Mortal Kombat 9/Sektor: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }}
{{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk | 7% | high bufferable }}
{{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Afterburn | b + fp | 11% | high }}
{{MK9MoveListRow | Afterburn | {{b}} + {{fp}} | 11% | {{high}} }}
{{MK9MoveListRow | Gut Crusher | b + bp | 9% | high bufferable }}
{{MK9MoveListRow | Gut Crusher | {{b}} + {{bp}} | 9% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Toe Kick | b + fk | 3% | low bufferable }}
{{MK9MoveListRow | Toe Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Rising Knee | f + bk | 5% | high bufferable knockdown }}
{{MK9MoveListRow | Rising Knee | {{f}} + {{bk}} | 5% | {{high}} {{bufferable}} {{knockdown}} }}
{{MK9MoveListRow | Charging Elbow | f + bp | 5% | high bufferable }}
{{MK9MoveListRow | Charging Elbow | {{f}} + {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MK9MoveListRow | Leg Lift | u + fk | 0% | med Enters Leg Lift Stance for less than a second }}
{{MK9MoveListRow | Leg Lift | {{u}} + {{fk}} | 0% | {{med}} Enters Leg Lift Stance for less than a second }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 7% + 4% | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 7% + 4% | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | 3% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Artificial Intelligence | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | 3% --- 5% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: launch }}
{{MK9MoveListRow | System Overload | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{launch}} }}
{{MK9MoveListRow | Hard Crash | fp --- bp --- bp | 3% --- 5% --- 10% | high --- high --- med ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Hard Crash | {{fp}} {{---}} {{bp}} {{---}} {{bp}} | 3% {{---}} 5% {{---}} 10% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Malfunction | f + bp --- b + fp  | 5% --- 10% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Malfunction | {{f}} + {{bp}} {{---}} {{b}} + {{fp}} | 5% {{---}} 10% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Fusion Force | fp --- bp --- bk | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Fusion Force | {{fp}} {{---}} {{bp}} {{---}} {{bk}} | 3% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Access Denied | fp --- fk | 3% --- 7% | high --- high ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Access Denied | {{fp}} {{---}} {{fk}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Demolition | bp --- fp --- bk | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }}
{{MK9MoveListRow | Demolition | {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }}
{{MK9MoveListRow | Drive Power | b + bp --- fp | 9% --- 7% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Drive Power | {{b}} + {{bp}} {{---}} {{fp}} | 9% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Run Down | b + fk --- bk | 3% --- 9% | low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }}
{{MK9MoveListRow | Run Down | {{b}} + {{fk}} {{---}} {{bk}} | 3% {{---}} 9% | {{low}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks }}
{{MK9MoveListRow | User Error | f + bk --- fk | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | User Error | {{f}} + {{bk}} {{---}} {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Fatal Error | f + bk --- bk | 5% --- 9% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Fatal Error | {{f}} + {{bk}} {{---}} {{bk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Toe Kick | u + fk --- bk | N/A --- 9% | N/A --- med ; 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }}
{{MK9MoveListRow | Toe Kick | {{u}} + {{fk}} {{---}} {{bk}} | N/A {{---}} 9% | N/A {{---}} {{med}} ; 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks }}
{{MK9MoveListRow | Sneaky Kick | u + fk --- fk --- bk | N/A --- 3% --- 9% | N/A --- low --- high ; 2nd and 3rd hit: bufferable ; 3rd hit is only bufferable into airok Special Attacks }}
{{MK9MoveListRow | Sneaky Kick | {{u}} + {{fk}} {{---}} {{fk}} {{---}} {{bk}} | N/A {{---}} 3% {{---}} 9% | N/A {{---}} {{low}} {{---}} {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 3rd hit is only {{bufferable}} into {{airok}} Special Attacks }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Intersect | Teleport Uppercut --- tg | N/A |  }}
{{MK9MoveListRow | Intersect | Teleport Uppercut {{---}} {{tg}} | N/A |  }}
{{MK9MoveListRow | Partition | Metal Uppercut --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Partition | Metal Uppercut {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MK9MoveListRow | System Lock | Artificial Intelligence --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | System Lock | Artificial Intelligence {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Detached | fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Detached | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Spare Parts | bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Spare Parts | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Branch Off | {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | System Backup | {{f}} + {{bk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | high knockdown }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | {{high}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 8% | Performs Homing Missile ; high }}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs Homing Missile ; {{high}} }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 6% + 6% | Performs Metal Uppercut ; high + high ; 1st hit: knockdown ; 2nd hit: groundbounce }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 6% + 6% | Performs Metal Uppercut ; {{high}} + {{high}} ; 1st hit: {{knockdown}} ; 2nd hit: {{groundbounce}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Flame Burner | b , f + bp | 8% | high wkup }}
{{MK9MoveListRow | Flame Burner | {{b}} , {{f}} + {{bp}} | 8% | {{high}} wkup }}
{{MK9MoveListRow | Teleport Uppercut | d , f + bk | 6% | high launch airok wkup }}
{{MK9MoveListRow | Teleport Uppercut | {{d}} , {{f}} + {{bk}} | 6% | {{high}} {{launch}} {{airok}} wkup }}
{{MK9MoveListRow | Straight Missle | b , f + fp | 8% | knockdown }}
{{MK9MoveListRow | Straight Missle | {{b}} , {{f}} + {{fp}} | 8% | {{knockdown}} }}
{{MK9MoveListRow | Up Missile (Above) | d , b + fk | 8% | high }}
{{MK9MoveListRow | Up Missile (Above) | {{d}} , {{b}} + {{fk}} | 8% | {{high}} }}
{{MK9MoveListRow | Up Missile (Behind) | d , b , f + fk | 8% | high }}
{{MK9MoveListRow | Up Missile (Behind) | {{d}} , {{b}} , {{f}} + {{fk}} | 8% | {{high}} }}
{{MK9MoveListRow | Up Missile (Front) | d , f , b + fk | 8% | high }}
{{MK9MoveListRow | Up Missile (Front) | {{d}} , {{f}} , {{b}} + {{fk}} | 8% | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Flame Thrower | b , f + bp + bl | 12% | high wkup }}
{{MK9MoveListRow | Flame Thrower | {{b}} , {{f}} + {{bp}} + {{bl}} | 12% | {{high}} wkup }}
{{MK9MoveListRow | Metal Uppercut | d , f + bk + bl | 6% + 6%% | high + high ; 1st hit: knockdown ; 2nd hit: groundbounce ; airok wkup }}
{{MK9MoveListRow | Metal Uppercut | {{d}} , {{f}} + {{bk}} + {{bl}} | 6% + 6%% | {{high}} + {{high}} ; 1st hit: {{knockdown}} ; 2nd hit: {{groundbounce}} ; {{airok}} wkup }}
{{MK9MoveListRow | Double Missile | b , f + fp + bl | 13% | high knockdown }}
{{MK9MoveListRow | Double Missile | {{b}} , {{f}} + {{fp}} + {{bl}} | 13% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Homing Missile | d , b + fk + bl | 8% | high }}
{{MK9MoveListRow | Homing Missile | {{d}} , {{b}} + {{fk}} + {{bl}} | 8% | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Massive Missile | fk + bk + bl | 5% + 15% + 12% | 1st hit: high ; knockdown }}
{{MK9MoveListRow | Massive Missile | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 12% | 1st hit: {{high}} ; {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | f d b f + fk | Full Screen}}
{{FatalityRow | Fatality 1 | {{f}} {{d}} {{b}} {{f}} + {{fk}} | Full Screen}}
{{FatalityRow | Fatality 2 | d d f b + fp | Full Screen}}
{{FatalityRow | Fatality 2 | {{d}} d {{f}} {{b}} + {{fp}} | Full Screen}}
{{FatalityRow | Stage Fatality | d f d + bl | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{bl}} | Varies}}
{{FatalityRow | Babality | b d d d + bk | Jump}}
{{FatalityRow | Babality | {{b}} {{d}} d {{d}} + {{bk}} | Jump}}
</div>
</div>



Revision as of 00:59, 9 December 2020

MK9Logo.png

Sektor

MK9-Sektor Face.jpg

The son of the Grand Master, it was never in question that Sektor would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows Sektor to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, Sektor's ultimate goal is to supplant his father as Grand Master of the Lin Kuei.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
7%
High.png Bufferable.png
Back Kick
Bk.png
7%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Afterburn
B.png + Fp.png
11%
High.png
Gut Crusher
B.png + Bp.png
9%
High.png Bufferable.png
Toe Kick
B.png + Fk.png
3%
Low.png Bufferable.png
Rising Knee
F.png + Bk.png
5%
High.png Bufferable.png Knockdown.png
Charging Elbow
F.png + Bp.png
5%
High.png Bufferable.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png
Leg Lift
U.png + Fk.png
0%
Med.png Enters Leg Lift Stance for less than a second

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 7% + 4%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 7% + 4%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Artificial Intelligence
Fp.png ---.png Fp.png ---.png B.png + Fp.png
3% ---.png 3% ---.png 8%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
System Overload
Fp.png ---.png Bp.png ---.png B.png + Fp.png
3% ---.png 5% ---.png 5%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Launch.png
Hard Crash
Fp.png ---.png Bp.png ---.png Bp.png
3% ---.png 5% ---.png 10%
High.png ---.png High.png ---.png Med.png ; 1st and 2nd and 3rd hit: Bufferable.png
Malfunction
F.png + Bp.png ---.png B.png + Fp.png
5% ---.png 10%
High.png ---.png High.png ; 1st hit: Bufferable.png ; 2nd hit: Knockdown.png
Fusion Force
Fp.png ---.png Bp.png ---.png Bk.png
3% ---.png 5% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Access Denied
Fp.png ---.png Fk.png
3% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
Demolition
Bp.png ---.png Fp.png ---.png Bk.png
5% ---.png 3% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Flatten.png
Drive Power
B.png + Bp.png ---.png Fp.png
9% ---.png 7%
High.png ---.png High.png ; 1st hit: Bufferable.png ; 2nd hit: Knockdown.png
Run Down
B.png + Fk.png ---.png Bk.png
3% ---.png 9%
Low.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks
User Error
F.png + Bk.png ---.png Fk.png
5% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 1st and 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks ; 2nd hit can only be performed if 1st hit connects
Fatal Error
F.png + Bk.png ---.png Bk.png
5% ---.png 9%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 1st and 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks ; 2nd hit can only be performed if 1st hit connects
Toe Kick
U.png + Fk.png ---.png Bk.png
N/A ---.png 9%
N/A ---.png Med.png ; 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks
Sneaky Kick
U.png + Fk.png ---.png Fk.png ---.png Bk.png
N/A ---.png 3% ---.png 9%
N/A ---.png Low.png ---.png High.png ; 2nd and 3rd hit: Bufferable.png ; 3rd hit is only Bufferable.png into Airok.png Special Attacks

Fast Tags

Name
Command
Damage
Notes
Intersect
Teleport Uppercut ---.png Tg.png
N/A
Partition
Metal Uppercut ---.png Tg.png
N/A
Sets up combo for partner
System Lock
Artificial Intelligence ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Detached
Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Spare Parts
Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Branch Off
B.png + Bp.png ---.png Tg.png
Based on Teammate
System Backup
F.png + Bk.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
8%
High.png Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
8%
Performs Homing Missile ; High.png
Tag Attack
D.png , F.png + Tg.png
6% + 6%
Performs Metal Uppercut ; High.png + High.png ; 1st hit: Knockdown.png ; 2nd hit: Groundbounce.png

Special Attacks

Name
Command
Damage
Notes
Flame Burner
B.png , F.png + Bp.png
8%
High.png wkup
Teleport Uppercut
D.png , F.png + Bk.png
6%
High.png Launch.png Airok.png wkup
Straight Missle
B.png , F.png + Fp.png
8%
Knockdown.png
Up Missile (Above)
D.png , B.png + Fk.png
8%
High.png
Up Missile (Behind)
D.png , B.png , F.png + Fk.png
8%
High.png
Up Missile (Front)
D.png , F.png , B.png + Fk.png
8%
High.png

Enhanced Special Attacks

Name
Command
Damage
Notes
Flame Thrower
B.png , F.png + Bp.png + Bl.png
12%
High.png wkup
Metal Uppercut
D.png , F.png + Bk.png + Bl.png
6% + 6%%
High.png + High.png ; 1st hit: Knockdown.png ; 2nd hit: Groundbounce.png ; Airok.png wkup
Double Missile
B.png , F.png + Fp.png + Bl.png
13%
High.png Knockdown.png
Homing Missile
D.png , B.png + Fk.png + Bl.png
8%
High.png

X-Ray Attack

Name
Command
Damage
Notes
Massive Missile
Fk.png + Bk.png + Bl.png
5% + 15% + 12%
1st hit: High.png ; Knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
F.png D.png B.png F.png + Fk.png
Full Screen
Fatality 2
D.png d F.png B.png + Fp.png
Full Screen
Stage Fatality
D.png F.png D.png + Bl.png
Varies
Babality
B.png D.png d D.png + Bk.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

Flame Burner

Flamethrower attack with a great range. Great for anti-air.


Teleport Uppercut

Sektors most useful tool. Cancels off of easily and is part of every high damage combo. Punishable on block. Enhanced Tele Punch is safe on block.


Missles

Great for pressuring. Enhance Homing missile is great for making openings, forcing mistakes, and dealing some decent chip.


Enhanced Special Attacks

N/A


X-Ray Attack

Fullscreen, cannot be ducked


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

5-Hits: Bp.png Fp.png ---.png Teleport Uppercut ---.png Jump Kick ---.png Teleport Uppercut

4-Hits: F.png + Bk.png ---.png Teleport Uppercut ---.png F.png + Bk.png , Bk.png

8-Hits: Fp.png , Bp.png , B.png + Fp.png ---.png Fk.png ---.png Teleport Uppercut ---.png Bp.png , Fp.png ---.png Straight Missile

9-Hits: Fp.png , Bp.png , B.png + Fp.png ---.png B.png + Fk.png , Bk.png ---.png Teleport Uppercut ---.png Bp.png , Fp.png ---.png Teleport Uppercut

Jump-in Combos

5-Hits: Jump Kick ---.png Teleport Uppercut ---.png Bk.png ---.png Straight Missile

Combos With Enhanced Specials

7-Hits: Leg Lift stance ---.png Bk.png ---.png Teleport Uppercut ---.png Jump Kick ---.png Metal Uppercut ---.png Bk.png ---.png Straight Missile

41%: Fp.png , Bp.png , B.png + Fp.png ---.png F.png + Bk.png , Bk.png ---.png Metal Uppercut ---.png Fp.png , Bp.png ---.png Flame Burner

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • Pure rushdown


Matchups

N/A