med}} + {{med}} + {{med}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 94: | Line 94: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Fireball | d , f + fp | 8% | high airok }} | {{MK9MoveListRow | Fireball | {{d}} , {{f}} + {{fp}} | 8% | {{high}} {{airok}} }} | ||
{{MK9MoveListRow | Low Fireball | d , f + fk | 8% | low airok wkup }} | {{MK9MoveListRow | Low Fireball | {{d}} , {{f}} + {{fk}} | 8% | {{low}} {{airok}} wkup }} | ||
{{MK9MoveListRow | Yell | d , b + bp | 1% | high wkup }} | {{MK9MoveListRow | Yell | {{d}} , {{b}} + {{bp}} | 1% | {{high}} wkup }} | ||
{{MK9MoveListRow | Levitate | d , d , u | N/A | wkup ; Causes Sindel to fly ; Can dash in the air by tapping f , f or b , b ; While in air, can perform Fireball or Low Fireball ; Cancel flight by pressing bl }} | {{MK9MoveListRow | Levitate | {{d}} , {{d}} , {{u}} | N/A | wkup ; Causes Sindel to fly ; Can dash in the air by tapping {{f}} , {{f}} or {{b}} , {{b}} ; While in air, can perform Fireball or Low Fireball ; Cancel flight by pressing {{bl}} }} | ||
{{MK9MoveListRow | Hair Whip | d , f + bp | 2% + 9% | high + unblockable ; flatten }} | {{MK9MoveListRow | Hair Whip | {{d}} , {{f}} + {{bp}} | 2% + 9% | {{high}} + {{unblockable}} ; {{flatten}} }} | ||
{{MK9MoveListRow | Step Up | d , f + bk | 3% + 3% + 5% | med + med + high ; knockdown wkup }} | {{MK9MoveListRow | Step Up | {{d}} , {{f}} + {{bk}} | 3% + 3% + 5% | {{med}} + {{med}} + {{high}} ; {{knockdown}} wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 105: | Line 105: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Power Fireball | d , f + fp + bl | 6% + 5% | high + high ; knockdown airok ; Air version shoots both Air Fireball and Air Low Fireball at the same time, both fireballs doing 8% damage }} | {{MK9MoveListRow | Power Fireball | {{d}} , {{f}} + {{fp}} + {{bl}} | 6% + 5% | {{high}} + {{high}} ; {{knockdown}} {{airok}} ; Air version shoots both Air Fireball and Air Low Fireball at the same time, both fireballs doing 8% damage }} | ||
{{MK9MoveListRow | Low Fire | d , f + fk + bl | 8% + 5% | low + low ; knockdown airok wkup ; Air version shoots both Air Fireball and Air Low Fireball at the same time, both fireballs doing 8% damage }} | {{MK9MoveListRow | Low Fire | {{d}} , {{f}} + {{fk}} + {{bl}} | 8% + 5% | {{low}} + {{low}} ; {{knockdown}} {{airok}} wkup ; Air version shoots both Air Fireball and Air Low Fireball at the same time, both fireballs doing 8% damage }} | ||
{{MK9MoveListRow | Scream | d , b + bp + bl | 1% | high wkup }} | {{MK9MoveListRow | Scream | {{d}} , {{b}} + {{bp}} + {{bl}} | 1% | {{high}} wkup }} | ||
{{MK9MoveListRow | Hair Toss | d , f + bp + bl | 2% + 3% + 3% + 5% | high + unblockable + unblockable + unblockable ; flatten }} | {{MK9MoveListRow | Hair Toss | {{d}} , {{f}} + {{bp}} + {{bl}} | 2% + 3% + 3% + 5% | {{high}} + {{unblockable}} + {{unblockable}} + {{unblockable}} ; {{flatten}} }} | ||
{{MK9MoveListRow | Step Over | d , f + bk + bl | 3% + 3% + 8% | Performs Step Over ; med + med + med ; knockdown }} | {{MK9MoveListRow | Step Over | {{d}} , {{f}} + {{bk}} + {{bl}} | 3% + 3% + 8% | Performs Step Over ; {{med}} + {{med}} + {{med}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 115: | Line 115: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Step Up | d , f + bk | 3% + 3% + 5% | high + high + high ; knockdown }} | {{MK9MoveListRow | Step Up | {{d}} , {{f}} + {{bk}} | 3% + 3% + 5% | {{high}} + {{high}} + {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== X-Ray Attack ==== | ==== X-Ray Attack ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Queen B | fk + bk + bl | 3% + 9% + 10% | 1st hit: low }} | {{MK9MoveListRow | Queen B | {{fk}} + {{bk}} + {{bl}} | 3% + 9% + 10% | 1st hit: {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 126: | Line 126: | ||
{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f d f + fp | Sweep}} | {{FatalityRow | Fatality 1 | {{b}} {{f}} {{d}} {{f}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | b f u + bp | Sweep}} | {{FatalityRow | Fatality 2 | {{b}} {{f}} {{u}} + {{bp}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d d d + fp | Varies}} | {{FatalityRow | Stage Fatality | {{d}} d {{d}} + {{fp}} | Varies}} | ||
{{FatalityRow | Babality | d d d U | Jump}} | {{FatalityRow | Babality | {{d}} d {{d}} U | Jump}} | ||
</div> | </div> | ||
Revision as of 00:59, 9 December 2020
Sindel
The mother of Kitana, Queen Sindel was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor's designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But now the barrier has been dissolved. Sindel has been resurrected, her mind enslaved by Shao Kahn. Earthrealm's former ally has become a deadly threat.
Moves
Basic Attacks









































Command Normals


































Throws









Kombo Attacks





























































































































































Fast Tags
















Tag Kombos




























Tag Specials











Special Attacks



































Enhanced Special Attacks






































Wake Up Moves







X-Ray Attack




Finishing Moves














Move Analysis
Guide by Tom Brady
Basic Attacks
N/A
Command Normals
Super launcher. Punished by full combo on block. Only juggles in corner.
Safe shoryuken type move.
Now a low move after patch. Bufferable and fast.
Kombo Attacks
Safe on block.
Gives advantage on hit. Safe on block.
Safe launcher.
Launching string. Second hit is an overhead so it must be blocked standing. Safe on block.
Safe launcher.
Safe on block, knockdown string.
Safe on block, knockdown string.
Special Attacks
Fireballs
Unsafe upclose. Low fireball needs to be blocked low. Air far fireball reaches full screen.
Scream
Grants a combo on hit. Can hit airborne opponents. Punished by full combo on block.
Hair Whip
Safe on block, good range.
Step Up
Overhead kick. Punished by a fast special. Has invincible frames when done as a "wake up attack"
Enhanced Special Attacks
N/A
X-Ray Attack
Sindel's X-ray actually starts as a low attack. Also very safe but a few characters can punish the block Xray. Incorporate the Xray into the High-mid-low mixup game.
Basic Strategy
Zone, zone , zone!
Her combo damage output and upclose game is not so good so its best to stay away and spam fireballs.
Advanced Strategy
N/A
Combos
Bread and Butters
4-Hits:
Jump Kick into Air Fireball
7-Hits: +
,
+
Dash
+
,
Step Up
7-Hits: ,
Yell
Straight Up Jump Punch
Dash
+
,
8-Hits: +
+
Yell
Dash
Straight Up Jump Punch
Dash
Jump Kick into Air Fireball
Jump-in Combos
- N/A
Combos With Enhanced Specials
9-Hits: +
+
Enhanced Scream
Jump in Punch
+
+
Hair Whip
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
Zoner
Matchups
N/A