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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 7% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Afterburn | b + fp | 11% | high }} | {{MK9MoveListRow | Afterburn | {{b}} + {{fp}} | 11% | {{high}} }} | ||
{{MK9MoveListRow | Gut Crusher | b + bp | 9% | high bufferable }} | {{MK9MoveListRow | Gut Crusher | {{b}} + {{bp}} | 9% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Toe Kick | b + fk | 3% | low bufferable }} | {{MK9MoveListRow | Toe Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Rising Knee | f + bk | 5% | high bufferable knockdown }} | {{MK9MoveListRow | Rising Knee | {{f}} + {{bk}} | 5% | {{high}} {{bufferable}} {{knockdown}} }} | ||
{{MK9MoveListRow | Charging Elbow | f + bp | 5% | high bufferable }} | {{MK9MoveListRow | Charging Elbow | {{f}} + {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MK9MoveListRow | Leg Lift | u + fk | 0% | med Enters Leg Lift Stance for less than a second }} | {{MK9MoveListRow | Leg Lift | {{u}} + {{fk}} | 0% | {{med}} Enters Leg Lift Stance for less than a second }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 7% + 4% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 7% + 4% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | 3% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Artificial Intelligence | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | 3% --- 5% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: launch }} | {{MK9MoveListRow | System Overload | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{launch}} }} | ||
{{MK9MoveListRow | Hard Crash | fp --- bp --- bp | 3% --- 5% --- 10% | high --- high --- med ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Hard Crash | {{fp}} {{---}} {{bp}} {{---}} {{bp}} | 3% {{---}} 5% {{---}} 10% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Malfunction | f + bp --- b + fp | 5% --- 10% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }} | {{MK9MoveListRow | Malfunction | {{f}} + {{bp}} {{---}} {{b}} + {{fp}} | 5% {{---}} 10% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Fusion Force | fp --- bp --- bk | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Fusion Force | {{fp}} {{---}} {{bp}} {{---}} {{bk}} | 3% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Access Denied | fp --- fk | 3% --- 7% | high --- high ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Access Denied | {{fp}} {{---}} {{fk}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Demolition | bp --- fp --- bk | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }} | {{MK9MoveListRow | Demolition | {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Drive Power | b + bp --- fp | 9% --- 7% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }} | {{MK9MoveListRow | Drive Power | {{b}} + {{bp}} {{---}} {{fp}} | 9% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Run Down | b + fk --- bk | 3% --- 9% | low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }} | {{MK9MoveListRow | Run Down | {{b}} + {{fk}} {{---}} {{bk}} | 3% {{---}} 9% | {{low}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks }} | ||
{{MK9MoveListRow | User Error | f + bk --- fk | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }} | {{MK9MoveListRow | User Error | {{f}} + {{bk}} {{---}} {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks ; 2nd hit can only be performed if 1st hit connects }} | ||
{{MK9MoveListRow | Fatal Error | f + bk --- bk | 5% --- 9% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }} | {{MK9MoveListRow | Fatal Error | {{f}} + {{bk}} {{---}} {{bk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks ; 2nd hit can only be performed if 1st hit connects }} | ||
{{MK9MoveListRow | Toe Kick | u + fk --- bk | N/A --- 9% | N/A --- med ; 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }} | {{MK9MoveListRow | Toe Kick | {{u}} + {{fk}} {{---}} {{bk}} | N/A {{---}} 9% | N/A {{---}} {{med}} ; 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks }} | ||
{{MK9MoveListRow | Sneaky Kick | u + fk --- fk --- bk | N/A --- 3% --- 9% | N/A --- low --- high ; 2nd and 3rd hit: bufferable ; 3rd hit is only bufferable into airok Special Attacks }} | {{MK9MoveListRow | Sneaky Kick | {{u}} + {{fk}} {{---}} {{fk}} {{---}} {{bk}} | N/A {{---}} 3% {{---}} 9% | N/A {{---}} {{low}} {{---}} {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 3rd hit is only {{bufferable}} into {{airok}} Special Attacks }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Intersect | Teleport Uppercut --- tg | N/A | }} | {{MK9MoveListRow | Intersect | Teleport Uppercut {{---}} {{tg}} | N/A | }} | ||
{{MK9MoveListRow | Partition | Metal Uppercut --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Partition | Metal Uppercut {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | System Lock | Artificial Intelligence --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | System Lock | Artificial Intelligence {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Detached | fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Detached | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Spare Parts | bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Spare Parts | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Branch Off | {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate | }} | {{MK9MoveListRow | System Backup | {{f}} + {{bk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | high knockdown }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | {{high}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 8% | Performs Homing Missile ; high }} | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs Homing Missile ; {{high}} }} | ||
{{MK9MoveListRow | Tag Attack | d , f + tg | 6% + 6% | Performs Metal Uppercut ; high + high ; 1st hit: knockdown ; 2nd hit: groundbounce }} | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 6% + 6% | Performs Metal Uppercut ; {{high}} + {{high}} ; 1st hit: {{knockdown}} ; 2nd hit: {{groundbounce}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Flame Burner | b , f + bp | 8% | high wkup }} | {{MK9MoveListRow | Flame Burner | {{b}} , {{f}} + {{bp}} | 8% | {{high}} wkup }} | ||
{{MK9MoveListRow | Teleport Uppercut | d , f + bk | 6% | high launch airok wkup }} | {{MK9MoveListRow | Teleport Uppercut | {{d}} , {{f}} + {{bk}} | 6% | {{high}} {{launch}} {{airok}} wkup }} | ||
{{MK9MoveListRow | Straight Missle | b , f + fp | 8% | knockdown }} | {{MK9MoveListRow | Straight Missle | {{b}} , {{f}} + {{fp}} | 8% | {{knockdown}} }} | ||
{{MK9MoveListRow | Up Missile (Above) | d , b + fk | 8% | high }} | {{MK9MoveListRow | Up Missile (Above) | {{d}} , {{b}} + {{fk}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Up Missile (Behind) | d , b , f + fk | 8% | high }} | {{MK9MoveListRow | Up Missile (Behind) | {{d}} , {{b}} , {{f}} + {{fk}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Up Missile (Front) | d , f , b + fk | 8% | high }} | {{MK9MoveListRow | Up Missile (Front) | {{d}} , {{f}} , {{b}} + {{fk}} | 8% | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Flame Thrower | b , f + bp + bl | 12% | high wkup }} | {{MK9MoveListRow | Flame Thrower | {{b}} , {{f}} + {{bp}} + {{bl}} | 12% | {{high}} wkup }} | ||
{{MK9MoveListRow | Metal Uppercut | d , f + bk + bl | 6% + 6%% | high + high ; 1st hit: knockdown ; 2nd hit: groundbounce ; airok wkup }} | {{MK9MoveListRow | Metal Uppercut | {{d}} , {{f}} + {{bk}} + {{bl}} | 6% + 6%% | {{high}} + {{high}} ; 1st hit: {{knockdown}} ; 2nd hit: {{groundbounce}} ; {{airok}} wkup }} | ||
{{MK9MoveListRow | Double Missile | b , f + fp + bl | 13% | high knockdown }} | {{MK9MoveListRow | Double Missile | {{b}} , {{f}} + {{fp}} + {{bl}} | 13% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Homing Missile | d , b + fk + bl | 8% | high }} | {{MK9MoveListRow | Homing Missile | {{d}} , {{b}} + {{fk}} + {{bl}} | 8% | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Massive Missile | fk + bk + bl | 5% + 15% + 12% | 1st hit: high ; knockdown }} | {{MK9MoveListRow | Massive Missile | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 12% | 1st hit: {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | f d b f + fk | Full Screen}} | {{FatalityRow | Fatality 1 | {{f}} {{d}} {{b}} {{f}} + {{fk}} | Full Screen}} | ||
{{FatalityRow | Fatality 2 | d d f b + fp | Full Screen}} | {{FatalityRow | Fatality 2 | {{d}} d {{f}} {{b}} + {{fp}} | Full Screen}} | ||
{{FatalityRow | Stage Fatality | d f d + bl | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{bl}} | Varies}} | ||
{{FatalityRow | Babality | b d d d + bk | Jump}} | {{FatalityRow | Babality | {{b}} {{d}} d {{d}} + {{bk}} | Jump}} | ||
</div> | </div> | ||
Revision as of 00:59, 9 December 2020
Sektor
The son of the Grand Master, it was never in question that Sektor would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows Sektor to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, Sektor's ultimate goal is to supplant his father as Grand Master of the Lin Kuei.
Moves
Basic Attacks










































Command Normals



























Throws









Kombo Attacks
































































































































































Fast Tags






Tag Kombos




















Tag Specials











Special Attacks




























Enhanced Special Attacks

























X-Ray Attack





Finishing Moves

















Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
Flame Burner
Flamethrower attack with a great range. Great for anti-air.
Teleport Uppercut
Sektors most useful tool. Cancels off of easily and is part of every high damage combo. Punishable on block. Enhanced Tele Punch is safe on block.
Missles
Great for pressuring. Enhance Homing missile is great for making openings, forcing mistakes, and dealing some decent chip.
Enhanced Special Attacks
N/A
X-Ray Attack
Fullscreen, cannot be ducked
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
5-Hits:
Teleport Uppercut
Jump Kick
Teleport Uppercut
4-Hits: +
Teleport Uppercut
+
,
8-Hits: ,
,
+
Teleport Uppercut
,
Straight Missile
9-Hits: ,
,
+
+
,
Teleport Uppercut
,
Teleport Uppercut
Jump-in Combos
5-Hits: Jump Kick Teleport Uppercut
Straight Missile
Combos With Enhanced Specials
7-Hits: Leg Lift stance
Teleport Uppercut
Jump Kick
Metal Uppercut
Straight Missile
41%: ,
,
+
+
,
Metal Uppercut
,
Flame Burner
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
- Pure rushdown
Matchups
N/A